By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Team Ninja on the small PS3 install base

If you say install base is the most important thing then you wont be developping games for any of the next gen consoles everyone would stay on the ps2 only, im not saying install base is not important, im just saying that theres more choosing what console to make games on then just the install base, and all the new consoles have a pretty small install base at the moment and even if the wii is selling great atm no one can be certain where it is in a year or 2 from now, the numbers arent everything, some psp titles sell better then ds titles and some ps3 titles do better then xbox360 titles, if ur game is good it will sell good.



Around the Network
your mother said:
Hus said:
your mother said:

. It's the people that make Resistance- or Motostorm-type games that really need to worry about getting your money back after two-plus years of toil.


Resistance already did around 50 million in revenue, iI really doubt Insomniacs is loosing any sleep over $lol


Read, Hus, read.

I said similar-type games, not Resistance or Motostorm games.

And, as johnsobas pointed out in his comparison chart, if I developed VF5, I would be worried...


 its a arcade port relesed on PS3 that will be on 360 later on,  why the hell would they be worried.

 Cod3 was a port, it sure as hell did not cost 20 mill to relesed on PS3

 



It seems to me like the guy isn't saying it to defend the PS3 as much as he's saying it to criticize companies like Eidos who are willing to sit on a finished product until they think the install base is larger. And I can't blame him for that. "We're going to let other people release games now, and then when those same games have widened the install base enough, we'll release ours" It is kind of dickish.



I'm a mod, come to me if there's mod'n to do. 

Chrizum is the best thing to happen to the internet, Period.

Serves me right for challenging his sales predictions!

Bet with dsisister44: Red Steel 2 will sell 1 million within it's first 365 days of sales.

Hus said:
your mother said:

. It's the people that make Resistance- or Motostorm-type games that really need to worry about getting your money back after two-plus years of toil.


 Resistance already did around 50 million in revenue, iI really doubt Insomniacs is loosing any sleep over $lol


Have you sources or do you just consider sales and price ?

Cause the publisher don't get more than 15% (and maybe less) of the retail price, so basically around 10 bucks by box. And I sincerrely dout they sold 5 millions copies of Resistance on an installed based of 3 millions PS3...



Kwaad said:
BenKenobi88 said:
I understand what he's saying, and I give him credit for focusing on just making a quality game. That said...I don't understand why it has to be just on PS3...if it's such a great game, share the love with the Wii and 360, or at least 360.

Hate to say it, but you can not port a 360/PS3 game to Wii. You can only port Wii to PS3/360. But then agian, you can port SNES games to a GBA, and N64 games to a DS.

 

Can you make a N64 game run on a GameBoy? Can you make a GameCube game run on the GBA?

 

That is why you cant port a PS3/360 game to the Wii, the power diffrence is too wide. They would have to build a totally diffrent game for the Wii. (at least the graphics engine) Unless it's a massive company/publisher, that is litterally like makeing 2 full games.

EDIT: it could be ported to 360. 


What was the deal with the Godfather, it came out on the 360 first?



 

  

 

Around the Network

The Godfather was released on PS2, X-box, and 360. The 360 version was essentially a port of the PS2/X-box version with some graphical tweaks.



Darc Requiem said:
The Godfather was released on PS2, X-box, and 360. The 360 version was essentially a port of the PS2/X-box version with some graphical tweaks.

Oh, my mistake, I thought it came out on the 360 first.



 

  

 

Cryoakira said:
Hus said:
your mother said:

. It's the people that make Resistance- or Motostorm-type games that really need to worry about getting your money back after two-plus years of toil.


Resistance already did around 50 million in revenue, iI really doubt Insomniacs is loosing any sleep over $lol


Have you sources or do you just consider sales and price ?

Cause the publisher don't get more than 15% (and maybe less) of the retail price, so basically around 10 bucks by box. And I sincerrely dout they sold 5 millions copies of Resistance on an installed based of 3 millions PS3...


lol wtf ... can you read ?

Insomniacs.

 

 



stof said:
It seems to me like the guy isn't saying it to defend the PS3 as much as he's saying it to criticize companies like Eidos who are willing to sit on a finished product until they think the install base is larger. And I can't blame him for that. "We're going to let other people release games now, and then when those same games have widened the install base enough, we'll release ours" It is kind of dickish.

It may be a "dickish" thing to do but it is also a very smart business move ...

Eidos probably began development of PS3 games well before E3 2006 and were working on the assumption that Sony would have sold 10 to 15 Million consoles worldwide by the time their games were expected to launch; if they're realistic about their potential sales they know they're not going to move that many systems so if they release their game on schedule they would end up selling 1/2 to 1/4 of the number of games as they initially projected.

I hate to be too big of a dink about it, but there is a reason why Eidos is in the top 10 to 20 publishers in the world and Tecmo isn't; why Eidos has 16 games that have sold more than 1 Million units worldwide and Tecmo only has 1.



At the end of the day - it's the publishers and investors who get to say which console a developer should build the game on.

Why depend on large install base? Because if you have a niche game like Virtua Fighter 5, your best bet is to put it in the console with the largest install base - either PS2 or 360.

However, since PS2 is soon to be in its dying throes - it's a smarter move to build the game for a next gen console that will have more legs than the currently 7 year old PS2.

Sega chose PS3 as the console to build for - no wonder they later wanted to port it to 360.

Forget what a developer said - remember what Mikami said about not porting RE4 to PS2? Yeah - Capcom sure didn't buy that.  PS2 version outsold Gamecube version in a few months and thanks to PS2 version, RE4 was sold for more than 3 mil copies worldwide.

So yeah, forget what developers said abut exclusivity - it's bullcrap unless they're first party developers.