Pemalite said:
I have provided evidence that completely contradicts this statement.
I have provided evidence that completely contradicts this statement.
I have provided evidence that completely contradicts this statement.
It's not just the "buildings" that were large.
And?
The scaling will always make a 720P image on a 4k screen non-optimal unless you have a high quality scaler. |
Sorry, not a debate. I used S-video and component to make 6th gen content sharper on 480p TV. So your evidence is wrong.
Playing 3D games at 480p on 768p monitor looked bad. Again, not a debate.
Try using a 480p display as a monitor. You wont be able to read much of the small text. Not a debate.
No, the units in Halo Wars are not unusually large compraed to many RTS. If anything, some games zoom out further.
And? I'm explaining how Starcraft and other RTS games worked on 5th gen consoles. They often looked very different from the PC versions due spec and resolution disparity. Hence, their visuals had significant changes.
From a pixel count perspective, 480p to 720p is not as big as 1080p to 4K. I said early 480p to 720p was a big jump based on what we can easily perceive with our eyes. And I dont just mean experts like yourself.
The difference between 1080p and 4K mostly matters when you're playing on a massive screen. While the disparity of 480p and 720p is more obvious on a smaller screens and big.
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