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SvennoJ said:
VAMatt said:
I've used every major headset since Rift Dev Kit 2, and many of my favorite experiences came on cell phone VR because wires don't screw up the experience. IMO, wireless is critically important to a good VR experience in most games. If a game is best played standing, or requires a fair amount of movement in your chair, it should be played wirelessly. I think it is far more important than resolution, which I also consider to be very important.

I've been using my PSVR a fair amount lately. Playing a lot of Astrobot. The game is great. But, I find the wires to be a huge factor in breaking the immersion.

My friend always told me he didn't think wires were a big deal. Last weekend, he bought an Oculus Quest, and now says he agrees that wires are a big problem.

If I think about all of this, I'm left with the belief that people that don't think wires are a problem for VR just haven't experienced much wireless.

Anyway, wireless PSVR sounds great to me.

You really find a wire breaking the immersion more than wearing a helmet?

The Oculus quest is fully standalone and not very powerful as a result. Despite it being years newer than the bulky PSVR it's still the same weight with only 2 to 3 hours battery life. I'v had sessions of Skyrim and DC much longer than that.

For me, comfort is more important for long time use. Which means light weight and no worrying about the battery running out or transmission glitches. A standalone PSVR2 with the ps5 integrated is out of the question so you get the added cost of having to transmit the picture over direct wifi.

Actually the most immersion breaking factor was the big headband of PSVR. When I sit back on the couch the headband is in the way against the head rest. There's a big wear spot on my leather couch now from PSVR.

Anyway as an add-on option it's fine. Battery pack to wear, breakout box for transmission, likely costly. But I hope the standard headset stays wired for the lowest latency, highest fidelity image in a lightweight headset.

You use PSVR on the couch?  I think we just have very different approaches to VR gaming.  I stand or sit in an office chair so that I can rotate freely.  Sitting on a couch seems like working against yourself in terms of achieving immersion.

Definitely the fact that there's a big thing on your head is a major problem.  But, at this point, that is unavoidable.  Wires can be avoided.  I doubt that I'll be spending any more money on wired VR hardware.  

I agree that wireless brings its own issues - latency and fidelity among them.  I'd like to see VR R&D money going to improving in those areas.  

Another major thing that I'd like to see improved, regardless of wires, (and it does seem to be improving) is field of view.  It is an immersion breaking factor as it is right now.