Like I said...it's just how I personally feel about it. I'm well aware of the history of game development tactics, specifically in the art department...I've worked with several clients in the industry. I'm not a fan of gore in any medium not specifically just games. Also, like I said talk is cheap. It's easy to suggest that someone just "goes to a different job" but everything isn't always as black and white as we'd like to think. Artist generally don't just get to "ask to be moved" I mean...you were brought on as an artist. And at that point you're not irreplaceable.
None of my comments suggested that this is new, or unnatural in business, like at all. I'm very familiar with the concept of referencing. But instead a personal disapproval. I think I've tried to make that clear.
It really doesn't matter if its easy or not to leave a job. Anyone who has worked long enough has always come to those types of decisions. The thing is to blame the company for the work that you do especially when its no secret as to the type of work you are getting in to. Not every job is cut out for everyone. If you are scared of fire but decide to be a firefighter then go and complain that you do firefighting work seems silly. Its not like NR just started doing death scenes in their video games so people trying to act as if this is something new, different, strange or bad seems silly. Even if you decided you can do a job but then find out that you cannot, whose responsibility is it to make a choice and leave.
I have no problems with people not wanting to do gore type work which is definitely something an artist would do if they are working on a MK game. Its the fact that the person decides to complain about doing the work and people judging the company as if its the company fault this person chose poorly. At some point responsibility has to be on the employee to make a decision and a change.