curl-6 said:
60fps does indeed require some pretty substantial tradeoffs, especially in a game like Halo with lots of NPCs, alpha effects, large areas, and just generally a lot going on at once. You see the same thing on Switch where 60fps is no problem in simpler games like Smash, ARMS, or Splatoon 2, but in Odyssey with its larger and more detailed levels a lot of the same trims as Halo 5 are in effect. It is definitely something to be taken on a game-by-game basis. If we're talking Switch and Xbox One though, I'd say most games probably shouldn't shoot for 1080p; not because they can't do it, but because they'd probably look overall better adopting a slightly lower resolution with higher quality effects/assets/settings.
There is that, though I think a lot of its also has to do with its chosen art style, (not a lot of high contrast edges, earthy colour palette, takes place mostly at night) x4 MSAA, and that the extra rendering budget freed up by the drop in resolution is spent on some really nice lighting and effects work. |
Depends, games like Forza, Sea of Thieves and Gears 4 (almost always 1080p in 30 fps modes according to DF) do quality visuals at 1080p. I bet Halo 5 would look fantastic in 1080p/30 fps, there would even extra headroom for higher graphics settings. Its just pushing the limits on the engine, effects and 60 fps.
If you wanna see a game with impressive lighting and effects on 7th gen, look at Destiny. It makes Halo 4 look kinda dull in comparison. Also a virtually locked 30 fps, which is unique for a game of that scale on 7th gen.
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