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pokoko said:
Every system has flaws, which can be mitigated by good design or exaggerated by bad design. There is no perfect method that everyone will enjoy.

Personally, everything being an "action RPG" now has pretty much killed what used to be my favorite genre.

IMO, action elements tend to cheapen the experience. As much as I enjoy the Xenoblade games, I’d prefer them if I didn’t have to constantly worry about positioning in every battle. If I select backstab, I’d prefer my character to auto-move in for a backstab so long as I don’t fall off a cliff =P

But, the action elements always feel like imperfections or pollution in the battle system. And it is not a Japan vs. rest of the world thing. The majority of European and some American games (like Civ) I play also use menu-based commands and/or turn based progression.



I describe myself as a little dose of toxic masculinity.