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fatslob-:O said:
curl-6 said:

During the later encounters in RotTR where you're supposed to hold out against enemy onslaughts, there's much more than 6.

Monster Hunter Tri on the Wii had 4-player co-op with multiple bosses and smaller targets too, so you don't even need PS3/360 level hardware to handle that.

Did they come in so called "waves" ? If so then I don't think you could make the argument that there were more than 6 simultaneous targets ... 

I realize that there was 4-player co-op in MH Tri but it's more limited compared to MHW where the sections of the map are connected and there's other improvements to the mechanics such as enhanced stealth, reactive environments and improved traversal ... 

All of these changes in game logic put MHW on par with current gen games in that aspect ... 

Single waves in RotTR can comprise far more than 6 simultaneous units, as do well guarded base areas.

Stealth, reactive environments, and dynamic traversal are all things that games on PS3, 360, and Wii U have done. None of that is beyond what Switch could handle.