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VanceIX said:
Dr.Henry_Killinger said:
VanceIX said:

Last gen the PS3 was a lot more powerful, just harder to optomize for than the 360.

This gen, the PS4 and One use the exact same architecture and the PS4 only has marginally better components. As devs get better at optimizing for x86 on the consoles, games will probably look much more similar either way.

Heck, the One has the best looking game currently (Ryse), and even with lower pixel counts the games look almost identical in real life.

Why would optimization decrease the gap, surely it would improve both equally.

Optimization for the x86 platform will allow devs to make great games on both consoles that look pretty much identical. It isn't like last gen where games had to be seperately optomized for the Cell and PowerPC architectures. Now it's just plug and play in terms of optimization.

Games are already seeing tons of parity now, at least much more than at the beginning of the generation. I expect that trend to grow. 

Correction, Destiny is seeing parity.

Clearly, one optimization hits 1080p 60 or at least 1080 p 30 then we're gonna see a lot more content in games, like open world or hundreds of thousands of npcs etc...

If optimization is equal and both the XB1 and PS4 hit that target, then even still the PS4 will still be able to do more.

Any Parity is pretty much manufactured at this point.



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