By using this site, you agree to our Privacy Policy and our Terms of Use. Close

"That happened then [with Killzone 3 to Shadow Fall] as well. So, about three years ago we went into that phase. The really tricky part about that phase is not trying to do too much. You have a room full of people and they all have a different idea of what they want to change about the game. They can't do everything, especially if you only have two-and-a-half years to build it.

 

 


This is why I can never get into game developement, I am never a team player.

and the best games are always the ones that come mostly from just one director (like Hideo Kojima for example) instead of multiple directors, that way the "Vision" becomes more clear and more personal

Are is a solitary expression with one self, not implying the expressions of others, which is why music artists that rely on others to write their songs for them always fail to perform a meaningful song.