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Wonktonodi said:
hatmoza said:
Wonktonodi said:
This may be a done topic to some but I do want to add some thoughts.
Rol's little trap of asking thoughts on a person who isn't playing the game means nothing if it catches anyone or not. It's not a scum trap it's just stupid. Players shouldn't have to go back to the OP every time someone asks questions about people on day one. Not all players had posted yet at that point in the game.

So many people play on cell phones and other hand held devices that it's not even a matter of being lazy and not caring but needing to make a bigger effort just to check back to the op so as not to get caught in a stupid trap. I do hope to not see traps like this in future games.


I'm really get sick of the people who call events that forced some discussion useless. I liked Rol's trap, it allowed us to press players if nothing else. What really kills me is the least active people (baalz and now Wonk) are calling that trap meaningless.

In the end, I think almost everyone concluded that we can't call them scum on this alone, even I let the topic go. But don't say it was utterly useless. Plus, saying that just stinks and looks like someone who is trying to rally up them town points.

I call one thing meaningless baal says everything day one is meaningless there is a difference.  Saying it is just me saying my opinion on those traps. They never catch scum, then don't catch people who we think push them too hard on the people who fell for the trap. They let people give the false impression of scum hunting when then know full well things like that are terrible inconclusive at best and misleading at worst.

A poor scumhunter would argue with you. I will not pretend that Rol's trap failed to spur discussion, but the aim of a good scumhunter is to lay traps which stir discussion towards discovering the anti-town alignment of a player. Hatmoza's response to you fails to highlight that important property of an effective scumhunter trap, a standard against which Rol's trap falls short.