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axumblade said:
theRepublic said:
axumblade said:
theRepublic said:
axumblade said:

I'm saying that the game was a really good game but it should have sold more copies. The game was critically acclaimed, a really fun game and deserved to sell more copies. Is there a problem with saying that people should buy a game? It's also part of the GTA games, which should have given people incentive because they like seeing familiar franchises (and before games like Call of Duty for the DS get thrown into the argument, this isn't a crappy port to a major HD game. this is a completely new entry into the GTA franchise).

I never said this game or any of those games should all sell the same amount of copies every time. My point wasn't to say "every mario game sells 10 million copies!" it was that "Mario games always hit the million sales mark easily." And you can use that for any of those cases as well. Pokemon generally hits a million sales easily (even for the Mystery Dungeon and Ranger games). Gran Turismo managed to sell a million on the PSP (despite the fact that it's on the PSP). Halo Wars hit close to 2 million in sales (with it being a RTS, which isn't a very popular genre on consoles).

Since when does critical acclaim equal commercial success?

Critical Acclaim doesn't equal Commercial Success. It does however mean that if a series that is generally found great (Tomb Raider, Crash Bandicoot, and Tony Hawk are prime examples) and then starts releasing subpar, mediocre games, generally sales/popularity of the games tend to spiral downward. Being critically acclaimed doesn't equal commercial success but being a critical flop can destroy a game.

I was talking about this:

I'm saying that the game was a really good game but it should have sold more copies. The game was critically acclaimed, a really fun game and deserved to sell more copies.

So was I...I'm saying the game was critically acclaimed, so it didn't have terrible reviews going against it when it was released. There's a lot of DS versions of games that tend to get slammed by critics and this one turned out to be one of the most critically acclaimed games for the DS to release last year.

Your point seems to be that critically acclaimed games should sell well.  That is simply not the case.  There are plenty examples of critical darlings that don't do well commercially.  That is true for all mediums.



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