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Forums - Nintendo Discussion - Who is currently playing Octopath ?...your thoughts about it?

The game is split up into these small chunks of story (at least in the beginning). I'm only 10 hours in, despite getting on release day, as I tend to play just one scenario per day (if that). So far I'm really enjoying it's mechanics. Each class is vastly different from the others, more-so than most other games.

My favorite thing about Octopath is the atmosphere. Seeing real-time lighting and shadows cast from 2D pixel art. I do play with the vignetting enabled, but I can't point my finger on what exactly I like about it. Each town has it's own lore.



Having beaten pretty much all there is to beat in the game aside from a couple of lingering sidequests (Including THAT boss), here are my impressions;

Visually, the game looks great to me. I like the old school aesthetics mixed with the various effects in battle. It makes for a striking, unique look that I appreciate. It's also always exciting when you finally get to see the boss sprites, which all look great.

Music is another high point. I never got bored of any song in particular and I liked how character themes would transition into boss themes. Little touches like that are always nice

The story is where things get a little dodgy. Yes, it would have been nice to have more party interaction, and it is jarring for some characters to act like they're alone in a confrontation and then suddenly have three other people dash in when the boss battle starts. It would have been nice if the party was integrated a bit better into each story, but after the first two chapters, you kinda get used to it. The stories do start out pretty slow, but all of them hit their stride in the second or third chapter. In fact, I felt all the stories got progressively better aside from Primrose's, whose climax was a bit of a disappointment, and Tressa's, whose story keeps the same level of levity the entire time, which was a nice reprieve from some of the more dramatic tales. None of them break the mold too much but they feel comfortably classic while still having a few interesting surprises here or there. I'll mention more in the spoiler section regarding story, but gameplay needs to be discussed first

So gameplay is simple but satisfying. However, you never really deviate beyond trying to break your enemies. Even most of the bosses, despite trying to shake things up by doing things like chancing vulnerabilities, never really deviate beyond that cycle of breaking and unloading on them. But the game still goes out of its way to make breaking feel REALLY good. As I mentioned at some point before, everyone has a utility in and out of battle. Mostly. Even at end game, I still felt Ophilia was at worst dead weight as just a cleric and at best a redundant, weaker version of someone else with any other subclass. Outside of battle, I found Alfyn's Inquire and Ophilia's Lead to be the inferior path actions to the rogue ones, as they had a level requirement. I found more utility with Tressa, who could buy items with a low steal chance, and Olberic, who had more battle options when challenging. One thing that was a pain point was feeling like Therion was basically required in my party when traversing new terrain, since he was the only one that could open locked chests. It felt limiting and annoying.

Spoilers for Endgame (Nothing direct, but just in case)

Alight, time for endgame. All of the stories end with lingering questions, which is where the endgame 'dungeon' comes in. The area is locked behind two quest chains that can be a pain to figure out. All I knew coming in was that I had to do side quests, so I ended up wandering the entire map a few times finding the locations of these quests, as a couple are not located in towns but in the routes between them. The dungeon itself is a lore dump, and you get a chance find out exactly how all the character stories tie together into one underlying plot. It's interesting, but little more than journal entries so it can be a bit disappointing after the lead up. There is a bit of a resolution to the story beyond those journals, but it's brief. The boss itself is not for the ill-prepared. It essentially requires certain job skills and character subclasses to be beaten, and all your characters need to be of a decently high level to have a chance at success. This, and one other endgame side quests were the the only times I felt like I had to plan and carefully consider my party setup before a battle. I do wish more of the game had thrown curveballs at me like this, and I hope in a potential sequel there is a bit more depth to the boss fights.

 

Overall, I very much enjoyed the game. It felt classic with modern conveniences a unique aesthetic. It has it's flaws with how some of the story is presented and how some of the battles feel a bit samey, but it definitely scratched an itch for a traditional, old-school feeling rpg.



Enjoying it so far, LOVE the music!



The whole experience picks up a lot of steam a few hours in.
When you have just 1 or 2 characters with not a lot of abilities - combat is repetitive and boring.
Once you have a full party past level 6 7 or 8, it gets WAY better.

Music is fantastic!

I find the story a mixed bag. In some parts its good. In others, it's cringey. I like that I have direction in what storyline I'm in.

At first, I thought the graphics were merely ok. But the longer I look at it, the more games I really want in this style ( A 2D Zelda like this please!!).

Everything feels like a continuation of the SNES era of Final Fantasy. And as someone who really got deep into FFIV as their first extensive game experience, that means a lot to me that Square and Nintendo did that.



I predict NX launches in 2017 - not 2016

I've reached a bit of dilemma now that I have most of the heroes. I've quickly discovered that I have my set group that I prefer to fight in battles (Cyrus, Olberic, Prim, Olphelia) but I enjoyed having Therion and Tressa (rather than Olphelia and Olberic) while wandering the towns for their useful stealing and "haggling" skills respectively. I suppose I can just swap them out at the tavern every time I hit a new town, but it seems a bit cumbersome to me. Challenging random people to a fight is amusing but I don't see much point in it, and from what I gather Prim and Olphelia's skills essentially serve the same function.



 

"We hold these truths to be self-evident - all men and women created by the, go-you know.. you know the thing!" - Joe Biden

 

fleischr said:
The whole experience picks up a lot of steam a few hours in.
When you have just 1 or 2 characters with not a lot of abilities - combat is repetitive and boring.
Once you have a full party past level 6 7 or 8, it gets WAY better.

Music is fantastic!

I find the story a mixed bag. In some parts its good. In others, it's cringey. I like that I have direction in what storyline I'm in.

At first, I thought the graphics were merely ok. But the longer I look at it, the more games I really want in this style ( A 2D Zelda like this please!!).

Everything feels like a continuation of the SNES era of Final Fantasy. And as someone who really got deep into FFIV as their first extensive game experience, that means a lot to me that Square and Nintendo did that.

Yeah, I'm getting  a lot of FFVI vibes from it too. 



fleischr said:
 But the longer I look at it, the more games I really want in this style ( A 2D Zelda like this please!!).

The game is effing gorgeous, if they did a Link's Awakening or Oracle of Seasons remake with this style I'd die. 



Bandorr said:
The progression in this game makes no sense to me.

I have all eight characters. I have all 8 shrines.

My highest level is 17. Because I can't sub that character out. Everyone else is like 15, 14, 13,10, and a couple below 10.
Based on the map chapter 2 the towns range from level 21 to 27.

So what the hell am I missing? How do my characters go from not even 20 to 20 to almost 30. Am I suppose to just grind that?

No, you're supposed to decide on a team and stick with it, so that most of your XP gains go into the same 4 party members. Also, if you are using the passive ability that lowers random encounters, turn that off, because it also lowers XP gains. Oh, and be sure to finish most of your battles without getting touched. Also, be sure to challenge anybody that is worth fighting for the XP. 

Finally, you can go to level 15 areas on your way to the chapter 2 towns and quickly grind out a few levels. Win about five or ten fights in those areas and you'll jump from level 10 to level 17. 



Bandorr said:
Cerebralbore101 said:

No, you're supposed to decide on a team and stick with it, so that most of your XP gains go into the same 4 party members. Also, if you are using the passive ability that lowers random encounters, turn that off, because it also lowers XP gains. Oh, and be sure to finish most of your battles without getting touched. Also, be sure to challenge anybody that is worth fighting for the XP. 

Finally, you can go to level 15 areas on your way to the chapter 2 towns and quickly grind out a few levels. Win about five or ten fights in those areas and you'll jump from level 10 to level 17. 

If I pick a team and stick with it half of them will be massively underleveled. Although I may keep three as part of the team and sub a fourth one out constantly.

Challenging people will only level up the one doing the challenging right? Not the whole party.

Yeah, but you can challenge people with Olberic and Hanna, and then swap them out for others so that the others get most of the battle XP from actually fighting monsters. 



Bandorr said:

If I pick a team and stick with it half of them will be massively underleveled. Although I may keep three as part of the team and sub a fourth one out constantly.

Challenging people will only level up the one doing the challenging right? Not the whole party.

The game is more about augmenting and setting up your party to suit your play for example each character represents a certain dynamic in approaching the game and because of this you pick a first character who will be a dynamic core to your playstyle or your chosen playstyle. For example Therion makes it so that you don't have to spend as much on items and weapons due to his steal ability plus in battle he learns skills like HP thief and SP thief which for him not only deals significant damage but restores a decent chunk of HP/SP meaning in most battles he doesn't need to be healed which frees up other characters.

You can play as you're trying to play as long as you've gone for a main party member who is a good core for your style of play and know what you're doing, in your first playthrough if RPGs aren't your thing I would recommend focusing on two particular characters who suit your playstyle.