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Forums - Sales Discussion - Race is on - 360 vrs PS3 (holiday '07)

@libellule Actually, there is the release of UT3 in december + Haze after if i remember correctly. Those 2 games are perfectly targeted to 360 owners or potential owners. So, if they get a ps3, in this case it will "hurt" the 360 sales. additionnaly, the HDTV will come hoem at christmas, not before due to its cost. And ps3 is the ideal complement to benefit from it afterwards. It's slim, but there is still (but not for long) a glimmer of hope for Sony in th US...



UT3 is coming to the 360 and it will sell a lot better on the 360.



Not only what cheat said, but Haze is going to underwhelm everyone, and won't sell very good, just like all the other overhyped third party games this year.



Currently Playing:

PS4 - Killzone:SF and Assasins Creed 4

 

XBox One: BF4, CoD:Ghosts, Dead Rising 3, Forza 5

 

Changing channels with my voice: priceless!!!

PS3 doesnt need to tempt 360 owners. 360 owners arent going to just start picking up PS3's based on a couple of shooters.



Libraries sell systems not individual games

natureman3 said:
@libellule Actually, there is the release of UT3 in december + Haze after if i remember correctly. Those 2 games are perfectly targeted to 360 owners or potential owners. So, if they get a ps3, in this case it will "hurt" the 360 sales. additionnaly, the HDTV will come hoem at christmas, not before due to its cost. And ps3 is the ideal complement to benefit from it afterwards. It's slim, but there is still (but not for long) a glimmer of hope for Sony in th US...

February is going to be a crazy month as it is shaping up right now.  Both 360 and PS3 have some decent releases coming.  If you go to gamestop and look at the February schedule both 360 and PS3 look good.  As for January, neither look impressive.  Ignore February first and second releases as they are only estimates that it will come out that month.

http://www.gamestop.com/search.asp?find.y=4&N=141+13&find.x=23&Ntx=mode%2Bmatchallpartial&Ns=Sort%5FETA%7C%7CTitle&Ntk=TitleKeyword

http://www.gamestop.com/search.asp?find.y=6&N=133+13&find.x=39&Ntx=mode%2Bmatchallpartial&Ns=Sort%5FETA%7C%7CTitle&Ntk=TitleKeyword

UT III is getting decent but not great reviews so I don't see it moving many consoles.  Haze...  Well, it was in ad campaigns for Christmas then they pulled the plug after previews were openly questioning the basis of the game.  I don't think either platform has much to offer in January.

http://www.gamestop.com/search.asp?find.y=8&N=141+12&find.x=43&Ntx=mode%2Bmatchallpartial&Ns=Sort%5FETA%7C%7CTitle&Ntk=TitleKeyword

http://www.gamestop.com/search.asp?find.y=6&N=133+12&find.x=39&Ntx=mode%2Bmatchallpartial&Ns=Sort%5FETA%7C%7CTitle&Ntk=TitleKeyword



UT3 :

Mixed review for a PC shooter = good review for a PS3 shooter.

Haze :

I still consider the title has some potential. It has some special feature that may make the title interesting.
We will see.

But none of these title is sufficient to change the situation in North America and PAL.
The war between the PS3/Xbox360 will not be decided during the Jan/Feb months.



Time to Work !

NJ5 said:
@TheBigFatJ:

That's exactly what I think about the Cell even though I'm not a professional games developer (and I likely won't be since I'm in a different career path now).

If the Cell had two or three PPEs, it would be no harder to program than the 360's CPU, and the SPEs would still be there to help with whatever tasks are better suited for DSP type work. However, the cost of doing this would probably have been prohibitive at this time. Maybe in the next gen.

As it stands, the architecture of the Cell is probably a burden, since you have to force the SPEs to do things you'd rather use the PPE for. I imagine this would be especially true in a team with lots of developers, where each one would like to fight for a bit of PPE power, but will often have to settle for programming their components on the SPEs.

This is the crux of the issue with the Cell -- you have precious little general purpose CPU time to work with compared to the 360's 3 cores. The cell was originally designed with 2 PPEs, I believe, but because the PS3 was prohibitively expensive the Cell was castrated/simplified for the final design. I'm sure Kutagari was disappointed, because this makes the Cell a much less balanced processor for game development, but he had to cut a lot of things he originally envisioned.

The SPEs have their uses. However, in game engines situations where you can rely on them heavily or boost performance that would otherwise be assigned to the PPE are *not* the common case. The timing issues that I touched on are part of the problem. You almost have to design a game around them to come up with situations that would use the floating point power available through the SPEs efficiently and consistently. With general purpose CPUs, it's much easier to keep them doing whatever you need. Still, coding multithreaded engines is no walk in the park and definitely requires design and planning as well.

MikeB said:
@ TheBigFatJ

This has been talked about here:

http://www.vgchartz.com/forum/thread.php?id=11075#end

If you want to revive the thread I would be happy to discuss the points you've just made.

All I see is you regurgitating talking points, theoretical numbers, and making odd statements to the effect of "ratchet and clank is proof of the cell." Talk to me from the standpoint of a programmer (specifically, an engine developer) or computer engineer where we can talk about actual tradeoffs associated with the Cell, in specific, with regard to game development.

I don't undertand why you're so convinced of the Cell when you seem to have very little actual understanding of it. It's a neat processor for some purposes. It doesn't have the kind of general power that game developers would like.

Game development is running into a very serious problem right now. Games are expensive to develop and aren't necessarily selling enough to justify their development. Many of them aren't even coming close. Saying that a developer is lazy because he didn't design a game from scratch around the Cell is not an oversimplification, it's just foolish. Developers have to make a profit -- putting those kinds of resources into a game for a tiny installed base that almost certainly won't profit doesn't make business sense.

Consider that the size of the installed base of a console is a feature -- almost as if it were an investment toward good future third party games. If you doubt this, look at the example of the dreamcast.

- the HD era rise : any HDTV sold means more potential buyer for the ps3. 

I'm nit picking a little, perhaps, but any given HD TV owner is not much more likely to buy a PS3.  I have a sweet display, for example, and I don't have a PS3.  Perhaps HD TV owners are slightly more likely to buy a PS3 that SDTV owners, but I don't think it's going to be all that high at this point.  Many more people buy HDTVs for football than PS3s here in the US, and many of those people never consider even upgrading their DVD player for HD content.



libellule said:
UT3 :

Mixed review for a PC shooter = good review for a PS3 shooter.

Haze :

I still consider the title has some potential. It has some special feature that may make the title interesting.
We will see.

But none of these title is sufficient to change the situation in North America and PAL.
The war between the PS3/Xbox360 will not be decided during the Jan/Feb months.

late 08 and or christmas 08 is the deciding factor here



                 With regard to Call of Duty 4 having an ultra short single player campaign, I guess it may well have been due to the size limitations of DVD on the XBox 360, one of various limitations multi-platform game designers will have to take into consideration-Mike B   

Proud supporter of all 3 console companys

Proud owner of 360wii and DS/psp              

Game trailers-Halo 3 only dissapointed the people who wanted to be dissapointed.

Bet with Harvey Birdman that Lost Odyssey will sell more then Blue dragon did.

Btw, 2k's new sports franchise (announced today, Don King's Boxing) isn't hitting any of the playstation family consoles. Just DS/Wii/360 - how's that for industry projections about the future of the ps3 in the states (since such a game is obviously geared for the american market).





Current-gen game collection uploaded on the profile, full of win and good games; also most of my PC games. Lucasfilm Games/LucasArts 1982-2008 (Requiescat In Pace).

@ TheBigFatJ

This is the crux of the issue with the Cell -- you have precious little general purpose CPU time to work with compared to the 360's 3 cores.


The SPEs are excellently suited to facilitate almost any kind of code, it just takes time and effort to rewrite legacy code. What makes you think they aren't? I honestly believe you have as good as no understanding of the Cell and software development (I think it's really funny you claim the opposite! ). But IMO the thread I linked to would be more suited to talk about this to greater depth.

To quote a friend (PS3coderz.com staff member, fellow tech writer):

"As for performance there's plenty of research papers out there now showing Cell is not only fast on the areas it's designed for but also in many areas it's not designed for. On raw performance anything less than 8x faster than an x86 core is *low*."



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales