richardhutnik said:
Let's say this following description from the article is true: Heavy Rain breaks the controls of your life down into discrete actions: you'll have to shake your controller to brush your teeth, you need to dry yourself after taking a shower. In an early scene in the demo you play swords with your children. Starting a car may take multiple steps. This is all done for a reason, to make you feel like you're in the middle of an actual life, in a real place—but when gamers see screenshots with pictures of buttons overlaid on the action, they're going to think quick-time events, a conceit that many—including us in the past—have very little patience for.
Why would that be considered the future of gaming? When are gamers EVER going to want to get into having to do that? It isn't mature themes, having an emotional impact, or whatever. If the game fails, it will be because of GAMEPLAY not being fun. I don't consider it a good sign when you start hyping what makes a movie good, as the basis for why a game is good (and no mention of the gameplay). |
I agree with this. Heavy Rain seems more like an interactive movie than a game. I'm sure there would be people who would enjoy that, but most gamers probably wouldn't. It's simply too far removed from what people bought a PS3 for (unless they primarily bought it for movies with games secondary). It may be interesting to watch, but is it playing? I prefer Bioware's (ME2, DA:O), Fable's and even Silent Hill:SM approach where what you do in game affects the gameplay and the ultimate ending but the focus is still on playing a game and the gameplay is far more openended.
Ironically a 'game' like this might go over well with the Wii's huge female market (at least it might if it wasn't for things like that disturbing near gang rape shower scene - I don't even want to play through that) than PS3's base. But hopefully I'm wrong. Bravo to Sony for support this.









