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My streak of always winning when I lived and never winning when I didn't was broken. Go town?



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My advice to fanboys: Brag about stuff that's true, not about stuff that's false. Predict stuff that's likely, not stuff that's unlikely. You will be happier, and we will be happier.

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Final-Fan said:
Falcon095 said:
theRepublic said:
I don't understand the complaints about replacing the cop. Modkilling him would have effectively ended the game with a scum win. It would have made the previous couple of weeks completely meaningless.

On the other hand, all the scum modkills ended up giving us a balanced game. The town was pretty close to losing this one.

The complains are that all the actions taken in the game weren't properly done. So you think that everytime one team is screwing up the mod should help it? I mean, If the town were still close to losing after 3 modkilled mafias, I think they deserved to lose.

the supposed rule is 1 scum for every 3 townies right?  But there were 8 scum here out of 26 total town, or almost 1 scum per 2 townies.  Scum had too many people, the modkills just evened it up. 

I mean think about the fact that the scum had a nightkill fail THREE TIMES and still got that close to winning. 

Yeah, that's the rule for a vanilla game with many roles, but this wasn't exactly that case, and even if it was, after the modkills it changed to 1 scum per 2 townies to 1 scum per 4 townies which made it worse than 1 per 2 because the only useful role the mafia had was the hitman (you can't say a mafia cop is really useful in that situation), on the other hand the town had a jailkeeper, a cop, a deputy, a doctor, a nurse, somebody who could be immune in 3 nights in a rows (which ironically was the most targeted member lol).

No matter how you look at it it wasn't a fair game for the mafia, I understand the reasons of why everything happened but those reason doesn't make it good. And I'm pretty sure that the last sentence of your post was that this wasn't townies game and they screwed it up plenty of times, not because the game was unbalanced.

Seriously, like SFB, I don't see what's so difficult to see about the complains, this is not a complain from a butthurt mafia since SFB is complaining about the same, and this is not a Truck sucks! complain either, we know that this was truck's first mod game and being mod of a game isn't easy. We are doing this because there were flaws and we want them to be solved so the mafia doesn't experience this kind of things agains and gets better.



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OK OK, I'm not saying there aren't legitimate complaints to be made, I just thought the objections were overblown.



Tag (courtesy of fkusumot): "Please feel free -- nay, I encourage you -- to offer rebuttal."
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My advice to fanboys: Brag about stuff that's true, not about stuff that's false. Predict stuff that's likely, not stuff that's unlikely. You will be happier, and we will be happier.

"Everyone is entitled to his own opinion, but not his own facts." - Sen. Pat Moynihan
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The old smileys: ; - ) : - ) : - ( : - P : - D : - # ( c ) ( k ) ( y ) If anyone knows the shortcut for , let me know!
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I have the most epic death scene ever in VGChartz Mafia.  Thanks WordsofWisdom! 

SciFiBoy said:
theRepublic said:
I don't understand the complaints about replacing the cop. Modkilling him would have effectively ended the game with a scum win. It would have made the previous couple of weeks completely meaningless.

On the other hand, all the scum modkills ended up giving us a balanced game. The town was pretty close to losing this one.

inconsistent moderation as others had been modkilled, if one side is disadvantaged by that, thats just how the game goes, as it is, NOT modkilling hi, can easily be said to have disadvantaged the mafia.

its also the fact that he was replaced by a player who had already lost/died in the game, which pretty much makes a mockery of the rules.

if the town almost lost despite the modkills in its favour, it means the game was either unbalanced to begin with or the town werent as good as the mafia/anti-town players, thats again, how the game works.


as ive said all of these things about 10 times now...I really dont see how people still cant understand, the complaints ive made are all fair and I think perfectly understandable, there also for the benefit of ALL players, as if the rules are broken and the game isnt fair, we all lose out because of it.

Inconsistent?  Trucks said he killed the people who asked to be killed, or failed to respond to PMs.  Is it his fault that it was mostly the mafia?  I know for a fact he worked with people and was pretty lenient.  I told him I was having computer problems, and that I might need to be killed.  It was why I was absent for most of Day One.  I fixed the problem, and I went on with the game just fine.  Would you have rather the town just sat around and waited for Dtewi to be active again?  The game was already dragging on too long.  Or would you rather the game be handed to the scum on a silver platter?  Thus making the previous three weeks pointless?

How?  Dsister had no information that gave him an advantage.  Sabby was already dead.  The result was the same if it would have been someone from outside the game.

Yes, I believe that the game was unbalanced to begin with.  It is tough to balance games with so many factions.  On the one hand, you have the 3:1 rule.  On the other hand, the more factions there are, the harder it becomes for scum to win (due to scum on scum violence).



Switch Code: SW-7377-9189-3397 -- Nintendo Network ID: theRepublic -- Steam ID: theRepublic

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Falcon095 said:
theRepublic said:
I don't understand the complaints about replacing the cop. Modkilling him would have effectively ended the game with a scum win. It would have made the previous couple of weeks completely meaningless.

On the other hand, all the scum modkills ended up giving us a balanced game. The town was pretty close to losing this one.

The complains are that all the actions taken in the game weren't properly done. So you think that everytime one team is screwing up the mod should help it? I mean, If the town were still close to losing after 3 modkilled mafias, I think they deserved to lose.

That is not even close to what I was saying.  Nice strawman.

What I said was the game was initially unbalanced.  It became balanced with all the inactive mafia asking to be modkilled.



Switch Code: SW-7377-9189-3397 -- Nintendo Network ID: theRepublic -- Steam ID: theRepublic

Now Playing
Switch - Super Mario Maker 2 (2019)
Switch - The Legend of Zelda: Link's Awakening (2019)
Switch - Bastion (2011/2018)
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3DS - Phoenix Wright: Ace Attorney (Trilogy) (2005/2014)
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theRepublic said:
SciFiBoy said:
theRepublic said:
I don't understand the complaints about replacing the cop. Modkilling him would have effectively ended the game with a scum win. It would have made the previous couple of weeks completely meaningless.

On the other hand, all the scum modkills ended up giving us a balanced game. The town was pretty close to losing this one.

inconsistent moderation as others had been modkilled, if one side is disadvantaged by that, thats just how the game goes, as it is, NOT modkilling hi, can easily be said to have disadvantaged the mafia.

its also the fact that he was replaced by a player who had already lost/died in the game, which pretty much makes a mockery of the rules.

if the town almost lost despite the modkills in its favour, it means the game was either unbalanced to begin with or the town werent as good as the mafia/anti-town players, thats again, how the game works.


as ive said all of these things about 10 times now...I really dont see how people still cant understand, the complaints ive made are all fair and I think perfectly understandable, there also for the benefit of ALL players, as if the rules are broken and the game isnt fair, we all lose out because of it.

Inconsistent?  Trucks said he killed the people who asked to be killed, or failed to respond to PMs.  Is it his fault that it was mostly the mafia?  I know for a fact he worked with people and was pretty lenient.  I told him I was having computer problems, and that I might need to be killed.  It was why I was absent for most of Day One.  I fixed the problem, and I went on with the game just fine.  Would you have rather the town just sat around and waited for Dtewi to be active again?  The game was already dragging on too long.  Or would you rather the game be handed to the scum on a silver platter?  Thus making the previous three weeks pointless?

How?  Dsister had no information that gave him an advantage.  Sabby was already dead.  The result was the same if it would have been someone from outside the game.

Yes, I believe that the game was unbalanced to begin with.  It is tough to balance games with so many factions.  On the one hand, you have the 3:1 rule.  On the other hand, the more factions there are, the harder it becomes for scum to win (due to scum on scum violence).

1. either you should modkill all inactive players or you should replace them all, thats the only way to remain consistent. picking who you do or dont modkill/replace makes it look like youre trying to compensate for not making the game balanced in the first place (which is bad) or you just dont care/want a certain team to win (again, bad), at least if you always take the same action, no-one is gonna complain.

2. HE WAS DEAD, HE HAD ALREADY LOST...HOW IS THIS SO HARD TO UNDERSTAND, WHEN YOU GET KILLED, YOU ARE DEAD, GONE, YOU HAVE LOST, YOU CANNOT REJOIN THE GAME UNLESS YOUR ROLE SPECIFICALLY ALLOWS IT.

3. well duh, that is you know, why people SHOULD complain, it helps the mod learn how to make games better in future...



SciFiBoy said:
theRepublic said:
SciFiBoy said:
theRepublic said:
I don't understand the complaints about replacing the cop. Modkilling him would have effectively ended the game with a scum win. It would have made the previous couple of weeks completely meaningless.

On the other hand, all the scum modkills ended up giving us a balanced game. The town was pretty close to losing this one.

inconsistent moderation as others had been modkilled, if one side is disadvantaged by that, thats just how the game goes, as it is, NOT modkilling hi, can easily be said to have disadvantaged the mafia.

its also the fact that he was replaced by a player who had already lost/died in the game, which pretty much makes a mockery of the rules.

if the town almost lost despite the modkills in its favour, it means the game was either unbalanced to begin with or the town werent as good as the mafia/anti-town players, thats again, how the game works.


as ive said all of these things about 10 times now...I really dont see how people still cant understand, the complaints ive made are all fair and I think perfectly understandable, there also for the benefit of ALL players, as if the rules are broken and the game isnt fair, we all lose out because of it.

Inconsistent?  Trucks said he killed the people who asked to be killed, or failed to respond to PMs.  Is it his fault that it was mostly the mafia?  I know for a fact he worked with people and was pretty lenient.  I told him I was having computer problems, and that I might need to be killed.  It was why I was absent for most of Day One.  I fixed the problem, and I went on with the game just fine.  Would you have rather the town just sat around and waited for Dtewi to be active again?  The game was already dragging on too long.  Or would you rather the game be handed to the scum on a silver platter?  Thus making the previous three weeks pointless?

How?  Dsister had no information that gave him an advantage.  Sabby was already dead.  The result was the same if it would have been someone from outside the game.

Yes, I believe that the game was unbalanced to begin with.  It is tough to balance games with so many factions.  On the one hand, you have the 3:1 rule.  On the other hand, the more factions there are, the harder it becomes for scum to win (due to scum on scum violence).

1. either you should modkill all inactive players or you should replace them all, thats the only way to remain consistent. picking who you do or dont modkill/replace makes it look like youre trying to compensate for not making the game balanced in the first place (which is bad) or you just dont care/want a certain team to win (again, bad), at least if you always take the same action, no-one is gonna complain.

2. HE WAS DEAD, HE HAD ALREADY LOST...HOW IS THIS SO HARD TO UNDERSTAND, WHEN YOU GET KILLED, YOU ARE DEAD, GONE, YOU HAVE LOST, YOU CANNOT REJOIN THE GAME UNLESS YOUR ROLE SPECIFICALLY ALLOWS IT.

3. well duh, that is you know, why people SHOULD complain, it helps the mod learn how to make games better in future...

He didn't pick.  The players picked themselves.

He was pro-town both times.  When the town wins, so do ALL pro-town.  Even the dead ones.  He never lost.

Yes, and I have complained about that.  And in case I haven't said this yet, both mafia families should have been the same size too.



Switch Code: SW-7377-9189-3397 -- Nintendo Network ID: theRepublic -- Steam ID: theRepublic

Now Playing
Switch - Super Mario Maker 2 (2019)
Switch - The Legend of Zelda: Link's Awakening (2019)
Switch - Bastion (2011/2018)
3DS - Star Fox 64 3D (2011)
3DS - Phoenix Wright: Ace Attorney (Trilogy) (2005/2014)
Wii U - Darksiders: Warmastered Edition (2010/2017)
Mobile - The Simpson's Tapped Out and Yugioh Duel Links
PC - Deep Rock Galactic (2020)

@ SFB's point 2:

Firstly, calm down. You are going ALL CAPS CRAZY about this.

Now: dsister did not resurrect. He substituted for dtewi in a way that had nothing to do with his previous role in the game. The effect was exactly the same as if he had merely been an interested observer instead of a player for the earlier part of the game. i.e. the fact that he was a former player and had not merely been an interested observer FORMERLY was irrelevant to the integrity of the game.

If you're just upset that he happened to be the lucky one to get to sub in for dtewi and therefore play more than other people whose characters died, then I have to say you're just going to have to deal with the fact that not all people can have that opportunity.

If it's some other reason, I just don't see your rationale here. All I can think of is you're having trouble separating dsister's character (which died AND DID NOT COME BACK) from dsister the person who had that character and later substituted for dtewi in the UNRELATED character of the town's Cop.



Tag (courtesy of fkusumot): "Please feel free -- nay, I encourage you -- to offer rebuttal."
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
My advice to fanboys: Brag about stuff that's true, not about stuff that's false. Predict stuff that's likely, not stuff that's unlikely. You will be happier, and we will be happier.

"Everyone is entitled to his own opinion, but not his own facts." - Sen. Pat Moynihan
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The old smileys: ; - ) : - ) : - ( : - P : - D : - # ( c ) ( k ) ( y ) If anyone knows the shortcut for , let me know!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
I have the most epic death scene ever in VGChartz Mafia.  Thanks WordsofWisdom! 

theRepublic said:
SciFiBoy said:
theRepublic said:
SciFiBoy said:
theRepublic said:
I don't understand the complaints about replacing the cop. Modkilling him would have effectively ended the game with a scum win. It would have made the previous couple of weeks completely meaningless.

On the other hand, all the scum modkills ended up giving us a balanced game. The town was pretty close to losing this one.

inconsistent moderation as others had been modkilled, if one side is disadvantaged by that, thats just how the game goes, as it is, NOT modkilling hi, can easily be said to have disadvantaged the mafia.

its also the fact that he was replaced by a player who had already lost/died in the game, which pretty much makes a mockery of the rules.

if the town almost lost despite the modkills in its favour, it means the game was either unbalanced to begin with or the town werent as good as the mafia/anti-town players, thats again, how the game works.


as ive said all of these things about 10 times now...I really dont see how people still cant understand, the complaints ive made are all fair and I think perfectly understandable, there also for the benefit of ALL players, as if the rules are broken and the game isnt fair, we all lose out because of it.

Inconsistent?  Trucks said he killed the people who asked to be killed, or failed to respond to PMs.  Is it his fault that it was mostly the mafia?  I know for a fact he worked with people and was pretty lenient.  I told him I was having computer problems, and that I might need to be killed.  It was why I was absent for most of Day One.  I fixed the problem, and I went on with the game just fine.  Would you have rather the town just sat around and waited for Dtewi to be active again?  The game was already dragging on too long.  Or would you rather the game be handed to the scum on a silver platter?  Thus making the previous three weeks pointless?

How?  Dsister had no information that gave him an advantage.  Sabby was already dead.  The result was the same if it would have been someone from outside the game.

Yes, I believe that the game was unbalanced to begin with.  It is tough to balance games with so many factions.  On the one hand, you have the 3:1 rule.  On the other hand, the more factions there are, the harder it becomes for scum to win (due to scum on scum violence).

1. either you should modkill all inactive players or you should replace them all, thats the only way to remain consistent. picking who you do or dont modkill/replace makes it look like youre trying to compensate for not making the game balanced in the first place (which is bad) or you just dont care/want a certain team to win (again, bad), at least if you always take the same action, no-one is gonna complain.

2. HE WAS DEAD, HE HAD ALREADY LOST...HOW IS THIS SO HARD TO UNDERSTAND, WHEN YOU GET KILLED, YOU ARE DEAD, GONE, YOU HAVE LOST, YOU CANNOT REJOIN THE GAME UNLESS YOUR ROLE SPECIFICALLY ALLOWS IT.

3. well duh, that is you know, why people SHOULD complain, it helps the mod learn how to make games better in future...

He didn't pick.  The players picked themselves.

He was pro-town both times.  When the town wins, so do ALL pro-town.  Even the dead ones.  He never lost.

Yes, and I have complained about that.  And in case I haven't said this yet, both mafia families should have been the same size too.

1. ...so they modkilled and replaced themselves using magic???

2. he got killed...so did most players...only no-one else went back into the game...you know why? because we died. he should wait to the next round like we all did, im merely asking that the game is FAIR.




Final-Fan said:
@ SFB's point 2:

Firstly, calm down. You are going ALL CAPS CRAZY about this.

Now: dsister did not resurrect. He substituted for dtewi in a way that had nothing to do with his previous role in the game. The effect was exactly the same as if he had merely been an interested observer instead of a player for the earlier part of the game. i.e. the fact that he was a former player and had not merely been an interested observer FORMERLY was irrelevant to the integrity of the game.

If you're just upset that he happened to be the lucky one to get to sub in for dtewi and therefore play more than other people whose characters died, then I have to say you're just going to have to deal with the fact that not all people can have that opportunity.

If it's some other reason, I just don't see your rationale here. All I can think of is you're having trouble separating dsister's character (which died AND DID NOT COME BACK) from dsister the person who had that character and later substituted for dtewi in the UNRELATED character of the town's Cop.

everyone should wait till the next game to play again, no-one should get that advantage, its completley unfair.

AT NO POINT have I asked for that oppurtunity, either for myself or for anyone else, I have ALWAYS said that NO-ONE should get that oppurtunity, because its not fair on all the other players.

Ive been saying the same thing all along, if you die in a game, you cant play again till the next round, thats the rules EVERYONE ELSE played to, without fail, including me and you.

again: NO-ONE should have that oppurtunity, how is that so hard to understand?

replacing people in these games is questionable at the best of times because you cant do that for everyone (therefore making it unfair and unbalancing the game), to replace them with someone who was already out of this game, is even worse, they havent even waited or just missed out on the game (reserve list idea).

In future, I think all inactive players should be modkilled. without exception, no replacments either.