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Forums - Sony - No MAG love?

KylieDog said:
At the end of Domination there are 8 different objectives spread apart, that is only 16 people per objective. Hardly huge.

Domination splits the teams into 4ths and puts each group at each side of the map. 256 players divided by 4 is 64 players. Thus, there are 64 players, 32 players on each team, attacking and defending on each side of the map fighting to control 2 objectives until they open the final objectives. However, once the sides push into the center, they're not exactly restricted to their 2 objectives, but the defenders have more leeway as they spawn right in the center and can go wherever they need to.

 



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lolage said:
the beta was good but headset being mandatory is stupid
first I don't like talking
second I can wear headset and be silent
third people make fart noises and other stuff
So I will skip it if its true

First, the headset isn't mandatory and that website claiming it will be a requirement is false. It is however very helpful to have one when you get people who want to work together and coordinate their efforts to win a battle. That doesn't mean you HAVE to have one and you can help our your team well enough by knowing what you're doing and helping the people who are coordinating to get stuff done.

Second, I'm usually silent when I wear a headset too (either by turning the mic off or by not talking) and only say something if I need to.

Third, welcome to online communities. . . (I was playing in TF2 one day when a guy came in with an Arnold Schwarzenegger voice and did a mock advertisement.. I had to stop playing because I was laughing so hard).

 



Slimebeast said:
KylieDog said:
MAGs main selling gimmick, the 256 players, is a farce. It breaks people up so your playing with much much smaller numbers almost the entire time, thus making it resemble many other FPS games already out, so then it has to fall back on things like graphics, campaign, gameplay which are poor, non existant and seen a million times already.

Because of that and it's 77% Meta I believe no one will be talking about this game a couple of weeks from now.

The 256 players thing could have been much more than just a 'gimmick', it could have been awesome for those who like big battlefields full of soldiers. If it's true that it breaks the players up in small isolated squads then I'm not sad that this game will fail.

This is how war is today. You don't send 1.000 people in one direction to face off 1.000 people coming from the other direction. That was world war one and prior to it.

 

By using squad based combat with squad leaders you can uitilize real time strategy much better.

 

I haven't played it though so I can't comment. Never got around to trying the beta :(



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The games feckin awesome dude's. 256 player matches are like rocks of crack. There so dam addictive. I think this games doing very well in Japan for a FPS because I've been in loads of games with full platoons of japanese people.

I don't know why this game is recieving a lot of hate. I think its the best online FPS I've played since Resistance 1 and I played Resistance 1 for nearly 6 months online




I loved the beta. The new lighting and "film grain" effect gives me a headache whenever I play retail. The game itself is good, but the subtle tweaks they made between beta and retail have totally turned me off. I will wait a patch or two and try it again before I ditch it entirely though.

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Xelloss said:

I loved the beta. The new lighting and "film grain" effect gives me a headache whenever I play retail. The game itself is good, but the subtle tweaks they made between beta and retail have totally turned me off. I will wait a patch or two and try it again before I ditch it entirely though.

Film grain? I don't remember seeing that, though I thought I did notice brighter light with the HDR. Even with the in-game gamma setting cranked up, it's hard to see in certain places because of the HDR (In SVER's Sabotage map on ojbective A, the lighting will adjust when you look at the stairs making it difficult to see somebody if you make a quick glance in that direction.



no...i played the beta...didnt like it



 

 

IllegalPaladin said:
Xelloss said:

I loved the beta. The new lighting and "film grain" effect gives me a headache whenever I play retail. The game itself is good, but the subtle tweaks they made between beta and retail have totally turned me off. I will wait a patch or two and try it again before I ditch it entirely though.

Film grain? I don't remember seeing that, though I thought I did notice brighter light with the HDR. Even with the in-game gamma setting cranked up, it's hard to see in certain places because of the HDR (In SVER's Sabotage map on ojbective A, the lighting will adjust when you look at the stairs making it difficult to see somebody if you make a quick glance in that direction.

 

 To really tell, you kinda have to look at the sky. Apparently it doesnt bother everyone, but it does me for some reason. I think its a vombination of things, and its kind of difficult to put my finger on. On some maps its more irritating than others. Like on the new "practice" map, where its all your own faction it didnt bother me. But attacking Sver on the  64-player map, drives me nuts. Basically you know that feeling you get when your outside in like bright light or shade, and you feel your eyes adjusting? Its the same feeling, like the lighting is tricking my brain into thinking my eyes can adjust to the shadows but they cant.

It is entirely possible that I am just about the only person who gets this. Its not... huge, its just annoying. That and it feels like the control sensitivity was screwed with on certain guns, even though I double checked my beta and retail sensitivity settings to make sure I set them the same. It seems liek there is a different acceleration in the rotational response of the aiming stick. Again, not really a huge deal. Game just isnt "agreeing" with me as much as it did during beta.



Stefan.De.Machtige said:
Sharky54 said:
oldschoolfool said:
Sharky54 said:
Its more like Bad company then killzone or COD. I also love the art style and level designs. The levels are much better then any MW2 maps i played. Its I am level 20, I would give it a 9.2/10. It does need to explain some stuff better though.


cod mw2 is the best fps in the world. Did you hear me,best fps in the world!!!!!!

MW2 is a great game no doubt. But the maps offer no places for a sniper to get up high and snipe. 

That's because 90% of shooterfans really hate snipers.

Killzone 2 managed to strike a nice blend between pleasing the snipers and those who hate them by using that cloaking device.

You could snipe from anywhere so long as you could remain invisible, soon as you got shot or someoone got to close, they can see you and BAM!!

It's a workable premise for any shooter if you swap a cloaking device for say camoflage!



I can't find a reason to buy M.A.G. even though I am trying somewhere in my mind.