I'll go first,
1st:-
Scout
2nd:-
Saboteur
1st) Medic w/ Boost
2nd) Tactician w/ Air Support
3rd) Scout w/ Spot and Mark
Stock medic or tactician, but main class and/or secondary abilities can be changed if the situation requires it.
My favorite class by far is the scout. I am almost always either that or a medic with the scout secondary.
A Tactician can turn the tide of the battle when you want your faction to disparately win all he needs to do is throw some spawn grenades and call the atac to the hot zone
^ But there's hardly ever decent TacT's in public games. And when I do go to help out I don't get to throw any Spawns cause some fool's wasted them! Arrgh. I hate when people throw Spawns the wrong way round aswell so that your backs turned to the enemy.
BigBoobieHead said: ^ But there's hardly ever decent TacT's in public games. And when I do go to help out I don't get to throw any Spawns cause some fool's wasted them! Arrgh. I hate when people throw Spawns the wrong way round aswell so that your backs turned to the enemy. |
Lol the announce is there for those who dont know how to effectivily use the tactian
I haven't played in a while but when I was stopped playing-
Small Maps -
1st - Sabo/Sabo (Sta Rifle/Magnum or Pistol)
2nd - Tac/Sabo (M82/Magnum)
3rd - Medic/Eng (M82/Magnum)
Large Maps -
1st - Sabo/Scout (Sta Rifle/Magnum)
2nd - Tac/Tac (M82/Magnum)
3rd - Tac/Medic (M82/Magnum)
4 ≈ One
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