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Forums - Gaming Discussion - FFXIII uses a different engine on the 360 than it does the PS3...

CGI-Quality said:

Final Fantasy XIII uses a different engine on the 360 than it does the PS3

 

The Dutch version of Official Playstation Magazine has conducted an interview with Final Fantasy XIII producer Yoshinori Kitase as we mentioned a few days ago. Thankfully our new best friend, Shlizar Axis, has scanned the entire feature as well as translating the interview. Inside it, Kitase confirms the DLC rumour was true as well as revealing a few other interesting facts such as the PS3 and 360 versions of the game using different engines apparently. This seems odd as Square said Crystal Tools was developed to work with both the PS3 and 360 as well as other platforms but whatever he says. See the scans as well as the fully translated interview below.

 

Interview with Yoshinori Kitase:
From director of Chrono Trigger to scenario writer of Final Fantasy VII; Kitase has had a hand into all major Square-Enix productions during the past two decades. And also his task as senior producer of the biggest RPG of the past decade is almost at its end...

How does it feel now that Final Fantasy XIII is completed?
YOSHINORI KITASE: It's a big sigh of relief. It has taken a long time before it was completed. It's good to see that Final Fantasy lives brightly within the people when you are walking down the streets in Tokyo. This is what it makes it worthwhile.

Nothing to say here, glad hes happy, even if i dislike him and his work...

This is the first Final Fantasy on the PS3. In what way was the development different then with the previous instalments?
KITASE: This time we needed to work extra hard. Final Fantasy XIII was originally meant to be a PS2 title, but we had to switch systems due to the arrival of the PS3. That cost us about one and a half years and was constantly a case of trial and error. However, because we worked so hard at the beginning, we got to a cruising speed much faster then anticipated and therefore could start on the translation and international voice recording process at an early stage of the development. It's because of this that we can release both the European as well as the American version barely three months after the Japanese release.

Of this is so true, why the extra amount of time? he worded this wrong or hes making up excuses.

Are the European and Japanese versions identical, or do the western gamers get extra content in exchange for the long wait?
KITASE: At first we wanted a simultaneous release for all markets, so therefore it was intended that we would create identical versions. When we noticed that we couldn't make it, we decided that we wanted to keep the period between the Japanese and the Western release as short as possible. We had a moment where we considered to add extra content to the western version, but then the release date of the international version would have been pushed back for a couple of months. We did prepare DLC, but it will also be available in the West in the future.

With all the wait, i find this most disturbing, they should have givin both EU and NA exclusive stuff and DLC that japan couldn't get for all the trouble of waiting so long.

The Western fans aren't unhappy that they didn't have to wait realise months this time...
KITASE: It's because of the fans that we wanted to do a simultaneous release. A while ago, during my vacation, I went to Europe and talked to many European fans. With each conversation this particular frustration came to order. I didn't know that it weighted so heavenly with you, so i made sure that the localization process could start early. We didn't have to take the different television standards into account. No NTSC and PAL anymore, in every livingroom stands a digital television nowadays, so we didn't have to spend an extra month in development for it.

Oh really? you dont say?

Didn't the simultaneous development on both the PS3 and the XBOX360 cause difficulties?
KITASE: We have made it our top priority to deliver the same quality on both consoles. It was self-evident that it brought some difficulties with it. Both consoles require a different approach. Especially on the graphics section. We had to build a different engine for both versions. We needed a year of tinkering on each engine in order to get the same level of graphics.

This i find most curious, though i'll save it for another time.

How do the side missions come together?
KITASE: As you know, the in-game world consists of two parts: Cocoon and Pulse. In Cocoon you will get a strong story-driven RPG. Pulse on the other hand is mostly a wilderness where the game switches to explorations and numerous side missions become available. Without the side missions, the game will be 60 hours long. If you visit the Grand Pulse in order to clear side missions, then you will be busy for a long time. You can keep playing these missions in order to earn Cystarium-points, so basically the length of the game is endless.

That RPG seems to be missing a "J" ... wonder why?

We found Lightning didn't really fit within the line of Final Fantasy-Protagonists. First and foremost, she is a woman and no androgen youngster. Second, she's the toughest lady we have ever encountered. She doesn't flinch when it comes to hitting the macho Snow several times in the face.
KITASE: "Change" played a part when selecting Lightning. It has been a while since we had a female protagonist, but gender didn't really matter actually. We just wanted to create a strong personality.

I don't mind a strong personality there mr. kitase, however a lead woman character isn't my personal cup o' tea.

Has lightning been designed to be the female version of Cloud Strife, or did we discover another fault on Wikipedia?
KITASE: It's indeed incorrect. The only thing Cloud and Lightning have in common is their background as a soldier. Lightning does come across as cold and tough, but further along the story you will notice that she has a fragile side to her. Cloud didn't have that. We surely didn't try to copy Cloud's success.

Really? sure, whatever you say.

You have been working at Square Enix for quite a while now. How do you see Final Fantasy XII in comparison with its illustrious predecessors?
KITASE: I consider this Final Fantasy as the most evolved instalment of the series. On the area of setting, it looks a lot like Final Fantasy VII, but we went beyond that. Much more futuristic then you can imagine. I'm mostly proud of the battle system. It's one of the most advanced system you've ever played. If you experience it for the first time, you will immediately be reminded of Final Fantasy XII, especially because you participate in a battle as a group. But, basically we have taken the best from the previous Final Fantasy instalments and put it into this one.

How is it "evolved?" its FFX coated in HD...

Why did you choose to replace the original theme song with a song from Leona Lewis within the European version? Wouldn't have translating the original song been a better solution?
KITASE: We have tried to translate the original theme song, but the singer had difficulties with that. This is a new type of tactic, an experiment if you will. Why not use a different artist for every region? If both the content and atmosphere of the song would match with the game, then we would expect it will score better within that particular region. Square Enix as a company is thinking more and more internationally and localization plays an important part within that strategy.

Meh... nothin to say here...

Is that the reason why the Japanese language option with European subtitles isn't available within the International version? That's something the fans would really want...
KITASE: It's because of the storage capacity. The Blu-ray disc has already been filled to the max due to the countless CGI-movies, so a version with both Japanese as well as English voices was impossible to realise.

Mhm... sure, a dual layer blu-ray disc isn't enough? if its really not why not a patch or DLC of some kind? 

http://finalfantasy-xiii.net/2010/01/30/dutch-opm-final-fantasy-xiii-feature-and-interview-scans.html

All in my humble opinion of course.



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Kasz216 said:
Heck, it could of even been the PS3 version that was lacking in graphics. Afterall there have been many of multi-platform games that looked worse on PS3.

Your just making unfounded accusations and claims.

then uncharted 2, killzone 2 are what?

look better than FF13 =(



Xoj said:
Kasz216 said:
Heck, it could of even been the PS3 version that was lacking in graphics. Afterall there have been many of multi-platform games that looked worse on PS3.

Your just making unfounded accusations and claims.

then uncharted 2, killzone 2 are what?

look better than FF13 =(

I don't get your point here... From what i've seen there are better looking 360 games too.  Mass Effect 2 for example looks better (if you ask me.) 

True or not True.  Early in this generation, for the first few titles companies put out the 360 version more often then not looked better then the PS3 version as they cut their teeth?

 

True or not True.  FF13 has been in development since... well before this generation began.  Therefore it started development back when developers were having these problems?

 

True or not True.  Square Enix has no PS3 games released?

 

Is it not reasonable to think they would have the same problems pretty much every third party had when it came to the much harder to develop for PS3?

 



So they were almost an entire year saying it was exclusive, when it was already in the works for the 360...



Looks like this game wasn't exclusive when they were saying it was...



Odd. Future. Wolf. Gang. Kill. Em. All. OFWGKTA Don't give a fuck!

Fuck Steve Harvey. FREE EARL!

Final Fantasy Versus XIII will be the GREATEST game EVER made!!!

I'd take a bullet for Square-Enix! 

 

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iLLmaticV3 said:
Looks like this game wasn't exclusive when they were saying it was...

Seems like another point for "Why they could of been lieing about not mentioning DLC."

 



Kasz216 said:
Xoj said:
Kasz216 said:
Heck, it could of even been the PS3 version that was lacking in graphics. Afterall there have been many of multi-platform games that looked worse on PS3.

Your just making unfounded accusations and claims.

then uncharted 2, killzone 2 are what?

look better than FF13 =(

I don't get your point here... From what i've seen there are better looking 360 games too.  Mass Effect 2 for example looks better (if you ask me.) 

True or not True.  Early in this generation, for the first few titles companies put out the 360 version more often then not looked better then the PS3 version as they cut their teeth?

 

True or not True.  FF13 has been in development since... well before this generation began.  Therefore it started development back when developers were having these problems?

 

True or not True.  Square Enix has no PS3 games released?

 

Is it not reasonable to think they would have the same problems pretty much every third party had when it came to the much harder to develop for PS3?

 

So...How do you explain the downgrade of graphics shown in earlier videos?

and HOW do you explain that the ps3 version looks more clear and sharp without framerate dips?



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iWarMachine said:
Kasz216 said:
Xoj said:
Kasz216 said:
Heck, it could of even been the PS3 version that was lacking in graphics. Afterall there have been many of multi-platform games that looked worse on PS3.

Your just making unfounded accusations and claims.

then uncharted 2, killzone 2 are what?

look better than FF13 =(

I don't get your point here... From what i've seen there are better looking 360 games too.  Mass Effect 2 for example looks better (if you ask me.) 

True or not True.  Early in this generation, for the first few titles companies put out the 360 version more often then not looked better then the PS3 version as they cut their teeth?

 

True or not True.  FF13 has been in development since... well before this generation began.  Therefore it started development back when developers were having these problems?

 

True or not True.  Square Enix has no PS3 games released?

 

Is it not reasonable to think they would have the same problems pretty much every third party had when it came to the much harder to develop for PS3?

 

So...How do you explain the downgrade of graphics shown in earlier videos?

and HOW do you explain that the ps3 version looks more clear and sharp without framerate dips?

A) Wait... I thought you said "They look the same".  Now the PS3 version looks more sharp and plays better?

B) I haven't seen any downgrade of graphics shown in earlier videos.

Though you know... such things could of been changed because there was no way to NOT get framerate drops if they didn't change it.

Or for that matter, they needed to lower things like texturing to make all the assets be of the same level that were created.

Or ran out of time.

Plenty of reasons more as well.



Interesting article.

Honestly, I just want to get my hands on the game and enjoy it. All this press, (negative and positive) hasn't influenced my interest in the title. Regardless of which console I purchase the title for, it should be an awesome experience.



TheTruthHurts! said:
Interesting article.

Honestly, I just want to get my hands on the game and enjoy it. All this press, (negative and positive) hasn't influenced my interest in the title. Regardless of which console I purchase the title for, it should be an awesome experience.

I know i'll go PS3 when i get it.  Just because of how loud the 360 is.  Though my 360 has been strangely quit lately... I'm guessing because I downloaded the game I'm playing to the HD.

That drive must be one noisy Mofo.