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Forums - Nintendo Discussion - Pachter's third party question to the hard core gets the usual responses

I was just reading Michael Pachter's post on NeoGAF in which he discusses third party game sales on the Wii and then asks NeoGAF, as a hard core site, what third parties need to do to have more success on the system.  The responses are predictable to say the least since this topic has been discussed nearly to death on message boards like this one but I just wanted to point some things out that may lead to some interesting discussions.


The first is the notion that advertising is to blame for the poor reception of third party hard core games as a whole on the Wii.  So I have to ask, isn't a hard core gamer by its very definition a person more into gaming?  They're the people on video game message boards, video game websites, gamestop regulars, or at the very least they tend to discuss video games with their friends.  So it seems strange that they would require more advertising than casuals that tend to be oblivious to release dates and most upcoming games.  I mean who here didn't hear of MadWorld before it came out?  Yet there are games with almost no advertising or word of mouth that sold far more than it.  So perhaps it's really simply the demographics of the Wii that is to blame.


Another thing I noticed is that the advice given by people in Pachter's thread really doesn't make sense.  If I were to ask what a third-party should do to have success on the 360 I'm sure many would say to make a FPS.  Yet in Pachter's thread the near unanimous advice is to invest more in the kinds of games that are currently selling less on the system.  Instead of giving the advice of making a decent to good casual game on the Wii and advertising the hell out of it the advice is to make a more expensive core game and advertise the hell out of it.  This is akin to giving advice to 360 third parties to create casual games for that system and advertising the hell out of them.  At the end of the day you have to ask if maybe third parties aren't the ones that don't get it.


Also another thing Pachter mentioned and that I agree with is that the split between hard core and casual gamers on the Wii may be far greater than originally thought.  The millions of systems that have been sold thanks to Wii Sports and Wii Fit obviously have had an enormous impact on the demographics of the system.  If half (or more) of the Wii userbase really is female it starts to make sense why some of those games aren't selling to what would be expected based on the installed base.  The Wii really is a different beast and perhaps the best advice for third parties is to make the kind of games many people on boards like this one deride and to work hard at making them take off.



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What do you expect, most NeoGAF members arent the brightest people in town.

I;'d write up my own response to pachter now in this thread on what 3rd parties should do, but maybe ill do it as an editorial instead.



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Pachter tries sometimes to argue the value of the Wii on Gametrailers but the OVERALL argument, and view, argued on most of these core sites is the same fucking argument repeated endlessly, that the Wii is bullshit, it won't sell core games (ie:3rd party advertising and investment in the 360 and PS3 is secure).

Also, Pachter researching neogaf for his next financial stab in the dark. lulz



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

"the advice is to make a more expensive core game and advertise the hell out of it."

Um, the less expensive, casual games are getting diminishing returns. Call of Duty has been selling consistently over three games, with almost no marketing, and Monster Hunter 3 actually got marketing, and is getting marketing.

So make core series that art hits, and market them, is what to do with the Wii, just like the other systems.

And if someone made a kickass casual game for the 360, and marketed it, it would sell. Just barely any third parties know how to make kickass casual games (there are hits, but not the loads they were hoping for on the Nintendo systems).



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

I mean who here didn't hear of MadWorld before it came out? Yet there are games with almost no advertising or word of mouth that sold far more than it


Can you give a few examples? And are you aware that Madworld sold more than the same developer's previous games on the PS2?

Anyway, I think it's really funny that most publishers' excuses not to make Wii games revolve around niche games and spinoffs like Madworld and Dead Space Extraction. What ever happened to making important business decisions based on solid data?

 



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Legend11 said:

I was just reading Michael Pachter's post on NeoGAF in which he discusses third party game sales on the Wii and then asks NeoGAF, as a hard core site, what third parties need to do to have more success on the system.  The responses are predictable to say the least since this topic has been discussed nearly to death on message boards like this one but I just wanted to point some things out that may lead to some interesting discussions.


The first is the notion that advertising is to blame for the poor reception of third party hard core games as a whole on the Wii.  So I have to ask, isn't a hard core gamer by its very definition a person more into gaming?  They're the people on video game message boards, video game websites, gamestop regulars, or at the very least they tend to discuss video games with their friends.  So it seems strange that they would require more advertising than casuals that tend to be oblivious to release dates and most upcoming games.  I mean who here didn't hear of MadWorld before it came out?  Yet there are games with almost no advertising or word of mouth that sold far more than it.  So perhaps it's really simply the demographics of the Wii that is to blame.


Another thing I noticed is that the advice given by people in Pachter's thread really doesn't make sense.  If I were to ask what a third-party should do to have success on the 360 I'm sure many would say to make a FPS.  Yet in Pachter's thread the near unanimous advice is to invest more in the kinds of games that are currently selling less on the system.  Instead of giving the advice of making a decent to good casual game on the Wii and advertising the hell out of it the advice is to make a more expensive core game and advertise the hell out of it.  This is akin to giving advice to 360 third parties to create casual games for that system and advertising the hell out of them.  At the end of the day you have to ask if maybe third parties aren't the ones that don't get it.


Also another thing Pachter mentioned and that I agree with is that the split between hard core and casual gamers on the Wii may be far greater than originally thought.  The millions of systems that have been sold thanks to Wii Sports and Wii Fit obviously have had an enormous impact on the demographics of the system.  If half (or more) of the Wii userbase really is female it starts to make sense why some of those games aren't selling to what would be expected based on the installed base.  The Wii really is a different beast and perhaps the best advice for third parties is to make the kind of games many people on boards like this one deride and to work hard at making them take off.

This is probably one of the few smart things i've read from you. Excellent point, if the wii is all about minimum risk, then why not go the safe way and make more "quality" casual games.



third parties just need to do games.

Up until now, they've been developing mostly trash.



"then why not go the safe way and make more "quality" casual games."

It's not safe. Saturation has made sequels sell less. The big hits are still rare.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

LordTheNightKnight said:
"then why not go the safe way and make more "quality" casual games."

It's not safe. Saturation has made sequels sell less. The big hits are still rare.

Every genre is saturated, welcome to the video game market. HELLO!!!



Isn't this basic marketing? Know your market and give them what they want. For the purposes of this discussion I'm assuming hardcore means a combination of M rated (and some T rated) games, and any game that requires a decent amount of controller co-ordintation.

The question for the GAFfers is: would they (who don't have a Wii) buy a Wii if it had more "hardcore" games on it? Answer is probably that they get enough hardcore content from their PS3/360/PC so probably wouldn't buy a Wii to play the hardcore games that are only available on Wii.

Seems to me the market isn't big enough for 4 consoles to play in the hardcore gaming market.

Nintendo aren't massively competing for the attention of the hardcore gamer demographic. Seems they recognised right from the beginning that they would not outgun PS360 in that arena. Why 3rd parties are not learning from Nintendo's software strategy is the only real head scratcher in this.

Having said that there is a hardcore niche dedicated to the Wii, and those folks deserve to continue to receive a steady flow (albeit probably not a flood) of hardcore content. But the gold on the Wii is in the casual demographic.



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