on my last forum that i made i used an unreliable sources for this game, well this pop up on igns site
MAG UK Review
UK, January 26, 2010 - It works. That's the thing. It's not some empty, broken OMG-next-generation promise, it's not a glorified tech demo and it isn't just 256 people standing in a ring and taking it in turns to fall over. MAG is a first-person war game, in the vein of Battlefield or Enemy Territory, but oh-so-much bigger: 256 players facing off in 128-man teams scattered over enormous maps, and without demolishing the frame-rate so much that it looks like 1950s Czech stop-motion animation (though that would admittedly be pretty awesome).
t's a technical achievement the PS3 can be righteously proud of, though in practice it's more about there being some bugger crouching in wait around every corner than it is about seeing vast armies charging towards you. It may not feel like an orchestrated army moving in co-ordinated waves, but it certainly feels like an almighty pile-on, with you as just one small piece of angry meat in the room. You're a solider, not a hero. Don't expect anyone to notice you or to remember you - they'll shoot if you they see you, as will you them. This is about pushing the front forward, not about glory.
The price paid for this step forward in scale is that this isn't a game of nemeses and vengeance, of any personal motivation. The enemy is everyone with their name written in red rather than in blue, and that's all the personality you'll ever project onto them. It's a war alright, no question about that, but don't expect any real sense of why you're fighting it and who you're fighting. The only drive you'll have is more experience points, and the sweet, sweet weapon and skill unlocks they promise. That in itself is fine – it's a proven system – but it's a shame there isn't more context to it, more reason to care apart from for self-indulgence's sake.....
| 6.0 | Presentation No-frills, straight-to-the action has its merits when your trigger finger’s all itchy, but more character would go a long way. Big battles are a great sight, but everything else is so perfunctory. |
| 8.0 | Graphics It’s, y’know, fine. Unexceptional, but never embarrassing. Individual characters look a few years old, but that’s a necessary and forgivable side-effect of how many chaps it has to pack in. |
| 7.0 | Sound Again, it’s not big on character. Expect standard-issue military grunts and menu music, but little else. Some guns don’t feel as meaty as you’d hope either. |
| 7.5 | Gameplay The core mechanics – taken wholesale from other big-map team shooters – are strong, but the dated HUD and over-prevalance of lone-wolves risks it becoming far more drearily ordinary than it is. |
| 7.5 | Lasting Appeal Depends on whether you truly identify with one of the factions. Otherwise, the bland anonymity of it all means that brain-itch to continually climb the level ladder will wear off fast. |
| 7.6 |
OVERALL (out of 10 / not an average) |
website: http://uk.ps3.ign.com/articles/106/1063592p1.html
if anybody has a site that gives good reviews please tell me









