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Forums - Sony Discussion - IGN UK reviews MAG (7.6/10)

I love this quote from the TheGamingLiberty review.

The gameplay itself is sound, if you’re a FPS fan then you’ve played MAG before. It’s Modern Warfare 2’s eggs, F.E.A.R 2’s sperm all growing in a Counter Strike surrogate mother.



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Euphoria14 said:
I love this quote from the TheGamingLiberty review.

The gameplay itself is sound, if you’re a FPS fan then you’ve played MAG before. It’s Modern Warfare 2’s eggs, F.E.A.R 2’s sperm all growing in a Counter Strike surrogate mother.

I'd swap out MW2 and fear for battlefield 2, and planet side



Euphoria14 said:
PushSquare 4/4

http://www.pushsquare.com/10633/mag-on-playstation-3-review/

TheGamingLiberty 9/10

http://thegamingliberty.com/index.php/2010/01/28/mag-review/



Thanks.


More reviews:
PSX Extreme - 8.3/10
http://www.psxextreme.com/ps3-reviews/338.html

Everyeye.it - 7.2/10
http://www.everyeye.it/ps3/articoli/mag_recensione_10918


MetaCritic = 79 (10 reviews)
GameRankings = 84.33% (3 reviews)



KylieDog said:
Akvod said:
KylieDog said:
No, 256 players is not something that affects YOU, your individual soldier and what YOU can do. Those 255 other people are nothing to do with you, you can suggest targets and so forth if you get a command position but they do what they want. If you actually controlled your entire team and they was AI bots like in a RTS with the ability to control your soldier and join them it wouldn't be generic, but that doesn't happen, YOU control YOU only and YOU don't do anything countless other FPS game haven't already done.


You will never find yourself facing 128 players of the other team anyway, you fight a couple squads at once at best, the rest are off fighting other squads on your team elsewhere, making the gameplay the same as many other shooters. In the 256 player games there are 8 sets of objectives, so those 128 player teams are split into 16 player groups, not exactly something not done a hundred other times in FPS games.

It could be argued that this is the first time there ever was a commander type thing like Battlefield 2 had (or at least I read) for the consoles.

 

But in your defense, yeah, the 256 players never really affected me personally. Since the devs split up everything (which is a good thing, don't get me wrong), it never really felt like I was playing against 256 players, but a mini-game within the big one.

This game wasn't for me, but I could really see this game developing a really strong following. I mean, yeah, the 255 players aren't in front of you, but those who understand the implications of far away events, and look at things in a macro perspective will love the strategy MAG can have. If the dedicated fanbase use mics and cooperate well, then matches can be really tight and enjoyable.

So I think it's unfair for you to call it generic, when it's probably going to be the most niche game this year.

 

I think the 256 players thing is pointless they way it splits everyone up.   I remember countless times in  the BETA it would be 2 squads on my team vs 2 squads of the enemy.  This was on Sabotage I think it is where they need steal some trucks.  We defending ours brilliant, but then we lost the match because some pair of squads 2 miles away  that nobody interacts with AT ALL could not defend theirs.

 

Honestly they may as well have been in a different game they were so seperated.

The mode where you need to steal the enemies vehicles wasn't available in the beta. That would be Acquisition.

You were playing Sabotage, the mode where you had to each defend your bases. However if you had no problem defending yours then I don't see why it mattered if the other team couldn't hold theirs. As long as you don't lose both and then afterwards lose your 3rd base after everyone gathers there you win.

When those two points are taken you then have all the players in that game (64 for Sabotage) gathered in one section, so you're wrong when you say they are all split up. That is just for the first section and only applies as long as you can keep control of your first 2 bases.



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

Got a retro room? Post it here!

Eurogamer review:-
http://www.eurogamer.net/articles/mag-review


Last paragraphs:-
Its downfall is perhaps in failing to clothe its ingenuity in ways that will secure it the size of community it deserves, and in failing to match up to the heavyweights of the genre in terms of its basic gunplay. These drawbacks seem likely to reduce the game's population to a core of devotees, a future at odds with its everyman name.

The irony then, is that the game which can accommodate the greatest numbers of players in the history of the medium will be best enjoyed by a dedicated few. For those players, at least, numbers really aren't everything


7/10



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WoW a 7/10 from eurogamer is better than I thought I was anticipating a 5/10 from them, their though to please.



Something to consider with these reviews....

"Hardcore gamers" generally are going to hate the Idea of mag.

Look at most "competitive" gamers for FPS and you'll find that they tend to play in matches with less then the maximum capacity.

"Pro" players actually tend to hate dieing, and will bitch whenever something gets so complicated that you can be taken down in chaos.

 

The fact that there are GIANT numbers and ANYBODY is vulnerable is the exact opposite of what most "hardcore" people want.  People who largely are probably reviewers.



Videogamer

7 (Good)
Gameplay = 7
Graphics = 6
Sound = 6
  • Technically impressive
  • Thrilling when played as intended
  • Often frustrating and uncoordinated
  • Too much downtime


Last paragraph:-
"The upshot of all this is that, like all MMOs, MAG is a work in progress. It's not the finished article by any means, and through updates Zipper may realise its potential. It needs more game modes, tweaks to the spawn system, better controls, and it needs to make everything a lot clearer for those who find clans and massive action intimidating. If it does this, MAG will gain a foothold and thrive. If it doesn't? Well, with Battlefield Bad Company 2 looming ominously over the horizon, MAG may find itself full of blanks."

http://www.videogamer.com/ps3/mag/review.html



KylieDog said:

No it was Acquisition I just got the name wrong, I was in the beta since months ago from the first wave where they used to cycle through different game types.


I wish I was in that beta. Mine was just Sabotage and Domination.

Sabotage still remains my favorite though although I have yet to try Directives.



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

Got a retro room? Post it here!

I was in the beta and I would have to agree with this score. I'm rooting for mag just as much as the next person, but I personally wont be buying it. I wish the best for it and I know some people will get more out of it then others.