Connectedconsoles writes:
"It has been rumoured that Halo: Reach could be Natal-enabled when it's released towards the end of the year. And looking at a leaked, in-game screenshot which emerged online today, we think it might just prove that the game utilizes Microsoft's new craze (in the office at least).
First off, look at these two screens below; one from Halo 3, the other from Halo 3: ODST. Notice how the aim of the gun is placed in the centre of the screen in both pictures? And both are clearly firing.
(Halo 3 image)
(ODST image)
Now, take a look at the below image. The faint red aim (outlined with a red square) is completely off centre, and a lot further towards the left-hand side of the screen. Well, we think it looks a little like the aim seen in such Wii FPS titles as Dead Space: Extraction and Call of Duty: Modern Warfare Reflex, in which the aim follows the movement of the controller in a view-box.
(Reach image)
Of course this could be the reaction to a blast, or just lag. But everyone's entitled to their opinion, and this is ours. An AAA title like Halo: Reach using Natal would show just how confidant Microsoft are of it's motion-sensing abilities, allowing tight control of first person shooters."
Source:http://connectedconsoles.com/xbox-Reach-Screen-Proves-Use-of-Natal.cfm
Click on the first image to see it better.