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Forums - Sony Discussion - God of War Side-Scroller Was Briefly Considered.

With a Metacritic rating of 91, God of War: Chains of Olympus is the perfect example of how to successfully take a cherished console IP and bring it to a portable platform. In a new roundtable interview, IndustryGamers spoke to three PSP developers about bringing console franchises to the Sony portable, and Ready at Dawn revealed an interesting tidbit about its own design approach to Chains of Olympus.

Dana Jan, lead level designer on the game, revealed that Ready at Dawn briefly thought about making the game 2-D. "There were early discussions of making Chains of Olympus a side-scroller rather than 3D in case the experience couldn’t be fully realized on a handheld," he said. "This really fueled us to prove that it could be done."

Thankfully, Ready at Dawn pulled off the God of War experience in 3D on the portable beautifully, and we enjoyed every minute of it at the time. The studio certainly had trepidations at first, though. "Games like God of War don’t usually translate well when they are brought to handhelds. The gameplay, graphics, animation, sound, etc. have a tendency to ‘differ’ from their console counterparts," Jan said. 

He added, "We knew from the beginning that God of War had a distinct visual style and an epic scale that had to be recreated on the PSP in order to do the franchise justice. With God of War 2 hitting shelves prior to Chains of Olympus, it quickly became evident that we had an even higher standard to hit with the visuals. It took us some time to reverse engineer the many components that make up the look (it's deceptively complex). The art department faced the huge challenge of fitting all the animation, textures, geometry, and FX into a fraction of the memory available on the PS2. They also had the task of creating expansive environments with incredible detail and many one-off visual set pieces. The God of War franchise was a great opportunity to push ourselves and our technology as much as the PSP hardware."

Be sure to check out the complete roundtable piece for more on PSP development.

http://www.industrygamers.com/news/god-of-war-side-scroller-was-briefly-considered/



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2D God of war would fail in so many dimensions.



gurglesletch said:
2D God of war would fail in so many dimensions.


HOW?



Kratos with even fewer dimensions to his character? Is that even possible?



Could I trouble you for some maple syrup to go with the plate of roffles you just served up?

Tag, courtesy of fkusumot: "Why do most of the PS3 fanboys have avatars that looks totally pissed?"
"Ok, girl's trapped in the elevator, and the power's off.  I swear, if a zombie comes around the next corner..."
Kennyheart said:
gurglesletch said:
2D God of war would fail in so many dimensions.


HOW?

Not 3D and i see you failed to pick that up.



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gurglesletch said:
Kennyheart said:
gurglesletch said:
2D God of war would fail in so many dimensions.


HOW?

Not 3D and i see you failed to pick that up.


do all games need to be in 3D to be good.



kratos could never express himself fully in 2d



Kennyheart said:
gurglesletch said:
Kennyheart said:
gurglesletch said:
2D God of war would fail in so many dimensions.


HOW?

Not 3D and i see you failed to pick that up.


do all games need to be in 3D to be good.

No, i was just making a joke that i regret making now.



thank god they chose 3D



wow..a 3D gme that freezes and slows down and has alot of frame rate issues

downright unplayable game if you ask me
bah

terribad

I rather play GoW1