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Forums - Nintendo Discussion - Monster Hunter 3 Getting a Big Push in the West

So...are they going to change the face buttons on the controller to square, triangle, circle, and X? You know, so it will match the rest of the dual shock ensemble.



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The_vagabond7 said:
So...are they going to change the face buttons on the controller to square, triangle, circle, and X? You know, so it will match the rest of the dual shock ensemble.

Yes. A Kamek controller would be amazing.



trangentspree said:
Innervate said:
routsounmanman said:
Shut the mouth of all the naysayers, Nintendo. Support this game and Capcom, even though I'm pretty sure everyone will find a way to dismiss the millions of copies sold and the tons of money made from this game...

It won't sell millions. The game has several things going against it, namely a focus on online multiplayer and no focus on motion controls (as evident by this bundle promoting last generation controls). When you look at all the successful core games on the system, they use motion controls to some extent. Bad enough Tri sales in Japan were harmed by Capcom charging for online play (they are sending the game out to die in the West if they charge), but the game's overall sales are harmed due to the main game not being playable locally, which was one of the things that helped the PSP games be the successes they are.

I expect sales in the west to be on par with Freedom Unite, putting it around 500-600k in North America, Europe, Australia and other.

Mario Kart Wii?

No focus on motions controls + online is a big feature of the game.

It already has 1 million in the bag. I could easily see another million spread out between North America and Others.

Maybe you meant SSBB or something else.  As was pointed out, Mario Kart Wii does focus on motion controls.  Either way, his point was not valid.



 

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The_vagabond7 said:
So...are they going to change the face buttons on the controller to square, triangle, circle, and X? You know, so it will match the rest of the dual shock ensemble.

Hrm *thinks back*

Yep totally trying to look like the dual shock lol



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trangentspree said:

I'm not saying Monster Hunter 3 is going to be as big as Mario Kart Wii, but online multiplayer and a lack of focus on motion controls isn't going to prevent it from selling well either.

I do think there's a chance that this will be a break out hit and maybe sell a couple million in the west, but honestly I don't think this really has the ingredients of a big hit. I think it's possible only because it may have good enough arcade combat, and maybe the online being free will make it what it wasn't to Japanese gamers (Japanese gamers being more handheld oriented these days). But a focus on local multiplayer and great motion controls would be more what the expanded audience is looking for.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

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Demotruk said:
trangentspree said:

I'm not saying Monster Hunter 3 is going to be as big as Mario Kart Wii, but online multiplayer and a lack of focus on motion controls isn't going to prevent it from selling well either.

I do think there's a chance that this will be a break out hit and maybe sell a couple million in the west, but honestly I don't think this really has the ingredients of a big hit. I think it's possible only because it may have good enough arcade combat, and maybe the online being free will make it what it wasn't to Japanese gamers (Japanese gamers being more handheld oriented these days). But a focus on local multiplayer and great motion controls would be more what the expanded audience is looking for.

One million to me indicates strong sales in Japan.

The game doesn't need  to appeal specifically towards the expanded audience to sell another million outside of Japan.

The most pertinent thing to me is the strong backing this game has from Nintendo.



Of course it's strong sales, but it was also extremely front loaded, indicating that it didn't quite live up to the hype. If more people were satisfied by it and spreading their enthusiasm we'd see a longer tail.

Punch Out! was also heavily pushed by Nintendo the same time last year, but that didn't manage great numbers.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

I might grab one of those bundles. The normal CC works great as a SNES pad, but when I try to use the thumbsticks I really start wishing for some grips.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
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Demotruk said:
Of course it's strong sales, but it was also extremely front loaded, indicating that it didn't quite live up to the hype. If more people were satisfied by it and spreading their enthusiasm we'd see a longer tail.

Punch Out! was also heavily pushed by Nintendo the same time last year, but that didn't manage great numbers.

Umm... I wouldn't call 560k first week (beginning August 2009) and then going on to sell 1 million as "extremely front loaded". 5 months later and it's still selling regularly around 3k per week, which is more than most games in Japan do after a few weeks.



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the cover is amazing, it will attract maaany people looking for something great on Wii



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