By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - I think it would be good for S-E to do a sort of FF X-2 for Crystal Bearers

Specifically, they do a follow up game reusing the assets. Now Crystal Bearers obviously isn't the hit that FFX was, but what I am suggesting is an action RPG in line with the past full CC releases. It can have Motion+ for attacking, and eve spells, and be multiplayer.

And it might not even be that hard to include multiplayer, and not because the graphics aren't impressive to the HD spoiled. The graphics could be more detailed, but they were made for a streaming game (not on the scale of GTA, though), instead of closed areas. So if the areas were readjusted to have a full loading screen in between them (which still wouldn't be too long, since this is the Wii), then the system resources just might have enough for multiplayer.

My ideal would be split screen for two player, and a single screen for 3 and 4 players and online 2 or more (yes, this would have online, but local is most important). How the players stay on the same screen I don't know. As long as it isn't a rehash of the miasma... that is unless this ends up being a remake of the first game, which would be cool as well. Bearers has a distrubing lack of Selkies in fur bikinis.

Anyway, do you think this could work? You could still have the control like Bearers if you are using a telekenesis power, and using a weapon would of course be some of the swordfighting goodness that the Wii deserves more of.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

Around the Network

they could make profits using the excellent game engine into a different tipe of ff game theoretically.i think the game was too short for the kind of graphics it managed to pull off on the wii.



I just wonder what companies are doing where graphics/single player are too big to include multiplayer. It is an overallocation of power. For god's sake, we were doing mulitplayer with no problem or obvious graphical hiccup since 1997....



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."

lol, they lost money on the first game, and you think spending even more money on a sequel will be cost efficient LOL!!!...



"lol, they lost money on the first game, and you think spending even more money on a sequel will be cost efficient LOL!!!... "

1. We don't know how much they spent on this.

2. The point is reusing the assets would be cost efficient. Did you even read the OP?



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

Around the Network

First off, To make it Multi they would probably have to do something to the original Which would be fine( minus the pot carrying shit), CB is too built around a single player Xxperience to work. but dont worry wish has already been confirmed..the director behind CB said that they will most likely be adding multi player back into the next console outing, which will definitely be reusing assets