Reasonable said:
Reach looks good, but given Bungie have never yet built an engine that was the best engine of the time I wouldn't take it as such a given. Depends on criteria anyway, Alan Wake should be able to have amazing environments, etc. due to lack on on-screen activity (so far as I can see) and potentially the same could be said for Heavy Rain. I do agree the whole post is a little strange, as I just don't see how you can compare games which are out with screenshots and custom made videos. Until I see Alan Wake or Reach or GT5 or anything in action and check out its graphics I just can't make a sensible comparison. |
Well Halo 1 was the best engine when it released on consoles. And Halo 2 was not topped for engine by another console game. (Remeber graphics + amount of onscreen action + Advanced AI + Coop )
Halo 3 is the most underated engine this gen. Not only does it have huge draw distance, but 60 + units onscreen from big scarabs to small foot soldiers. All the while being still the only game this gen on consoles to have 2 frame buffers. 1 for High range HDR and 1 for low range. Also it did all this with 4 player split screen coop.
Now I imagine Reach's new engine with all this to. Gonna be impressive in the thick of a fight.