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Forums - Nintendo Discussion - How much will Zelda Wii sell?

nintendo_fanboy said:
thetonestarr said:
Roar_Of_War said:
thetonestarr said:
On the contrary, analytics-noob, vastly higher system installbase + previous Zelda game sold 7m on VERY LITTLE installbase = breaking 10m is nearly guaranteed.


Roflmfao. Wishful thinking. Zelda Wii won't be the only game supporting great motion controls by the time of its release. Phantom Hourglass couldn't even break 5 million on the DS - the system with the largest audience of current gen. Even Wii Sports Resort has only just recently gotten itself in the double-digit millions mark. and mind you that part of Twilight Princess' sales are on the gamecube. Why is this? Because not everyone wants their Zelda with forced new controls.

 

Zelda has an audience with people who don't buy things like Wii Sports Resort, or at least with people who would say "If I wanted motion controls, I'd go looking for it somewhere else. If I want Zelda, I expect Zelda!"

 

and to think you suggested 16 million through 18 million? I don't think think so. Zelda will never be that sucessful, as long as its always Zelda. Even if its a hit, its still Zelda, and not everyone is looking for Zelda. Not even Final Fantasy, which is more popular than Zelda. Core franchises like them have their limits, especially when 3D. They aren't accessible enough, even with a fancy new control system.

 

10 million is possible to achieve, but unlikely - and thats just 10 million. You should watch yourself, otherwise Zelda Wii's sales are going to come as a huge shock to you when it releases. I'd spare yourself the disappointment.

I've been keeping an eye on sales figures and analysis for nearly a decade, and following them with deep precision for over three years - ever since I found this site. How long have you been tracking them? According to the site's registration record, you've got less than three weeks under your belt.

With that said, don't you think you could give the benefit of the doubt to me, on the grounds that perhaps I've got more experience in estimating these things by now?

Zelda games have historically sold comparably poorly on handhelds. Link's Awakening pulled six million through two different releases. The Oracle games sold roughly a little less than 4 million each. The re-release of A Link to the Past on GBA sold less than 2 million units, and Minish Cap made only over 1 million total sales. Thus said, trying to use Phantom Hourglass as a method of comparison simply doesn't work.

Meanwhile, Nintendo has stated repeatedly that Zelda Wii will be an entirely new thing, essentially the biggest change to the Zelda equation since Ocarina of Time. And Ocarina sold almost 8m total on a system that capped out at less than HALF the total userbase that the Wii has right now. Just assuming it follows sales trends identical to Ocarina, it would HAVE to sell a minimum of 15m. MINIMUM. And that's only assuming there aren't millions more Wii systems in ownership by that point in time, too.

Additionally, you yourself stated that Zelda Wii won't be the only game SUPPORTING "great motion controls". You have a few things your statement fails to realize:

  • Zelda Wii is merely supposed to SUPPORT WM+, not require it. Sales very much likely won't be capped by WM+ ownership
  • If, for some odd reason, they decide they WILL require WM+, for a title like that, Nintendo is likely to bundle the accessory. Either that, or they'll have done some other method of making ownership of WM+ not as big of an issue, such as...
  • It won't be the only game that supports it. We already have over 12 MILLION units of Wii Sports Resort in consumers' hands, which means over 12 MILLION different systems - minimum - already have access to that form of superior control. Add to that the next ten months of WM+/Sports Resort sales, particularly considering the fact that many, MANY more people will be purchasing them as a result of these future "games supporting great motion controls", and there will be nothing to worry about.
  • Since it's likely that they won't require WM+ to play the game, its sales will only be HELPED by this. You'll get give-or-take every single one of the roughly 7m people that bought Twilight Princess. You'll get the loads of other Zelda fans that didn't buy TP at the time. You'll get the tons of more "core" gamers that are interested in Zelda, but were uncertain or didn't own a Wii when TP was still new. You'll have the casual gamers that enjoyed WM+ usage in Sports Resort, and have heard about Zelda Wii so they want to check it out (and this crowd is most likely to buy Zelda Wii over anything else because it will very clearly be the best, and most family-friendly, title available WITH the "great motion controls"). And you'll have the rest of the gamers that keep an eye on review scores and hype before they go out and buy.

THEN, lastly, you're failing to consider how much larger the Wii's installbase is going to grow, and the fact that Nintendo will likely support Zelda Wii through to the end. I predict 16-18m because it makes sense. Zelda Wii will be the Wii's Diamond and Pearl. All the same types of sales figures, factors, and statistics will apply. Count on it.

First, starting your arguments with your "experience" seems very arrogant and doesn't help your point at all.

Second, I completely agree with burgerstein that you set yourself up for a huge disappointment. As he says, I'm also completely certain that no Zelda game will ever sell 16 million. I don't even think a Zelda game will sell 10 million in the near future.

As a long time "analyst" you should know by now that userbase is never a good reason to predict sales. During sixth gen, GC had some pretty decent sellers Sony would also have liked, although the GC's userbase was ignorably small compared with the PS2's. And now with the Wii, those core franchises like Mario 3D, Smash Brothers etc of course sell more, but not the same percentage as on the Cube. You base your argument on the fact that OoT sold almost 8 million on N64 and the Wii has the double userbase, so Zelda Wii has to sell 16 million. This is just nonsense. Case closed.

(1) I'm pointing out that he's not been around here long and shouldn't be calling people out so blatantly without getting to know what's going on first. You of all people have been here long enough to appreciate that.

(2) You seem to be assuming that I'm hoping beyond all hope that it sells that well. I really don't give a damn. I just expect that it will.

(3) I hardly base my argument on that case at all. I specifically stated that was based on an ASSUMPTION. Read the words; they're there for a reason. Obviously the userbase is a significantly different market this time around, with a large percentage of the users being from different walks of gaming. That doesn't stop the larger userbase from still being a significantly influencing factor.



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nintendo_fanboy said:
thetonestarr said:
Roar_Of_War said:
thetonestarr said:
On the contrary, analytics-noob, vastly higher system installbase + previous Zelda game sold 7m on VERY LITTLE installbase = breaking 10m is nearly guaranteed.


Roflmfao. Wishful thinking. Zelda Wii won't be the only game supporting great motion controls by the time of its release. Phantom Hourglass couldn't even break 5 million on the DS - the system with the largest audience of current gen. Even Wii Sports Resort has only just recently gotten itself in the double-digit millions mark. and mind you that part of Twilight Princess' sales are on the gamecube. Why is this? Because not everyone wants their Zelda with forced new controls.

 

Zelda has an audience with people who don't buy things like Wii Sports Resort, or at least with people who would say "If I wanted motion controls, I'd go looking for it somewhere else. If I want Zelda, I expect Zelda!"

 

and to think you suggested 16 million through 18 million? I don't think think so. Zelda will never be that sucessful, as long as its always Zelda. Even if its a hit, its still Zelda, and not everyone is looking for Zelda. Not even Final Fantasy, which is more popular than Zelda. Core franchises like them have their limits, especially when 3D. They aren't accessible enough, even with a fancy new control system.

 

10 million is possible to achieve, but unlikely - and thats just 10 million. You should watch yourself, otherwise Zelda Wii's sales are going to come as a huge shock to you when it releases. I'd spare yourself the disappointment.

I've been keeping an eye on sales figures and analysis for nearly a decade, and following them with deep precision for over three years - ever since I found this site. How long have you been tracking them? According to the site's registration record, you've got less than three weeks under your belt.

With that said, don't you think you could give the benefit of the doubt to me, on the grounds that perhaps I've got more experience in estimating these things by now?

Zelda games have historically sold comparably poorly on handhelds. Link's Awakening pulled six million through two different releases. The Oracle games sold roughly a little less than 4 million each. The re-release of A Link to the Past on GBA sold less than 2 million units, and Minish Cap made only over 1 million total sales. Thus said, trying to use Phantom Hourglass as a method of comparison simply doesn't work.

Meanwhile, Nintendo has stated repeatedly that Zelda Wii will be an entirely new thing, essentially the biggest change to the Zelda equation since Ocarina of Time. And Ocarina sold almost 8m total on a system that capped out at less than HALF the total userbase that the Wii has right now. Just assuming it follows sales trends identical to Ocarina, it would HAVE to sell a minimum of 15m. MINIMUM. And that's only assuming there aren't millions more Wii systems in ownership by that point in time, too.

Additionally, you yourself stated that Zelda Wii won't be the only game SUPPORTING "great motion controls". You have a few things your statement fails to realize:

  • Zelda Wii is merely supposed to SUPPORT WM+, not require it. Sales very much likely won't be capped by WM+ ownership
  • If, for some odd reason, they decide they WILL require WM+, for a title like that, Nintendo is likely to bundle the accessory. Either that, or they'll have done some other method of making ownership of WM+ not as big of an issue, such as...
  • It won't be the only game that supports it. We already have over 12 MILLION units of Wii Sports Resort in consumers' hands, which means over 12 MILLION different systems - minimum - already have access to that form of superior control. Add to that the next ten months of WM+/Sports Resort sales, particularly considering the fact that many, MANY more people will be purchasing them as a result of these future "games supporting great motion controls", and there will be nothing to worry about.
  • Since it's likely that they won't require WM+ to play the game, its sales will only be HELPED by this. You'll get give-or-take every single one of the roughly 7m people that bought Twilight Princess. You'll get the loads of other Zelda fans that didn't buy TP at the time. You'll get the tons of more "core" gamers that are interested in Zelda, but were uncertain or didn't own a Wii when TP was still new. You'll have the casual gamers that enjoyed WM+ usage in Sports Resort, and have heard about Zelda Wii so they want to check it out (and this crowd is most likely to buy Zelda Wii over anything else because it will very clearly be the best, and most family-friendly, title available WITH the "great motion controls"). And you'll have the rest of the gamers that keep an eye on review scores and hype before they go out and buy.

THEN, lastly, you're failing to consider how much larger the Wii's installbase is going to grow, and the fact that Nintendo will likely support Zelda Wii through to the end. I predict 16-18m because it makes sense. Zelda Wii will be the Wii's Diamond and Pearl. All the same types of sales figures, factors, and statistics will apply. Count on it.

First, starting your arguments with your "experience" seems very arrogant and doesn't help your point at all.

Second, I completely agree with burgerstein that you set yourself up for a huge disappointment. As he says, I'm also completely certain that no Zelda game will ever sell 16 million. I don't even think a Zelda game will sell 10 million in the near future.

As a long time "analyst" you should know by now that userbase is never a good reason to predict sales. During sixth gen, GC had some pretty decent sellers Sony would also have liked, although the GC's userbase was ignorably small compared with the PS2's. And now with the Wii, those core franchises like Mario 3D, Smash Brothers etc of course sell more, but not the same percentage as on the Cube. You base your argument on the fact that OoT sold almost 8 million on N64 and the Wii has the double userbase, so Zelda Wii has to sell 16 million. This is just nonsense. Case closed.

Wait..who's burgerstein? You mean me, right?

 

 

@thetonestarr: So now you're saying it should sell at least as well as the others. Well, thats very likely. Whats unlikely is it selling more than twice its top peak. (7.60 million) I also agree that you should concentrate less on the fact that I'm just some newbie with apparently no experience, and more on actual proof and logical assumptions. You have no idea who I am, you have no idea what kind of experience I have, and yet you base everything about me off of my user account on this website. You even do that to other people, from how you responded to that other person. Ignoring your own logic to listen to someone elses without thinking about how they're right or wrong is only a good idea if you're an idiot; and I'm no idiot. I see flaws in your logic. I could argue with you all day and night, but time will settle this on its own. Lets just wait and see what happens, and we'll see who called it right.

 

and don't act like you don't give a damn. You can say "but really" in any form all you want, you've already proven you want Zelda Wii to be that successful in several ways I'm too tired to bother and point out (even if it has nothing to do with loving the franchise) - Claiming you didn't care was just to further your backbone for your apparent "elite status".



Yeah sorry Roar_Of_War, I meant you when I wrote burgerstein, that guy quoted me earlier in the thread and I messed you two up.

@thetonestarr: Well the arguments about userbase were about the only real facts you had in your assumption, that's why I figured these must be your main arguments. The thing is, you say Zelda Wii will sell in a pattern like MK Wii or Wii Fit, using those games as a proof, while I rather use Zelda TP or Zelda PH as a prediction for the sales pattern of Zelda Wii. Let's wait and see who was right.



Currently Playing: Skies of Arcadia Legends (GC), Dragon Quest IV (DS)

Last Game beaten: The Rub Rabbits(DS)

If it is marketed as well as it can be. 10 Million +
With a Gold Wii Bundle & Motion+ . 11- 12 Million +



Id gander between 7 and 11 million



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dampowell said:
If it is marketed as well as it can be. 10 Million +
With a Gold Wii Bundle & Motion+ . 11- 12 Million +

Wow a Zelda with gold box + unique motion plus that looks gorgeous on both wii and black wii remotes would be a huge selling point if Nintendo could sell it for 50$



dampowell said:
If it is marketed as well as it can be. 10 Million +
With a Gold Wii Bundle & Motion+ . 11- 12 Million +

Good god, that's a wonderful idea! I hope Nintendo does something like that!



Nintendo Network ID: Cheebee   3DS Code: 2320 - 6113 - 9046

 

Hard to say without any info on the game, but I'll say somewhere between 8 and 11 million.



Gamerace said:
dampowell said:

Here are the reasons women Love Link.

Silent Men are more Manly

Link Listens to OTHERS very well

Link is Monogamous and only loves one girl no matter how many times she is reincarnated.

He reminds them of Legolas(which girl doesn't love Legolas)

He is the ultimate good guy.

Link is not afraid to wear tight clothes and is confident in his masculinity.

 

Ironically you're probably right on all counts.     Girls do love Zelda, my daughter did but found the controls too much of a hinderence and too much mindless fighting which eventually put her off it.   This is why I say if they can make it more accessible to girls and market it properly they can vastly increase sales as Wii's userbase in now about 50% female.

If you don't mind my asking - which Zelda? If it was Twilight Princess, she might enjoy the DS games more



Khuutra said:
Gamerace said:
dampowell said:

Here are the reasons women Love Link.

Silent Men are more Manly

Link Listens to OTHERS very well

Link is Monogamous and only loves one girl no matter how many times she is reincarnated.

He reminds them of Legolas(which girl doesn't love Legolas)

He is the ultimate good guy.

Link is not afraid to wear tight clothes and is confident in his masculinity.

 

Ironically you're probably right on all counts.     Girls do love Zelda, my daughter did but found the controls too much of a hinderence and too much mindless fighting which eventually put her off it.   This is why I say if they can make it more accessible to girls and market it properly they can vastly increase sales as Wii's userbase in now about 50% female.

If you don't mind my asking - which Zelda? If it was Twilight Princess, she might enjoy the DS games more


Ocarina of Time & Majora's Mask.    She used to love to watch her brother play but got frustrated playing herself.  I don't know if she's tried the DS ones.   My son had Phantom Hourglass for a while, not sure if she ever tried it.