Overall the game seems like a hidden gem with the small time they had with it.
"The result, aided by some genuinely lovely animation and punchy weapon audio, is something that feels both traditional and fresh: the random battles and general structure of levelling, dungeon-crawling, and item upgrading couldn't be more familiar, but the details always have something new to show you."
"Resonance of Fate is rather beautiful, too, its towns riddled with clockwork and red-brick factories, while its overworld's floating arrangements of hexes sit on huge cogs, with massive skyscrapers rising up from them. Characters can be extensively - and insanely - customised, with everything from cat-ear Alice bands to ripped-leather jeans, and the general approach to the art style seems to be mid-nineties boyband with delusions of hard rock credibility and stylings by Liberace. It's not what you'd want to wear on a night out in Colchester, but it's hilarious to mess around with all the same."
"The most worrying thing about Resonance of Fate at the moment is that name - a forgettable slice of empty grandeur that may be hard to bring to mind when you're scanning store shelves for something a bit different to play. For a game as intriguing as this to disappear at retail simply because it sounds too much like a dozen other RPGs would be something of a tragedy."
http://www.eurogamer.net/articles/resonance-of-fate-hands-on