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Forums - Nintendo Discussion - Third Party Devs have made up their minds about the Wii.

No you should read carefully I said that I KNOW that they are losing money but I know you dont know why.



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"That's exactly what 3rd parties have been doing all this time, with the X360 and PS3, and now they're ready. They already had single-threaded engines with the Wii, from the GameCube era, and the revenue from a Wii game wasn't enough to justify even the lessened expense of reusing what they had."

That's bull. If they had ready engines, they should have been making lots of games to take advantage of them, not just one or two that no one cared for. That's how the revenue falls. Not just the single game being mediocre, but not enough other games to build up a brand.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

 

The_vagabond7 said:
NJ5 said:
Procrastinato said:

The "because of HD graphics" is pretty vague statement. Gears 2 cost $10M to develop. Lots of people claim it has some of the X360's best graphics.

Almost every Wii game in existance probably derived from a pre-existing GameCube engine, since the architectures are next to identical, outside of clock -- so how did Gears 2 get so cheap, when its not HD?

Which HD games were on their first HD engine architecture iteration, when you choose to quote their costs?

Gears is the exception... Engine costs = zero (it was already developed and no licensing involved), and it was partly outsourced to Epic China.

 

See, now there is legitimate solution to the problems that third parties face. Develop your own engine that is flexible enough to be used in future games, avoid expensive liscensing fees, outsource work when possible. 3rd parties should be looking to people like Epic that can make a high quality, high tech game with lots of features for 10 million dollars. They are doing something right. Simply saying "well they should stop making onrails shooters for wii, and make a good wii game, they don't understand the market" is not a constructive critique of the situation.

Not every company has the expertise to cheaply and quickly enough develop an engine capable of high graphical standards. I agree that they could manage budgets better, but clearly it's not simple or easy even if Epic makes it look easy. Otherwise EA and the other mammoths would be outsourcing like hell.

As for your latter point, it's not mutually exclusive with the rest.

@NJ5 All of you think the whole industy is wrong ? HD development is a failure ? So what is going to happen with them ? Because I bet nothing will happen nothing special which could indicate such a huge failure. The industry is NOT domed.

Not the whole industry is wrong, but a large part of it is. The first rule of business is that you can't continually let your expenses grow faster than your revenue, the gaming business has largely been on the wrong side of this rule for years (even before this generation started). This was causing smaller publishers and developers to be assimilated into EA and other big companies, and now even the big companies are suffering.

We could go very deep, but that about sums up the biggest problem with the industry.

 



My Mario Kart Wii friend code: 2707-1866-0957

Netyaroze said:
No you should read carefully I said that I KNOW that they are losing money but I know you dont know why.

Then why did you ask for proof they were losing money?



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

About damned time. I was actually worried for awhile that 3rd parties would put there top teams on Wii games. I'm not being sarcastic. I want every big company to start filing bankruptcy come next 2 gens. I want the good old days where development studios were there old publishers. I want innovation, creativity, passion to reign supreme not monotony, repetitive, uninspired to be the standard.

Wii is not the cash cow, it's the investment. With these companies looking to pull out of the investment I'm hoping they suffer. I was hoping they suffered earlier. I'm going to watch the industry burn and rise like a Pheonix as I watch my favorite industry fade away into obscurity.



Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.

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The_vagabond7 said:
NJ5 said:
Procrastinato said:

The "because of HD graphics" is pretty vague statement. Gears 2 cost $10M to develop. Lots of people claim it has some of the X360's best graphics.

Almost every Wii game in existance probably derived from a pre-existing GameCube engine, since the architectures are next to identical, outside of clock -- so how did Gears 2 get so cheap, when its not HD?

Which HD games were on their first HD engine architecture iteration, when you choose to quote their costs?

Gears is the exception... Engine costs = zero (it was already developed and no licensing involved), and it was partly outsourced to Epic China.

 

See, now there is legitimate solution to the problems that third parties face. Develop your own engine that is flexible enough to be used in future games, avoid expensive liscensing fees, outsource work when possible. 3rd parties should be looking to people like Epic that can make a high quality, high tech game with lots of features for 10 million dollars. They are doing something right. Simply saying "well they should stop making onrails shooters for wii, and make a good wii game, they don't understand the market" is not a constructive critique of the situation.

Most HD games are going to be cheaper the second time around.

I doubt Killzone 3 will cost 60 million dollars since they already have the engine.

MWF2 probably was not very expensive to do compared to COD4

Uncharted 2 was cheap for the way it looks.

 



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11/20/09 04:25 makingmusic476 Warning Other (Your avatar is borderline NSFW. Please keep it for as long as possible.)
Netyaroze said:
No you should read carefully I said that I KNOW that they are losing money but I know you dont know why.

/agree

Why is it so impossible to believe that it's the Wii projects that are costing the 3rd parties... you know, like they are stating directly?  Look at the sales of the HUGE numbers of Wii titles that some of the publishers quoted in this thread have put out.  Those games cost $5-7 million on average EACH to make, according to those same publishers previous statements, and our "guess" than HD games cost $20M on average.  If you look at their sales numbers, it doesn't seem like there's any way they could have recovered those funds, especially given that revenue per unit on Wii games is less than that of HD games.

They need to consolidate, and make fewer, better Wii games.  That's exactly what they have stated they are doing.



 

Procrastinato said:
Netyaroze said:
No you should read carefully I said that I KNOW that they are losing money but I know you dont know why.

/agree

Why is it so impossible to believe that it's the Wii projects that are costing the 3rd parties... you know, like they are stating directly?  Look at the sales of the HUGE numbers of Wii titles that some of the publishers quoted in this thread have put out.  Those games cost $5-7 million on average EACH to make, according to those same publishers previous statements, and our "guess" than HD games cost $20M on average.  If you look at their sales numbers, it doesn't seem like there's any way they could have recovered those funds, especially given that revenue per unit on Wii games is less than that of HD games.

If your reasoning holds out

Here's to a recovery by the major third parties in the new year



I agree with Trestres to some extent, we wont see any big effort from Western Developers on the Wii this generation, they never were interested in a first place.

Japan well im more positive about, third party support has been really good so far and it will probably continue.



Khuutra said:
Procrastinato said:
Netyaroze said:
No you should read carefully I said that I KNOW that they are losing money but I know you dont know why.

/agree

Why is it so impossible to believe that it's the Wii projects that are costing the 3rd parties... you know, like they are stating directly?  Look at the sales of the HUGE numbers of Wii titles that some of the publishers quoted in this thread have put out.  Those games cost $5-7 million on average EACH to make, according to those same publishers previous statements, and our "guess" than HD games cost $20M on average.  If you look at their sales numbers, it doesn't seem like there's any way they could have recovered those funds, especially given that revenue per unit on Wii games is less than that of HD games.

If your reasoning holds out

Here's to a recovery by the major third parties in the new year

They would have to cancel quite a few projects to "make it happen" this very moment, and that would cost them.  It'll be a good 18-24 months before they can recover from Wii shovelware dumbness, unless they realized their mistake long ago, and only just recently decided to confess it.