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Forums - Nintendo Discussion - Third Party Devs have made up their minds about the Wii.

Procrastinato said:
Khuutra said:

I'm not calling your honesty into question here, but could you source that? I'm really curious, now.

It's pretty easy to find.  Here's the first thing I came up with in Google:

link 

My point was to illustrate that 3rd parties were comparing re-used engines (GameCube engines, which are basically Wii engines) to brand new PS3/360 engines, when those "1/4th to 1/3rd" quotes were made.  That's no longer the case.

That's a good link

Though it's sort of ironic how it points out that the game is an anomaly in terms of HD budgets



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Demotruk said:
Johann said:
Demotruk said:

Oh, and my point about break out hits being the vast bulk of Wii sales is true. Of the 1500 or so Wii games, and the total 436.84 million Wii software sales, 302.72 million belong to the roughly 50 million sellers.

Sorry, I missed that post.

2 things:

1) - How many of those are 3rd party? Because Nintendo's software must count for a lot of that.

2) - Compare that to the HD consoles and if it's ridiculously out of proportion, I'll admit that I was wrong and you win the argument.

1) Roughly the top 80 third party (those that hit 500K, easier to calculate) games out of ~1,450 third party Wii games make up 129.22 Million sales of the 170 million total sales of Wii third party games. So it is similarly top heavy.

2) I'm not sure I understand why, as I don't agree with your judgment of "support", but here goes (360 only because I don't want to spend too much time counting):

I'm not sure how many X360 third party games there are, but we'll go with 800. I know it's much less than Wii as a raw number. Out of 277Mill sales for third party 360 games, 217Mill are made by the top 152 games that reach 500K. If you reduce that to the top 80, it should be around 165Mill (rough calculation). Whatever way you look at it, you get a much higher proportion of games for 360 that have enough effort put into them to reach a benchmark like 500K.

Well... okay then.

I lose.

Did not know how top heavy the 3rd party software for the Wii was

 



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Khuutra said:
Procrastinato said:
Khuutra said:

I'm not calling your honesty into question here, but could you source that? I'm really curious, now.

It's pretty easy to find.  Here's the first thing I came up with in Google:

link 

My point was to illustrate that 3rd parties were comparing re-used engines (GameCube engines, which are basically Wii engines) to brand new PS3/360 engines, when those "1/4th to 1/3rd" quotes were made.  That's no longer the case.

That's a good link

Though it's sort of ironic how it points out that the game is an anomaly in terms of HD budgets

At the time, it was, because it used a pre-existing engine, which most HD games, to that point, hadn't had the advantage of.

The "is" in your statement above, should read "was".  That article wasn't written yesterday... that's my point.



 

LordTheNightKnight said:
"No I want some reasons not just a foggy statement."

Telling you that specific publishers are reporting losses is foggy?

Yeah obviously the fact that companies are losing money in the worst recession in decades is proof positive that their big problem is that they have an anti-wii bias. Clearly the problem is companies aren't producing enough wii games that look worse than their HD counterparts and have fewer features, or aren't producing higher quality mini-game collections.

 

All the solutions I hear for what 3rd parties need to do seem nonsensical. They start with 1.Shift support from HD machines to Wii 2. Make core games that look inferior to their HD counterparts and have fewer features due to the wii's hardware and software limitations (IE friend codes, lack of unified online network, size limitations on Downloadable content ect), and then spend tons of money marketing them. And 3.Get with the market trends and make better "family friendly" games. Which, lets be honest, not even Nintendo fanboys want a market of high quality carnival games.

 

These aren't viable solutions. If they do (1) then they are getting behind on the technological arms race. As they develop for higher end machines they come up with better methods, better understanding of the technology, and new development tools to use. Without that development gets more expensive, not less, especially as technology marches on and they are left generations behind those that actually invested in higher end development.  They can shift some support, but for every developer/programmer they put on the wii, that is one less person on their staff that is learning how to use or developing the newest advances in programming and development tools. In the long run they shoot themselves in the foot.

(2) doesn't work because people have eyes and memories. They are aware that games can have more than 12 people playing online at once, and that friend codes are ass. The conduit didn't work, not because it wasn't advertised, or because of poor art direction, but because people that want to play that kind of game can play it better elsewhere. Trying to make HD style games on the wii is met with lukewarm reception because we've seen better now. Giving something second rate doesn't cut it when you know that it could have more features and look better. That's why Dead Space was an on rails shooter, otherwise the inevitable comparison's to it's HD big brother would be incredibly unflattering. You could just say "well screw everybody that pays attention to gaming, that's only a minority of several million compared to the wider audience." Well, that includes you pal, you're calling for the destruction of your own culture and the willful jump backwards in computer and programming technology so that you don't have to shell out  200-300 dollars for another system. Saying that 3rd parties should willfully march backwards and work ever harder on the future of gaming that is the wii-mote is not a valid or sane criticism.

and (3) Does anybody here REALLY want that reality, or is it just a snarky way of blaming third parties for not putting more polish on their shovelware titles? Would an extra coat of polish on Imagine Party Babiez (which has sold 250k) really make a difference? The market for these games don't give a rats ass about the quality of them, and flooding the market with more of them isn't going to help anyone.

 

Simply saying "Try harder on wii, people will buy it, look at Resident Evil 4!" is not a valid criticism of third parties. It's easy to be an Armchair CEO, but It is a complex and difficult situation with the wii. Regardless of the tac you take, there is going to be a downside, and reprecussions and viewing their financial woes as "well obviously they are losing money because they made an onrails shooter for wii instead of a third person shooter" is daft and simplistic, especially with the world economy the way it is right now. Clearly it has nothing to do with the rising costs to get health insurance for all of it's employees, cautious investors, currency exchanges, inflation, or any of the major things that go into the cash flow of giant corporations. It's because Madworld was a niche product. The solutions to their complex problems aren't going to be discovered by a bunch of forum dwellers complaining that the wii isn't getting a proper Final Fantasy. Running a multibillion dollar corporation isn't as easy as it looks to some people here.



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Procrastinato said:

The "because of HD graphics" is pretty vague statement. Gears 2 cost $10M to develop. Lots of people claim it has some of the X360's best graphics.

Almost every Wii game in existance probably derived from a pre-existing GameCube engine, since the architectures are next to identical, outside of clock -- so how did Gears 2 get so cheap, when its not HD?

Which HD games were on their first HD engine architecture iteration, when you choose to quote their costs?

Gears is the exception... Engine costs = zero (it was already developed and no licensing involved), and it was partly outsourced to Epic China.

 



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The_vagabond7 said:
LordTheNightKnight said:
"No I want some reasons not just a foggy statement."

Telling you that specific publishers are reporting losses is foggy?

Yeah obviously the fact that companies are losing money in the worst recession in decades is proof positive that their big problem is that they have an anti-wii bias.

Before I even attempt to read the rest of your post, I have to point out that the recession is a red herring in this argument.

Publishers were already losing money before the recession started, development costs as well as revenue has been rising since the beginning of the generation... just costs have been rising faster.

There are lots of industries that can attribute their losses mostly to the recession, but the gaming industry is not one of them...

 



My Mario Kart Wii friend code: 2707-1866-0957

LordTheNightKnight said:
"No I want some reasons not just a foggy statement."

Telling you that specific publishers are reporting losses is foggy?

 

Yes but do you know why exactly ? Which game made how much loss for them how much of the losses were investments ? How looks the internal calculation ? 

Dont you think they have more informations then anyone here and make their decisions based on these or do you think they are just dumb as hell and make losses by purpose despite knowing how to make money on the Wii.

@maxwellgt2000

 

Ok you mentioned 3 games and one publisher but that still not indicating a trend that all make losses because of HD development and its generally stupid to make games for Hd consoles. If a game screwed up on HD consoles its a bigger loss then a Wii game which screwed up. But how many games on wii screwed up NONE ? Wii games cost 3 times less then HD games but this list which was posted before showed games with 20k-100k sales we can assume that they all screwed up. 

 

Its a bold statement to basically say like some people here do that all 3rd party developers are making losses with most  HD games. And they are focusing despite that towards the HD consoles. 

 

Thats not enough to prof such a point. 

 

@NJ5 

 

All of you think the whole industy is wrong ? HD development is a failure ? So what is going to happen with them ? Because I bet nothing will happen nothing special which could indicate such a huge failure. The industry is NOT domed.

 

Development costs are increasing due to HD development but why ? Hd development is costlier but the Hardware capablities are not increasing they stay the same so why should they increase that much ? So games will not cost 20-30 Million like the internet says but it will cost even more in 3 years ?

 

There are just two possibilties the whole industry is dumb as hell or you all are right. 

 

I really think they know their buisness way better then you all are. I will make tomorrow further research and list the games which were probably a financial failure on the Wii.

Most of HD games dont cost 50 Million they cost 20 Million and such games break even with one Million and Mulitplatform develompment  use of a known engine fix costs which decrease over the time make the games cheaper and cheaper. In 5-10 years HD game development will be almost as expensive as development for PS2 at the time, if you subtract the inflation. 

Last gen there were a lot of companys which went bankrupt and some others grew. Nothing special happened HD gaming is costlier but its ALWAYS like this. This is no novelty this happens every generation the wii is the first console which is not like this. But the HD sales are good enough to justifiy the extra expense.

That some companys struggle is normal and that they have extra expenses in the beginning is normal too and not all of the games are commercial success on NO console. If the developers could earn more money with Wii then with HD consoles they would do it. Human nature or just stupidity is wishful thinking some companys can be wrong but all of them definetly not. 

 

Ok lets assume you all are right but what happens next ? How many companys are going bankrupt will companys shift to Wii again ? Will there be a major crash this generation ? What are the consequences ? 

 

 

 

 



NJ5 said:
Procrastinato said:

The "because of HD graphics" is pretty vague statement. Gears 2 cost $10M to develop. Lots of people claim it has some of the X360's best graphics.

Almost every Wii game in existance probably derived from a pre-existing GameCube engine, since the architectures are next to identical, outside of clock -- so how did Gears 2 get so cheap, when its not HD?

Which HD games were on their first HD engine architecture iteration, when you choose to quote their costs?

Gears is the exception... Engine costs = zero (it was already developed and no licensing involved), and it was partly outsourced to Epic China.

 

See, now there is legitimate solution to the problems that third parties face. Develop your own engine that is flexible enough to be used in future games, avoid expensive liscensing fees, outsource work when possible. 3rd parties should be looking to people like Epic that can make a high quality, high tech game with lots of features for 10 million dollars. They are doing something right. Simply saying "well they should stop making onrails shooters for wii, and make a good wii game, they don't understand the market" is not a constructive critique of the situation.



You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.

The_vagabond7 said:
NJ5 said:
Procrastinato said:

The "because of HD graphics" is pretty vague statement. Gears 2 cost $10M to develop. Lots of people claim it has some of the X360's best graphics.

Almost every Wii game in existance probably derived from a pre-existing GameCube engine, since the architectures are next to identical, outside of clock -- so how did Gears 2 get so cheap, when its not HD?

Which HD games were on their first HD engine architecture iteration, when you choose to quote their costs?

Gears is the exception... Engine costs = zero (it was already developed and no licensing involved), and it was partly outsourced to Epic China.

 

See, now there is legitimate solution to the problems that third parties face. Develop your own engine that is flexible enough to be used in future games, avoid expensive liscensing fees, outsource work when possible. 3rd parties should be looking to people like Epic that can make a high quality, high tech game with lots of features for 10 million dollars. They are doing something right. Simply saying "well they should stop making onrails shooters for wii, and make a good wii game, they don't understand the market" is not a constructive critique of the situation.

That's exactly what 3rd parties have been doing all this time, with the X360 and PS3, and now they're ready.  They already had single-threaded engines with the Wii, from the GameCube era, and the revenue from a Wii game wasn't enough to justify even the lessened expense of reusing what they had.

Cooking up multithreaded engines was expensive... and now that expense is mostly reduced to engine maintenance and improvement.  HD games are getting cheaper, but Wii games aren't.  At least the Wii games were cheap to begin with.



 

"Yeah obviously the fact that companies are losing money in the worst recession in decades is proof positive that their big problem is that they have an anti-wii bias."

You should look at more than just those replies. That poster didn't believe those companies were losing money at all, not just why they were.



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