V-r0cK said:
i was thinking a treadmill? |
That's just boring. Guns are common in America, right?
Though I suppose axes, knives and the like might have to do
V-r0cK said:
i was thinking a treadmill? |
That's just boring. Guns are common in America, right?
Though I suppose axes, knives and the like might have to do
theprof00 said:
or someting like a ddr-pad/leaning? |
Well if it had a pad then i dont see the point as shouldnt Natal be able to scan and read your movements? And that would make a pad still a controller of sort where Natal is suppose to be free of it all. Not sure about leaning, I could see that work tho.
V-r0cK said:
Well if it had a pad then i dont see the point as shouldnt Natal be able to scan and read your movements? And that would make a pad still a controller of sort where Natal is suppose to be free of it all. Not sure about leaning, I could see that work tho. |
I forget what game it was, but it was a shooter and you play a cop hunting down the 10 most wanted. The game worked with player outlining through a camera, and leaning could move you behind crates and stuff, and you could dodge bullets coming in. The game was on rails, probably because the camera was low quality, nothing like the IR sensor on the Natal. Maybe movement will be possible with moving.
One thing I worry about though, is if people actually do start using instruments with the games. The wiimote problems were bad enough with people punching each other in the face or throwing the remotes into the tv. I'm a bit worried to see what might happen if people start using knives or durable objects.
With leaning there could be a lot of problems too, as intense games may make people fall down knock people over, or into nearby objects.
Adding to that, I wonder what results and data nintendo recorded from their own testing. Did they discover that people were using dangerous items or something? I remember they said something vague like "people want to hold something", when they did their own camera studies. I wonder..... what does Nintendo know?
i wonder if they have been allowed to work on one of microsofts old ips
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theprof00 said:
I forget what game it was, but it was a shooter and you play a cop hunting down the 10 most wanted. The game worked with player outlining through a camera, and leaning could move you behind crates and stuff, and you could dodge bullets coming in. The game was on rails, probably because the camera was low quality, nothing like the IR sensor on the Natal. Maybe movement will be possible with moving. One thing I worry about though, is if people actually do start using instruments with the games. The wiimote problems were bad enough with people punching each other in the face or throwing the remotes into the tv. I'm a bit worried to see what might happen if people start using knives or durable objects. With leaning there could be a lot of problems too, as intense games may make people fall down knock people over, or into nearby objects. Adding to that, I wonder what results and data nintendo recorded from their own testing. Did they discover that people were using dangerous items or something? I remember they said something vague like "people want to hold something", when they did their own camera studies. I wonder..... what does Nintendo know? |
I think i remember that arcade game too! but yea Natal might cause the same, if not, more damage than the use of the Wiimote. Playing Wiisports tennis with 3 other people in a small living room wasnt a good idea. But i guess we'll just have to wait and see what MS has learned from Nintendo.
Lurker said: Steel Battalion with a big cockpit view and all the buttons right on the screen. I'm calling it. |
This would be great. And actually, this relates to my Natal game idea of the day.