O_o it's only outselling Lair by 300 copies, bahaha.
Simulacrum said: Well...Main reason is that our clan got destroyed when you started to play Demon's Souls.. Maybe marketing?...But that shouldn't be it since it got solid marketing. Or bad impressions by Killzone 1 and Liberation? Or unlike previous generations, graphics won't sell the game to the audience.. |
Sorry. =(
You're still doing quite well without me!
@CGI: Yeah, the Socom franchise is more well known, but that doesn't explain stuff like Resistance also selling better.
makingmusic476 said:
Well, my OP highlighted that fact that Killzone 2 is selling so poorly compared to other Sony published games. There's really no reason for Socom of all games to be outselling it two fold per week. |
I think price may have to do with that particular comparison. That and Socom has always had a pretty solid fanbase, where as Killzone doesn't.
@ CGI
Are you really sure, they made a lot of profit- if I think on RedDeadRedamtion with its 5 million copys...ok, there was some mismanagement, but anyhow...
Sony should drop the KZ franchise. After THIS hyping that sales are really disappointing.
This opinion is not based on the quality of the game. I guess, if I would own a PS3 I also would own KZ 2 - after what I've seen it's ways better then this shitty little noobfest called Call of Shitty;P
"In the absence of the gold standard, there is no way to protect savings from confiscation through inflation. There is no safe store of value..."
Phobos said: @ CGI Are you really sure, they made a lot of profit- if I think on RedDeadRedamtion with its 5 million copys...ok, there was some mismanagement, but anyhow... |
Red Dead has been in development for over six years. Killzone 2 was in development for less than four, plus Geurrilla Games was also focusing on Liberation when Killzone 2 was early in development, up until its release in October 2006. This implies that Killzone 2 had much lower develoment costs than Red Dead Redemption.
Plus Sony makes more per copy of a game sold, as they don't have to pay licensing fees to release the game on their own platform like a third party would. This means they get substantially more per game sold.
The two situations really aren't comparable.
I feel the same way, titles like infamous and socom and resistance were all getting holiday bumbs, not to mention Uncharted 1 and LBP. I think even more telling was black friday, every game involved in a ps3 bundle got substantial gains, but killzone 2 remained stagnant. Either the tracking for KZ2 is off, or sales for the game are really abnormal.
Time for hype
CGI-Quality said:
Don't mean to be snotty, it's just that these two games are compared so frequently and I just don't get it. Yes, their FPS. Yes, their the two big FPS franchises of the HD console manufacturers. BUT, they're not comparable on any other front. I just don't get the frequent comparison and hate when it seems like Killzone 2's sales are bad because Halo's are HUGE, even if I think Killzone 2 should have performed a tad better. |
I don't think sales necessarily always equal a better game but its quite clear the games are absolutely comparable. They're sci-fi FPS first party games with a emphasis on both campaign and multiplayer. It's quite clear that they're targetting a very similar audience and demographic so can and should be compared. Sony must have tried to understand why Halo is a huge brand with the sales it obtains and the Killzone franchise isn't performing as well, it would be gross incompetence if they didn't themselves.
When you compare how Killzone 2 did critically then look in comparison at COD and Halo sales something has gone very wrong. I personally think its a combination of poor marketing, average first game in the series, control scheme thats not familiar enough to people and ultimately its on the wrong system with a smaller group of the demographic of users it targets.
The question Seraphic_Sixaxis asked is perfectly valid and one that Sony must have asked too so don't be so harsh on him. That being said there are too many Halo fanboys that use the comparison to somehow dismiss the quality of Killzone 2 so I can understand why you get tired of seeing the argument raised as it probably brings the same haters into discussions constantly.
Perhaps Killzone 2 going platinum and marketed (possibly bundled) well around E3 with any potential announcement of a sequel will drive it up to near 4 million LTD which would then in my opinion be classed a real success given the investment and quality of the title.
slowmo said:
When you compare how Killzone 2 did critically then look in comparison at COD and Halo sales something has gone very wrong. I personally think its a combination of poor marketing, average first game in the series, control scheme thats not familiar enough to people and ultimately its on the wrong system with a smaller group of the demographic of users it targets. The question Seraphic_Sixaxis asked is perfectly valid and one that Sony must have asked too so don't be so harsh on him. That being said there are too many Halo fanboys that use the comparison to somehow dismiss the quality of Killzone 2 so I can understand why you get tired of seeing the argument raised as it probably brings the same haters into discussions constantly. Perhaps Killzone 2 going platinum and marketed (possibly bundled) well around E3 with any potential announcement of a sequel will drive it up to near 4 million LTD which would then in my opinion be classed a real success given the investment and quality of the title. |
If things are really as dire as they seem, Sony could probably whip up a "Shooter of the Year" edition that includes all DLC and all patches (particularly the control patch). It's won the award from enough sites, and that plus a bit of advertising could give the game a new lease on life (much like the LBP GotY edition), and the patched controls + the "_____ of the Year" branding could give it a more positive impression than it originally had.
They also need better commercials. Uncharted 2 and the LBP GotY edition had great commercials, and it obviously effected their sales (LBP sold 600k in its second holiday season!). Killzone's NA commercial was just a tech demo that said nothing about the game. I wanna say the Killzone 2 ads were the last of the "old" ps3 ads - ones that favored cinematic presentation over relevent information that made you want to buy the game.
Prior to Killzone's release, I predicted the game would only have a 450k or so opening week, but that it would have CoD4-esque legs, carrying it over 4 million eventually. They game had a much better opening week than I ever could've imagined (it topped CoD: WaW's opening week on ps3!), but it now looks like it won't even break 2.5 million lifetime. Barring any drastic changes to the status quo (GotY edition + new commercials) it won't ever near that 4 million figure.
It sucks, but at least it will provide some decent ground from which to launch Killzone 3.
jneul said:
Also Sony would have given them plenty of funding, don't worry Killzone 2 has probably already made a profit for GG, which is why they are making a third one (which should do better next time). You have got to remember it has over 2m sales now, that is quite good considering the circumstances. |
Whether or not it has made a profit at this point is very up in the air, especially considering all the marketing costs and that some of the sales are from bundles (especially in PAL). In Australia for example, I got the Killzone 2 bundle, and for a while it was the only way you could easily find a PS3 here.
That said, any suggestion GG has lost so much money Sony would let them go bankrupt is ludicrous. Furthermore, the next game won't cost NEARLY as much to make, as they now have a fully functioning engine that they'll just tweak if they can find some more power on the PS3.
starcraft - Playing Games = FUN, Talking about Games = SERIOUS
A year or so ago before the launch of K2 we had the usual "Prediction of sales" thread.
Here, let me remind you all..
http://www.vgchartz.com/forum/thread.php?id=51641&page=5
At the time many would have taken anything around 2m has a great result.
They were many who thought it wouldn't get anywhere near 2m.
Ignoring the stupid sales estimtes from those who we now know to be anti-PS3 and were stealth trolling I would say many were spot on.
Don't forget, hindsight is always in 20:20 vision and it is easy to complain about sales now.
On a personal level I too wish it had sold more because I like it so much, but in reality that don't mean toilet.