By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Top 10 Ways to Fix JRPGs

I agree with some points. My biggest gripe with JRPGs of late is the lack of world maps and exploration. I don't mind a linear story but don't make me walk in a straight line for 5 screens to get to the next point. (I'm looking at you, FFX. In fact, I'll be skipping FF13.) Even Rogue Galaxy and Grandia 3 felt restrictive (despite Grandia 3 having a world map of sorts) because you were always limited in these tiny little maps inside a much larger area. I don't need a huge wide open world like in Oblivion (which got boring to me after a while because there is no character growth) but don't make me feel like I'm playing a story. Let me play an adventure.

As for battle systems, I like the Tales games the best. Fighting never gets old and I always smash buttons through every random encounter. I just love it. My favorite series by far, despite the cliches.

What attracts me most to JPRGs, and I think I mentioned this in another topic, is character development. We always have the same overall plot. Small conflicts reveal a larger one and someone wants to destroy the world so it can be reborn. Fine, whatever. I like how JRPGs give you a taste of a character's motives and past. Finding out more is what motivates me to keep going. That's what I really like. Western RPGs have no sense of real character development. It's all handed to you up front if you even play a character with a story. Bethesda's games just have you playing someone with no story, and the character never gets one either.

Just my $0.17 ($0.02 adjusted for coming inflation.)



Around the Network
jonnhytesta said:
haxxiy said:
jonnhytesta said:

Top 10 Ways to Fix WRPGs

1)no more american empire games(mass effect, fallout 3,etc)
2)no more marines torturing or killing "inferior especiies" (aka non americans)
3)no more pseudo arian race superiority talk (ign, gamespot,etc)
4)no more gray worlds.
5)no more :hip hop culture is superior to emo culture.(because is not)
6)no more macho steriotypes.

7)no more marines

8)no more marines

9)no more inocent people killing

10)no more marines

 

Teddie will grab your feet while you sleep and drag you inside the nightmare TV.

haha omg i want persona 5 so badly

 



Garcian Smith said:
Mr. sickVisionz said:
Garcian Smith said:
griffinA said:
Top Ten Ways to Fix JRPGs: Become more like WRPGs

There is unironically nothing at all wrong with this statement.

Only if you feel that variety is of the devil...

I do feel that way, if your definition of "variety" is "having one generally good genre and one generally outdated, esoteric, and increasingly irrelevant one."

So you're saying that a genre you don't enjoy should either stop existing or become like a genre you do enjoy?

 

And besides, if JRPG are so outdated and irrelevant, why do Japanese gamers continue to favor it instead of genres which are popular in the west, like FPSs or WRPGs? Are they just blind to the quality of the obviously superior western culture?

Do me a favor, stop thinking that your tastes are superior to that of other people. It makes you look like a douchebag.

 

 

 



Quem disse que a boca é tua?

Qual é, Dadinho...?

Dadinho é o caralho! Meu nome agora é Zé Pequeno!


1)no more american empire games(mass effect, fallout 3,etc)American Empire games....what's that supposed to mean? Like set in America? Most WRPGs are set in space or fantasy worlds
2)no more marines torturing or killing "inferior especiies" (aka non americans)Again, most WRPGs are not even set in america
3)no more pseudo arian race superiority talk (ign, gamespot,etc) Oh please
4)no more gray worlds. Applies more to shooters really
5)no more :hip hop culture is superior to emo culture.(because is not) Err...when have WRPGs ever had hip hop?
6)no more macho steriotypes.Considering most WRPGs allow you to play as female characters and choose what you say.....unlike JRPGs

7)no more marinesOnly Mass Effect has marines IIRC

8)no more marines

9)no more inocent people killing Of course, remove choice from the player, that's always a good idea

10)no more marines


I know that list was made in jest but it was bugging me.

Have some basic knowledge in the discussion matter, don't go by stigmas, and actually play some of the better games in the genre you're discussing about.


Don't assume things. I grew up playing JRPGs and still do and I fucking love them but they've grown stale.

The cliche argument is one of the most bogus ones. You guys love cliches. The only thing is that you want JRPG cliches switched to WRPG cliches, such as the over reliance of knights in armor with mages fighting demon hordes that have crossed some boundary to over throw the land. Even when they take it into space it's just some machine horde or alien horder that's crossed some boundary and must be defended by space knights people with tech abilities identical to what a mage can do.


That is true for many WRPGs but WRPGs do tend to spin around the cliches better and build a better narrative around.

Fallout 3 for instance had the coming of the Enclave as the "horde" you speak of but they don't show up for quite a while and during that time you're searching for your father in Megaton, a town built around a nuclear bomb with a cult worshiping it, then you're off to Rivet City, a city built into a derelict aircraft carrier with a delicate balance of power between the security forces and the civilians, and end up in Little Lamplight, a town completely inhabited by children who banish anyone over 16 years of age.

None of these places have a parallel in Mass Effect, a story where the coming of the "Reapers" is the horde.

I can forgive WRPGs for having similar narratives because they build an entire world for you to care about instead with interesting quests other than "Kill X number of enemy X" or "Fetch Item X" but nearly every town in a JRPG is a throw away plot device that you never come back to or care about ever again.



burning_phoneix said:


1)no more american empire games(mass effect, fallout 3,etc)American Empire games....what's that supposed to mean? Like set in America? Most WRPGs are set in space or fantasy worlds . pretty much the whole world forms part of the american empire , thats why it is called an empire. the space is the final frontier.
2)no more marines torturing or killing "inferior especiies" (aka non americans)Again, most WRPGs are not even set in americasame
3)no more pseudo arian race superiority talk (ign, gamespot,etc) Oh pleasewell they sound like rednecks, at least
4)no more gray worlds. Applies more to shooters really
5)no more :hip hop culture is superior to emo culture.(because is not) Err...when have WRPGs ever had hip hop?  i said hip hop culture
6)no more macho steriotypes.Considering most WRPGs allow you to play as female characters and choose what you say.....unlike JRPGs then please dont let me choose.

7)no more marinesOnly Mass Effect has marines IIRC yes only 95% of western games have marines

8)no more marines

9)no more inocent people killing Of course, remove choice from the player, that's always a good idea play as a souless bastard thats so great.

10)no more marines


I know that list was made in jest but it was bugging me.

Have some basic knowledge in the discussion matter, don't go by stigmas, and actually play some of the better games in the genre you're discussing about.


Don't assume things. I grew up playing JRPGs and still do and I fucking love them but they've grown stale.

The cliche argument is one of the most bogus ones. You guys love cliches. The only thing is that you want JRPG cliches switched to WRPG cliches, such as the over reliance of knights in armor with mages fighting demon hordes that have crossed some boundary to over throw the land. Even when they take it into space it's just some machine horde or alien horder that's crossed some boundary and must be defended by space knights people with tech abilities identical to what a mage can do.


That is true for many WRPGs but WRPGs do tend to spin around the cliches better and build a better narrative around.

Fallout 3 for instance had the coming of the Enclave as the "horde" you speak of but they don't show up for quite a while and during that time you're searching for your father in Megaton, a town built around a nuclear bomb with a cult worshiping it, then you're off to Rivet City, a city built into a derelict aircraft carrier with a delicate balance of power between the security forces and the civilians, and end up in Little Lamplight, a town completely inhabited by children who banish anyone over 16 years of age.

None of these places have a parallel in Mass Effect, a story where the coming of the "Reapers" is the horde.

I can forgive WRPGs for having similar narratives because they build an entire world for you to care about instead with interesting quests other than "Kill X number of enemy X" or "Fetch Item X" but nearly every town in a JRPG is a throw away plot device that you never come back to or care about ever again.

yes i love mass effect 2 story: germans cintizens who live in poland are been attack so in 1939 , germany invades poland to stop...... o wait , my bad. americans citizens are dissapiring in some colony, so the american empire invades.......

YE

 



Around the Network

Oh man, these jrpg-fans are amusing. I thought that they guy was joking but noo... he is seriouz!



MRFENIX said:

Oh man, these jrpg-fans are amusing. I thought that they guy was joking but noo... he is seriouz!

50/50



I would agree with most of that, however don't shoehorn online play into all games.
If the game is focused on story, don't have online. If the game is focused on gameplay, do have online.



the irony is that, jrpgs are like the american empire, the may not be perfect, but the alternatives are a whole lot worse.



dobby985 said:
I would agree with most of that, however don't shoehorn online play into all games.
If the game is focused on story, don't have online. If the game is focused on gameplay, do have online.

i agree abot the online thing , but i would like to try WKC experiment.sounds pretty cool to me.