jonnhytesta on 12 January 2010
burning_phoneix said: 1)no more american empire games(mass effect, fallout 3,etc)American Empire games....what's that supposed to mean? Like set in America? Most WRPGs are set in space or fantasy worlds . pretty much the whole world forms part of the american empire , thats why it is called an empire. the space is the final frontier. 2)no more marines torturing or killing "inferior especiies" (aka non americans)Again, most WRPGs are not even set in americasame 3)no more pseudo arian race superiority talk (ign, gamespot,etc) Oh pleasewell they sound like rednecks, at least 4)no more gray worlds. Applies more to shooters really 5)no more :hip hop culture is superior to emo culture.(because is not) Err...when have WRPGs ever had hip hop? i said hip hop culture 6)no more macho steriotypes.Considering most WRPGs allow you to play as female characters and choose what you say.....unlike JRPGs then please dont let me choose. 7)no more marinesOnly Mass Effect has marines IIRC yes only 95% of western games have marines 8)no more marines 9)no more inocent people killing Of course, remove choice from the player, that's always a good idea play as a souless bastard thats so great. 10)no more marines I know that list was made in jest but it was bugging me. Have some basic knowledge in the discussion matter, don't go by stigmas, and actually play some of the better games in the genre you're discussing about. Don't assume things. I grew up playing JRPGs and still do and I fucking love them but they've grown stale. The cliche argument is one of the most bogus ones. You guys love cliches. The only thing is that you want JRPG cliches switched to WRPG cliches, such as the over reliance of knights in armor with mages fighting demon hordes that have crossed some boundary to over throw the land. Even when they take it into space it's just some machine horde or alien horder that's crossed some boundary and must be defended by space knights people with tech abilities identical to what a mage can do. That is true for many WRPGs but WRPGs do tend to spin around the cliches better and build a better narrative around. Fallout 3 for instance had the coming of the Enclave as the "horde" you speak of but they don't show up for quite a while and during that time you're searching for your father in Megaton, a town built around a nuclear bomb with a cult worshiping it, then you're off to Rivet City, a city built into a derelict aircraft carrier with a delicate balance of power between the security forces and the civilians, and end up in Little Lamplight, a town completely inhabited by children who banish anyone over 16 years of age. None of these places have a parallel in Mass Effect, a story where the coming of the "Reapers" is the horde. I can forgive WRPGs for having similar narratives because they build an entire world for you to care about instead with interesting quests other than "Kill X number of enemy X" or "Fetch Item X" but nearly every town in a JRPG is a throw away plot device that you never come back to or care about ever again. yes i love mass effect 2 story: germans cintizens who live in poland are been attack so in 1939 , germany invades poland to stop...... o wait , my bad. americans citizens are dissapiring in some colony, so the american empire invades....... YE |