Galaki said: How come so many games we've decided to be bombed are suddenly a success now? |
Cause we calmed down and analyzed things carefully.
Galaki said: How come so many games we've decided to be bombed are suddenly a success now? |
Cause we calmed down and analyzed things carefully.
yes the original was good.
but the sequal needs to be less repetitive and longer. Maybe slight visual upgrade. Not too sure about jsut black and white only. black and white does not appeal to many people
Galaki said: How come so many games we've decided to be bombed are suddenly a success now? |
Because bombing is not a subjective thing. If something makes money, people thinking otherwise does not change that. Plus the idea of it bombing comes from the false assumptions that a) this is a mass appeal title instead of niche, and b) HD sales are the metrics for these games instead of SD sales.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs
QFT, the game is very niche... and when you play it is pretty clear development costs are quite low... In fact, game aesthetics cover the lack of polygons both in scenarios and enemies... The game is good and fun (I am by no ean dissapointed for buying it), but it's pretty low cost...
that would be great!
also, MadWorld sales were ok
don't mind my username, that was more than 10 years ago, I'm a different person now, amazing how people change ^_^
Wii is a well balanced piece of hardware, but please learn to utilize it as such. This means 480p 16:9 for all regions!
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