I often get a used copy because some Japanese ps2/psp games are between $50 and $70 new. It's just not worth it to me and a well-preserved copy for half that price is what I'd really rather have.
Do you often pirate things on a computer? | |||
Yes all the time | 68 | 38.42% | |
Sometimes | 59 | 33.33% | |
I try not to | 29 | 16.38% | |
No I never pirate | 21 | 11.86% | |
Total: | 177 |
I often get a used copy because some Japanese ps2/psp games are between $50 and $70 new. It's just not worth it to me and a well-preserved copy for half that price is what I'd really rather have.
Alterego-X said:
There are various ways around that, for example, the most simple one would be selling the three consoles for about $200-$300 more, and let all games be freely distributed on them. Third parties could get their share from the 1st party like $1 for every hour someone spends logged in a game (that was legally copied/downloaded for free). This would create a system where everyone would pay and get the same amounts, but would remove the insecurity of paying for untouchable software. Another plausibility I just thought of, is that all the mergers an acquisitions will result in very few companies that will all end up being first parties. This is where we are heading more realistically thinking, a few more mergers happen like Activision-Blizzard's was, and we will have 2-3 entities strong enough to launch their own consoles, and let Sony and Microsoft rot with their weak first party. |
-dunno001
-On a quest for the truly perfect game; I don't think it exists...
Millennium said:
The used games industry doesn't hurt the industry at all, because the industry has no right to prevent resale. This works exactly like any physical product: if you buy, for example, a couch, the maker of the couch cannot prevent you from reselling it, even if that might "deprive" the maker of a further sale. No one would argue that this hurts the furniture industry, which faces far greater manufacturing costs than the game industry does; therefore it does not hurt the game industry either. The entire point of the first-sale doctrine is, much like the rest of copyright, an attempt to make buying and selling intellectual property as similar as possible to buying and selling physical property, and that is why resale is fair use. But this also extends further: a furniture maker cannot prevent resale, but it (and its associated stores) can take steps to prevent theft, which does hurt the industry, just as the theft of games does. |
There's a difference. Software doesn't deteriorate as physical objects do. So buying an used game and a new game are almost the same thing, the difference is that one is cheaper. In the other hand, a couch will deteriorate over time. And you don't see people "Hey, I bought this couch and I finished it yesterday so I'm selling it!". And you wouldn't download a car :)
I'm just rambling.
the only game i eer pirated wad CoD 4 and then later i deleted it :P but i usually dl songs and programs like sony vegas for editing or the photoshop program but anyways i bought those again (the real product with actual money) lol since in my country u can barely find them or its highly overpriced :P and i hate buying stuff from the internet here thats why i want to go to USA but anyways... the only things i pirate are songs but i usually buy the CDs but its faster to just dl it off the internet too lol limewire FTW!
Hey, you're getting paid to report pirates too?
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Cypher1980 said:
I had no idea it was so serious. But if so why not just convict the pirates for theft in the courts. Its a much more serious offence than copyright infringement. The message would then be loud and clear that piracy is a serious crime. |
You have never been in Canada, or Russia , or Netherlands because there and here it is a crime to distribute copyrighted materials not download them so the distrubotours are in red heat not piraters.
And as long as its not a crime and it doesnt hurt the companies I like there's nothin wrong with it.
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Cypher1980 said:
I had no idea it was so serious. But if so why not just convict the pirates for theft in the courts. Its a much more serious offence than copyright infringement. The message would then be loud and clear that piracy is a serious crime. |
Perhaps they should, then. I do think that the balance of copyright is currently skewed more toward producers than it ought to be, to the point where I believe that DRM in any form should be illegal as an infringement on the rights of legitimate users. But there is still a difference between legitimate use and theft.
The works of RMS, who I'm sure a lot of the thieves here have read and taken as "inspiration"- are not a justification for piracy. They never once argue that software should not be sold. If anything, they argue for IP to mimic physical property much more closely than it currently does, with copies rather than licenses being the product for sale. Revisionist interpretations completely miss the point of what he was trying to say, and represent a serious twisting of his words for the sake of LOL I GET GAEMS 4 FREE FIGHT THE POWAH. It's reprehensible.
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Kirameo said:
But why would you get an used copy? I mean, it's almost the same thing as piracy because the company does not receive money and you get the game. The difference is that you are getting a physical copy (while pirats do not) and the seller of the game gets benefited. |
-dunno001
-On a quest for the truly perfect game; I don't think it exists...
Like I'm gonna pay a few thousand bucks to use Adobe's software.
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Kirameo said:
There's a difference. Software doesn't deteriorate as physical objects do. So buying an used game and a new game are almost the same thing, the difference is that one is cheaper. In the other hand, a couch will deteriorate over time. And you don't see people "Hey, I bought this couch and I finished it yesterday so I'm selling it!". And you wouldn't download a car :) I'm just rambling. |
Not all physical objects deteriorate so readily. That's one of the reasons gold and jewels and similar objects are considered so precious. Obviously these things still deteriorate over time -all things do- but not to any appreciable degree. Some even get more valuable as they get older. I used a couch as a familiar example that most people probably have, and while it does deteriorate over time, people often get a great deal of use out of it: it's a valuable physical object.
It's true that people often resell games much more quickly than many other objects. However, this isn't relevant. People resell things when they no longer have any use for them, and if games have so little replay value that people turn it over in a day or two, that's the fault (and problem) of the game maker and nobody else.
By the way, I would download a car if I could, and if it was legal to do so. Home manufacturing is a fascinating field, and it's interesting to see how things are starting to grow in that direction.
Complexity is not depth. Machismo is not maturity. Obsession is not dedication. Tedium is not challenge. Support gaming: support the Wii.
Be the ultimate ninja! Play Billy Vs. SNAKEMAN today! Poisson Village welcomes new players.