PSP just beat 360 in hardware sales last week.
Should Microsoft discontinue the 360 ? I don't think so.
PSP just beat 360 in hardware sales last week.
Should Microsoft discontinue the 360 ? I don't think so.
naznatips said:
You are quite confused. Much of that space is created because of the resolution the game was originally created to display in. When compressed down to the size of the DS's screens with the quality of the FMV in FFVII it would be less disc space than even the FFIV remake used, and significantly less than Dragon Quest IX. Hell even completely uncompressed the game is only 1.32GBs on PSN. It would easily fit on a 512 DS cart with modern compression. |
I was only talking the size 'as is'. Of course if they did a remake and changed/compressed all the assets they could probably shrink to half, I would need to see proof before i'd except the whole game without removal of anything and compromise on quality could fit on a 512 DS cart. FFVII is indeed 1352MB, a little under 3 times the size of a DS cart. FFVIII on the other hand is 1820MB a little over 3 times the size of a DS cart. So I am not the least bit confused. FFIV is an alright game, but doesn't match FFVII or FFVIII in scope.
lol @ FFVII on DS. Seriously, no... There are limits to what the DS can do and FFVII is clearly above those limits.
(No offense for DS, it's still a great console).
The day the PSP2 is announced, we will get PS2 BC (in the form of a firmware update) for all PS3s. That day we will also start seeing PS2 games coming to the PSN for download. These PSN cames will all be 100% compatible with the PSP2.
Brennan said: lol @ FFVII on DS. Seriously, no... There are limits to what the DS can do and FFVII is clearly above those limits. (No offense for DS, it's still a great console). |
.... the DS is more powerful than the Nintendo 64, which was a lot more powerful than the PS1. But you don't even need to believe that... there's plenty of proof in screens...
Kingdom Hearts DS
FFVII in very small instanced combat (which is still below the open world graphics of KH)
How FFVII really looks most of the time
Lego Rock Band on DS
why would sony drop or abandon their device with a 50million user-base? sony is making a damn fine profit off of the ps2 and psp for them to at any point abandon them.
Yes, FF7 can easily be done on the DS. I don't think people realize the power of compression and the amount of useless unoptimized junk on the original disc's.
People have turned entire dvd movies and bluray movies anywhere from 1/2 to 1/8 of the original sizes.
FF VII can easily be done on DS, I mean super mario 64 was done on the DS, and with better visuals might I add.
naznatips said:
.... the DS is more powerful than the Nintendo 64, which was a lot more powerful than the PS1. But you don't even need to believe that... there's plenty of proof in screens...
Kingdom Hearts DS FFVII in very small instanced combat (which is still below the open world graphics of KH) How FFVII really looks most of the time Lego Rock Band on DS |
It's amazing how great DS games can look at such a low resolution (320x240) compared to higher-res PS1 games like FF7 (PS1 can go up to 640x480).
dharh said:
I was only talking the size 'as is'. Of course if they did a remake and changed/compressed all the assets they could probably shrink to half, I would need to see proof before i'd except the whole game without removal of anything and compromise on quality could fit on a 512 DS cart. FFVII is indeed 1352MB, a little under 3 times the size of a DS cart. FFVIII on the other hand is 1820MB a little over 3 times the size of a DS cart. So I am not the least bit confused. FFIV is an alright game, but doesn't match FFVII or FFVIII in scope. |
I'm not linking you, but you can look at the data sets on any torrent site. The vast majority of information on each disc is MPEG video and uncompressed audio.
DS couldn't run the game "as is" regardless, it can't emulate PS1 code and would need to be ported anyway, so I'm not sure why you'd even bring that up? Of course, DS as a platform can pretty much anything we saw on either game.
As an aside, how do you think Capcom/Angel Studios got RE2 (a 2 disc PS1 game) on to a tiny 32MB N64 cart? Magic?