By using this site, you agree to our Privacy Policy and our Terms of Use. Close
 

Poll: M.A.G beta

The beta was much better than you expected. 121 29.23%
 
The beta was better than you expected. 88 21.26%
 
The beta was as you excpected it to be. 91 21.98%
 
The beta was worse than you expected. 63 15.22%
 
The beta was much worse than you expected. 51 12.32%
 
Total:414

Hmmm, Sabotage sucked, but Domination was awesome. With Sabotage, I felt like it was a camping fest with the same 3-4 routes being covered.

With domination, there seems to be a lot more strategy and areas to go.

I'm still not as impressed as Bad Company 2 though. *sigh*



Around the Network

Just played a few games, and I have to say, I really enjoyed it. Way better than I expected. This might be a first day buy.

One of the things that surprised me was no lag at all and joining a match is fairly quick and organized. The gameplay is solid; I like how teamwork and tactics are the way to go to win a match. The squad division/objective thing is pretty neat, as well as the skill point system. I used my points for healing and revival which brings me up to my next point. I like that there's no health-regeneration. This causes you to strategize more with the needles and all such as who to use it on or etc. The map designs are pretty awesome. As for the graphics, they're not bad. To be honest, I'm not much of a graphics whore, and I play with my PS2 regularly.

The only thing that bothered me was distinguishing enemies and friendlies. They all look the same to me, well at least on the battlefield. I know a blue or red dot appears on top of them, but when they're somewhat far away from you, it doesn't appear. I'm hesitant to shoot them because they might be might teammates. Funny thing happened in one game. I was hanging out with the enemies for like a minute, and they didn't shoot me and vice versa. I thought I was hanging out with my teammates, ready to blow up base C (detonator was already planted). The detonator was then diffused, and some guy knifed me after that.

Overall, I found it very fun with some pretty cool ideas. Even though downloading the update was long and ridiculous, it was very well worth it. I haven't had this kind of excitement in a multiplayer game since Warhawk. Haven't tried the 256 demolition yet, and I hope it isn't a clusterfuck like I'm expecting it to be. Sabotage wasn't one, and it was very fun.



there actually is regenerative health in the game, but only 2 players have it from those 256.

Company Leaders have regenerative healing skill which slowly heals them and allies close by, they also have reinforced armors and fast movement skill IIRC.



Vashyo said:
there actually is regenerative health in the game, but only 2 players have it from those 256.

Company Leaders have regenerative healing skill which slowly heals them and allies close by, they also have reinforced armors and fast movement skill IIRC.

That's another point about teamwork since the squad, platoon, and team leaders have 'leadership bonuses' that can help others close by.

------------

Man, Raven stinks at Domination. Either by bad players or bad balancing, I don't think I've seen Raven ever get any Domination contracts (during this or even the last beta phase).

I think Raven does well enough in Sabotage and I usually see that Raven often gets one or two contracts. Heck, I usually see Valor and Raven's contracts bouncing back and forth between the two while SVER comes in second place each time so they can keep their own (I believe). In Domination though, Raven is always coming in last.



Anyone else think the SVER defend/attack points in Central Asia are badly designed? They're located on the roof, and the only way for the attacking team to get to them is by walking up the stairs - sure there's another way to reach it on point B, but chances are you'll die. It's a huge disadvantage for the attacking team. You have the defending team on the roof, and they can clearly see the attackers. There are a lot of great spots for defence. For the attackers, they're sometimes wide open and very visible when they want to climb the stairs. I can't recall a time where I lost a Sabotage match in Central Asia. They're incredibly easy to defend. I like the map design and all, but I think Zipper chose the worst place to put those defend/attack points. I don't like playing in that map because I know for a fact that my team will win.

The attack/defend points in South America and Alaska are better, but also easier to take. You can reach those points in several ways, and in South America, you can hide in the bushes to reach the base. Point C in South America is pretty much a rush job, and there are a lot of ways to enter as well.

Maybe it's just me, or maybe S.V.E.R. is full of kick-ass players

I played some Demolition today (3 matches). I'm not having as much fun as you guys are; it's pretty much a clusterfuck like I was expecting. Throw a grenade or shoot somewhere, and you're bound to kill someone. Your teammates also get on your way, a lot actually. I do like the scale of the battles, and the fact that you can use vehicles. It really feels like a full-scaled war game. It gets pretty insane, but I prefer playing smaller battles.



Around the Network
Mirson said:

Anyone else think the SVER defend/attack points in Central Asia are badly designed? They're located on the roof, and the only way for the attacking team to get to them is by walking up the stairs - sure there's another way to reach it on point B, but chances are you'll die. It's a huge disadvantage for the attacking team. You have the defending team on the roof, and they can clearly see the attackers. There are a lot of great spots for defence. For the attackers, they're sometimes wide open and very visible when they want to climb the stairs. I can't recall a time where I lost a Sabotage match in Central Asia. They're incredibly easy to defend. I like the map design and all, but I think Zipper chose the worst place to put those defend/attack points. I don't like playing in that map because I know for a fact that my team will win.

The attack/defend points in South America and Alaska are better, but also easier to take. You can reach those points in several ways, and in South America, you can hide in the bushes to reach the base. Point C in South America is pretty much a rush job, and there are a lot of ways to enter as well.

Maybe it's just me, or maybe S.V.E.R. is full of kick-ass players

I played some Demolition today (3 matches). I'm not having as much fun as you guys are; it's pretty much a clusterfuck like I was expecting. Throw a grenade or shoot somewhere, and you're bound to kill someone. Your teammates also get on your way, a lot actually. I do like the scale of the battles, and the fact that you can use vehicles. It really feels like a full-scaled war game. It gets pretty insane, but I prefer playing smaller battles.

If you're talking about Sabotage, yea. For A it's crazy because you have to go around to the sides of the building and then go up the stairs and all but one are facing away from the defenders so you have to run up the stairs with your back facing the enemy which will leave you under fire the entire way. It's a little bit better for B because there is a set of stairs on the front of the building and then there's the walkway that is accessable from the hilltop area where both attackers and defenders can fight for coming out of their spawn. I try to be smart about getting to their objectives and throw smoke grenades to try and cover up the stairs before I climb them, but it's still common that I'll get shot at from somewhere. 

I'm curious to know what people think about Raven's maps. Do they lose so much in Domination because their map has a poor layout or is it just the players? I'm also curious about what others think about their Sabotage map.



I personally loved the game once i got to domination. the sabotage game mode wasn't all that great but domination is amazing. My one qualm was the kind of limited weapons as well as the shotgun being underpowered.

as for the people complaining about the lack of regenerating health.... they do have the first aid kit... and aside from that i think regenerating health is an overrated feature...



Mirson said:

Anyone else think the SVER defend/attack points in Central Asia are badly designed? They're located on the roof, and the only way for the attacking team to get to them is by walking up the stairs - sure there's another way to reach it on point B, but chances are you'll die. It's a huge disadvantage for the attacking team. You have the defending team on the roof, and they can clearly see the attackers. There are a lot of great spots for defence. For the attackers, they're sometimes wide open and very visible when they want to climb the stairs. I can't recall a time where I lost a Sabotage match in Central Asia. They're incredibly easy to defend. I like the map design and all, but I think Zipper chose the worst place to put those defend/attack points. I don't like playing in that map because I know for a fact that my team will win.

The attack/defend points in South America and Alaska are better, but also easier to take. You can reach those points in several ways, and in South America, you can hide in the bushes to reach the base. Point C in South America is pretty much a rush job, and there are a lot of ways to enter as well.

Maybe it's just me, or maybe S.V.E.R. is full of kick-ass players

I played some Demolition today (3 matches). I'm not having as much fun as you guys are; it's pretty much a clusterfuck like I was expecting. Throw a grenade or shoot somewhere, and you're bound to kill someone. Your teammates also get on your way, a lot actually. I do like the scale of the battles, and the fact that you can use vehicles. It really feels like a full-scaled war game. It gets pretty insane, but I prefer playing smaller battles.

It's way to hard to defeat S.V.E.R on their own turf i've beaten them twice out at least 9 times playing them although Raven's south american base is quite easy to attack and Valor's base is quite easy to defend also.

S.W.E.R does seem to be full of amazing players with the least amount of members I think it's cause the pro's are more spread out with Valor and especially Raven



Dioxinis said:
I personally loved the game once i got to domination. the sabotage game mode wasn't all that great but domination is amazing. My one qualm was the kind of limited weapons as well as the shotgun being underpowered.

as for the people complaining about the lack of regenerating health.... they do have the first aid kit... and aside from that i think regenerating health is an overrated feature...

Maybe it's because I'm on Raven and Raven apparently sucks at Domination so I've been staying with Sabotage. It stinks because Domination is so intense with crap going on everywhere that I'd want to play it because it's so exciting. Maybe when the game comes out I'll look into Valor or SVER.

I've heard that the full game will have more stuff to unlock, but I guess we'll find out in a few weeks.

 



IllegalPaladin said:
Mirson said:

Anyone else think the SVER defend/attack points in Central Asia are badly designed? They're located on the roof, and the only way for the attacking team to get to them is by walking up the stairs - sure there's another way to reach it on point B, but chances are you'll die. It's a huge disadvantage for the attacking team. You have the defending team on the roof, and they can clearly see the attackers. There are a lot of great spots for defence. For the attackers, they're sometimes wide open and very visible when they want to climb the stairs. I can't recall a time where I lost a Sabotage match in Central Asia. They're incredibly easy to defend. I like the map design and all, but I think Zipper chose the worst place to put those defend/attack points. I don't like playing in that map because I know for a fact that my team will win.

The attack/defend points in South America and Alaska are better, but also easier to take. You can reach those points in several ways, and in South America, you can hide in the bushes to reach the base. Point C in South America is pretty much a rush job, and there are a lot of ways to enter as well.

Maybe it's just me, or maybe S.V.E.R. is full of kick-ass players

I played some Demolition today (3 matches). I'm not having as much fun as you guys are; it's pretty much a clusterfuck like I was expecting. Throw a grenade or shoot somewhere, and you're bound to kill someone. Your teammates also get on your way, a lot actually. I do like the scale of the battles, and the fact that you can use vehicles. It really feels like a full-scaled war game. It gets pretty insane, but I prefer playing smaller battles.

If you're talking about Sabotage, yea. For A it's crazy because you have to go around to the sides of the building and then go up the stairs and all but one are facing away from the defenders so you have to run up the stairs with your back facing the enemy which will leave you under fire the entire way. It's a little bit better for B because there is a set of stairs on the front of the building and then there's the walkway that is accessable from the hilltop area where both attackers and defenders can fight for coming out of their spawn. I try to be smart about getting to their objectives and throw smoke grenades to try and cover up the stairs before I climb them, but it's still common that I'll get shot at from somewhere. 

I'm curious to know what people think about Raven's maps. Do they lose so much in Domination because their map has a poor layout or is it just the players? I'm also curious about what others think about their Sabotage map.

Yep, talking about Sabotage. S.V.E.R. has a lot of advantages and great spots for defense; it looks difficult to capture one of those points. We were pushed back to point C once out of the 10 games I've played. Defending point C was a whole lot of fun.

Which one is Raven's map? Is it the South America one? I think the bushes and trees make it easy to go undetected and attack their base.