Anyone else think the SVER defend/attack points in Central Asia are badly designed? They're located on the roof, and the only way for the attacking team to get to them is by walking up the stairs - sure there's another way to reach it on point B, but chances are you'll die. It's a huge disadvantage for the attacking team. You have the defending team on the roof, and they can clearly see the attackers. There are a lot of great spots for defence. For the attackers, they're sometimes wide open and very visible when they want to climb the stairs. I can't recall a time where I lost a Sabotage match in Central Asia. They're incredibly easy to defend. I like the map design and all, but I think Zipper chose the worst place to put those defend/attack points. I don't like playing in that map because I know for a fact that my team will win.
The attack/defend points in South America and Alaska are better, but also easier to take. You can reach those points in several ways, and in South America, you can hide in the bushes to reach the base. Point C in South America is pretty much a rush job, and there are a lot of ways to enter as well.
Maybe it's just me, or maybe S.V.E.R. is full of kick-ass players
I played some Demolition today (3 matches). I'm not having as much fun as you guys are; it's pretty much a clusterfuck like I was expecting. Throw a grenade or shoot somewhere, and you're bound to kill someone. Your teammates also get on your way, a lot actually. I do like the scale of the battles, and the fact that you can use vehicles. It really feels like a full-scaled war game. It gets pretty insane, but I prefer playing smaller battles.