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Forums - Gaming - Cartridges -> disk -> Cartridges come back??

Loading times don't factor in at all. The PS1 was the only console where loading times were truly horrendous, and that problem has diminished over the past couple generations. In fact, Nintendo has avoided loading times altogether with the games that they publish, for the most part. I can't complain about a single game that Nintendo has made in regards to loading times.

The two things that truly matter are cost and storage capacity (which modifies cost). In my opinion, I don't see consoles moving back to cartridges ever. Discs were the answer to cartridges, so I don't see how cartridges could be the answer to discs, since we all know they will never be easier to mass-produce, and chances are that they will never have close to the storage capacity.

I think discs will be used for at least two more generations, as I find it hard to believe that people would buy able to withstand downloading a 50 GB game anytime soon, let alone the capacity that will become standard two generations from now.

I find this to be a very interesting topic, but I also think it's funny that people are discussing consoles reverting back to cartridges in the same thread that they are discussing the DS2 possibly moving to discs.



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dharh said:
WilliamWatts said:

Actually its misleading to think of price per GB as game assets aren't exactly scaling much beyond 10-12GB as full motion video isn't required anymore except to hide loading which isn't really needed with flash and not many games will need more than 10GB within the first 2 years of a generation as they are generally just upscaled current generation projects. Comparing say Blu Ray 50GB and expecting the same size flash is just phrasing the problem in a way that will always favour optical drives without any bearing on the reality of the situation.

Also people should remember that flash can be both cheaper and more expensive as a distribution medium. Its cheaper in the sense that if people load up a quick flash cartridge 300MB/S = 8GB in 30s they can simply use kiosks and charge less for this content which cannot be traded or sold, say $50-55 and can also be rented with any stipulations the console maker and publisher agree to such as 7 days or one complete playthrough whichever comes first.

The loading you experience with a console is the time it takes to actually play the game. People say that Uncharted 2 is an example of a load free optical drive game which doesn't require an install. However theres absolutely no backtracking and the time it takes to start is greater than a minute. Furthermore theres no incentive to further punish a player who dies with a time delay as well. I remember an interview from the makers of Forza 3 that when people die/lose its the time they turn off the console. There is no such punishment with a flash cartridge based game.

I highly doubt they are going to go for kiosks. It will be either DD and/or rom carts, just like previous gens that had carts. What would be the benefit aside from faster loading times? The cons on the other hand are quite high. Using writable carts means no 'physical' medium in the traditional sense. Who cares about a cart that can get overwritten on a whim? The costs for a single game can be double what we pay for a single game. Cart + buying the game from a kiosk? No thanks.

The thing about optical drives vs carts in the past is that discs gave developers more options. More space, cost less. Not all game developers need 25-50 GB that a BRD might provide, but some might. If a developer _wants_ to create an epic large game, they can't with carts. And no multiple cart games would be way too costly: $100+ per game.

A properly designed console and game can limit the amount of load times with discs based games.

Consoles these days need HDDs anyway. My Fallout 3 save folder has 100+ save files. I've got tons of movies and downloaded games. I cant imagine how any of this would be possible with the limited space options provided by the Wii or even a rom-cart based system that eschewed a HDD.

Aside from faster loading times? Easier storage, unbreakable, quiet, reliable, smaller console. Oh and cartridges would allow for BOTH direct purchase of a ready made unit and direct download onto a rewriteable cartridge.

A developer can make an epic long game with 3GB if you take Borderlands for an example. I don't exactly see where they need 25GB if they aren't padding for loading speed or using lossless 7.1 sound with 5 different language tracks and even then they usually don't take up more than 10GB. Looking at the Xbox 360 install charts most games don't even hit the 6.8GB limit and considering a normal distribution very few would go over 8GB if they could. The only exception would be the 'epic' JRPGs and the only thing epic about them is their extensive use of FMV.

A properly designed console and game at this point is Optical drive + mechanical HDD, which is about a third of the bill of materials for a $250 console. Consoles need gigs of space, but they don't 'need' much more than 10's of GB.



This has come up a few times and I for one would be very happy to switch back to carts of some kind.

Faster, more durable, and capable of holding just as much data. (SDHC anyone?) The only issue is the obvious cost considerations for the blank media. Discs are still far cheaper for the same capacity.

At least that's my estimation, I don't really know how much Bluray costs in fees and what not, but I'd bet it still 1/2 the cost of a blank SDHC card 32GB. If they are close enough though, a full car based console would be great.



WilliamWatts said:
dharh said:
I highly doubt they are going to go for kiosks. It will be either DD and/or rom carts, just like previous gens that had carts. What would be the benefit aside from faster loading times? The cons on the other hand are quite high. Using writable carts means no 'physical' medium in the traditional sense. Who cares about a cart that can get overwritten on a whim? The costs for a single game can be double what we pay for a single game. Cart + buying the game from a kiosk? No thanks.

The thing about optical drives vs carts in the past is that discs gave developers more options. More space, cost less. Not all game developers need 25-50 GB that a BRD might provide, but some might. If a developer _wants_ to create an epic large game, they can't with carts. And no multiple cart games would be way too costly: $100+ per game.

A properly designed console and game can limit the amount of load times with discs based games.

Consoles these days need HDDs anyway. My Fallout 3 save folder has 100+ save files. I've got tons of movies and downloaded games. I cant imagine how any of this would be possible with the limited space options provided by the Wii or even a rom-cart based system that eschewed a HDD.

Aside from faster loading times? Easier storage, unbreakable, quiet, reliable, smaller console. Oh and cartridges would allow for BOTH direct purchase of a ready made unit and direct download onto a rewriteable cartridge.

A developer can make an epic long game with 3GB if you take Borderlands for an example. I don't exactly see where they need 25GB if they aren't padding for loading speed or using lossless 7.1 sound with 5 different language tracks and even then they usually don't take up more than 10GB. Looking at the Xbox 360 install charts most games don't even hit the 6.8GB limit and considering a normal distribution very few would go over 8GB if they could. The only exception would be the 'epic' JRPGs and the only thing epic about them is their extensive use of FMV.

A properly designed console and game at this point is Optical drive + mechanical HDD, which is about a third of the bill of materials for a $250 console. Consoles need gigs of space, but they don't 'need' much more than 10's of GB.

Wha? Easier storage? In what way is it easier? If you would stop jump up and down on your discs maybe that wouldn't be a problem. You know, most of what you add as pros seem kinda trivial. I'll get to your last point in a minute.

Borderlands isn't epic, though I grant you it _is_ a type of game that would fit well with this limited system. It's not that all developers need 25GB of space, its that some developers might want to make such a game, rare as that may be. If they aren't using the entire disc space, then truly why do they have massive load times? Seems to me it has nothing to do with the disc, and more to do with a inefficient game engine. Epic JRPGs are the only thing I really care about.

You've got the costs of the optical drive and HDD way too high. The BRD drive and 120 GB HD atm cost <$150, which is really reasonable. But for the sake of argument we could go with a DVD drive and the cost would be <$100 or a small hard drive and make it even less. Which probably starts to the approach the cost of the cart slot. Especially one that would be capable of both read and write and is of a proprietary format.

If on the other hand they did go with SD cards that might drop the costs since the infrastructure has long been already entrenched but opens up some problems. More piracy and costs per cart are still many times the cost per disc. Even a blank BRD is pennies compared to the dollars per SDHC to manufacture.

The costs are a big part of the problem. If you can package the costs into a one time purchase (say the disc drive and hard drive) its much less costly to individual consumers in the long run. If on the other hand the main cost is the cart, someone is going to have to eat that cost, and they have to do it every single purchase.

I still think even with a cart based system, it would be less expensive to the consumer to push the storage of save files and DD games/movies onto a HDD. 



A warrior keeps death on the mind from the moment of their first breath to the moment of their last.



dharh said:

Wha? Easier storage? In what way is it easier? If you would stop jump up and down on your discs maybe that wouldn't be a problem. You know, most of what you add as pros seem kinda trivial. I'll get to your last point in a minute.

Borderlands isn't epic, though I grant you it _is_ a type of game that would fit well with this limited system. It's not that all developers need 25GB of space, its that some developers might want to make such a game, rare as that may be. If they aren't using the entire disc space, then truly why do they have massive load times? Seems to me it has nothing to do with the disc, and more to do with a inefficient game engine. Epic JRPGs are the only thing I really care about.

You've got the costs of the optical drive and HDD way too high. The BRD drive and 120 GB HD atm cost <$150, which is really reasonable. But for the sake of argument we could go with a DVD drive and the cost would be <$100 or a small hard drive and make it even less. Which probably starts to the approach the cost of the cart slot. Especially one that would be capable of both read and write and is of a proprietary format.

If on the other hand they did go with SD cards that might drop the costs since the infrastructure has long been already entrenched but opens up some problems. More piracy and costs per cart are still many times the cost per disc. Even a blank BRD is pennies compared to the dollars per SDHC to manufacture.

The costs are a big part of the problem. If you can package the costs into a one time purchase (say the disc drive and hard drive) its much less costly to individual consumers in the long run. If on the other hand the main cost is the cart, someone is going to have to eat that cost, and they have to do it every single purchase.

I still think even with a cart based system, it would be less expensive to the consumer to push the storage of save files and DD games/movies onto a HDD. 

Im not saying your points are invalid, they are valid and well stated. I hope to allign our points of view a little more so we can see things on the same level.

For the epic JRPGs and other games the trend this generation which will extend even further for the next is increasing use of procedural generation of content like in-engine cut scenes, user defined character models and procedural generation of environments and increasing use of downloadable content to add to games. To fit into the new models of game development, games are becoming smaller to suit direct downloading as a means of distribution. Also increasing use of extra content and patches makes it even more appealing to fix games continually and to ship them patched and patch them permamently when they are in user hands rather than having to store that data on HDD.

The cost of the HDD + Optical drive model I listed was around $80 which is a permament addition to the overall cost of a console. The PS3 will struggle to cost less than $200 because of this fact and the cost decreases from here on out will be much smaller as the relatively fixed cost of that HDD and optical drive means that even more massive reductions in the price of the other components are required to shift the cost of the console to the end user and Sony in this instance.

You pay extra for the content delivery method whether its up front on the console, taken as higher royalties on the content or on the cartridges themselves. Theres no free lunch in any of the different models, so you're paying extra for your content either way. This is where the extra cost per cartridge is balanced out and this is where strategies to mitigate the extra cost of the cartridges are of great benefit. Nintendo didn't have the option of giving people a chance to pay less for their content with the N64 if they used a larger re-writeable flash based disc and you cannot pay less for your content unless it comes directly through retailers at the same price as well in the case of downloadable content.

My hope is if you cannot agree that cartridges are a good delivery method for whatever reason that you can at least acknowledge that my points are well stated and valid as well.



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WilliamWatts said:
dharh said:

Wha? Easier storage? In what way is it easier? If you would stop jump up and down on your discs maybe that wouldn't be a problem. You know, most of what you add as pros seem kinda trivial. I'll get to your last point in a minute.

Borderlands isn't epic, though I grant you it _is_ a type of game that would fit well with this limited system. It's not that all developers need 25GB of space, its that some developers might want to make such a game, rare as that may be. If they aren't using the entire disc space, then truly why do they have massive load times? Seems to me it has nothing to do with the disc, and more to do with a inefficient game engine. Epic JRPGs are the only thing I really care about.

You've got the costs of the optical drive and HDD way too high. The BRD drive and 120 GB HD atm cost <$150, which is really reasonable. But for the sake of argument we could go with a DVD drive and the cost would be <$100 or a small hard drive and make it even less. Which probably starts to the approach the cost of the cart slot. Especially one that would be capable of both read and write and is of a proprietary format.

If on the other hand they did go with SD cards that might drop the costs since the infrastructure has long been already entrenched but opens up some problems. More piracy and costs per cart are still many times the cost per disc. Even a blank BRD is pennies compared to the dollars per SDHC to manufacture.

The costs are a big part of the problem. If you can package the costs into a one time purchase (say the disc drive and hard drive) its much less costly to individual consumers in the long run. If on the other hand the main cost is the cart, someone is going to have to eat that cost, and they have to do it every single purchase.

I still think even with a cart based system, it would be less expensive to the consumer to push the storage of save files and DD games/movies onto a HDD. 

Im not saying your points are invalid, they are valid and well stated. I hope to allign our points of view a little more so we can see things on the same level.

For the epic JRPGs and other games the trend this generation which will extend even further for the next is increasing use of procedural generation of content like in-engine cut scenes, user defined character models and procedural generation of environments and increasing use of downloadable content to add to games. To fit into the new models of game development, games are becoming smaller to suit direct downloading as a means of distribution. Also increasing use of extra content and patches makes it even more appealing to fix games continually and to ship them patched and patch them permamently when they are in user hands rather than having to store that data on HDD.

The cost of the HDD + Optical drive model I listed was around $80 which is a permament addition to the overall cost of a console. The PS3 will struggle to cost less than $200 because of this fact and the cost decreases from here on out will be much smaller as the relatively fixed cost of that HDD and optical drive means that even more massive reductions in the price of the other components are required to shift the cost of the console to the end user and Sony in this instance.

You pay extra for the content delivery method whether its up front on the console, taken as higher royalties on the content or on the cartridges themselves. Theres no free lunch in any of the different models, so you're paying extra for your content either way. This is where the extra cost per cartridge is balanced out and this is where strategies to mitigate the extra cost of the cartridges are of great benefit. Nintendo didn't have the option of giving people a chance to pay less for their content with the N64 if they used a larger re-writeable flash based disc and you cannot pay less for your content unless it comes directly through retailers at the same price as well in the case of downloadable content.

My hope is if you cannot agree that cartridges are a good delivery method for whatever reason that you can at least acknowledge that my points are well stated and valid as well.

Oh indeed you state your case well. I know these days this is a rarity. Ultimately i'm arguing past you though, as what im really talking about is what you would be able to buy at a brick and morter store, where you are mainly talking about is the main storage method.

Ultimately I think the problem is a straight cart based system is that ultimately it costs the studio and the consumer more money. Straight up.

A hybrid system as you sort of describe _could_ cost less but probably still more than a disc based system. A lower cost hybrid system would be a HDD + cart/card or dual card or card + a good sized internal memory space (X360 arcade and Wii). I don't think we will see a dual card system but the other two are viable. A single card system with no native storage has too many issues, least of all which permanent storage of certain elements you definitely do not want on a card. All the hybrid systems would need to rely heavily on DD (not kiosks) to keep the costs potentially low for the consumer.

But here is what I really think. We will see continued use a disc base system for a majority of consoles. Mainly for those consoles that follow PC market trends, which for the foreseeable future is DVD/BRD and not SDHC. Flash based hard drive probably will indeed make their way into consoles at some point but they are too expensive still. At some point DD will reach the tipping point and disc based retail will fall. We will probably see a flash based hard drive and an SDHC slot in consoles of the future. But the SDHC will primarily be used to copy and move files other than games rather than being sold as the games.

Consoles are and have been becoming specialized computers, even the Wii is having trouble escaping this. If Nintendo does however stay out of that space they will probably risk quite a bit of profit (I don't think they will though).

An SDHC based console will have buck a trend without as many of the benefits as discs had when it overcame carts.



A warrior keeps death on the mind from the moment of their first breath to the moment of their last.



Thanks, im happy to leave it at that. I don't want to argue any further as im happy with the points you've raised and I have noted them and im happy with the points I have raised.

I really enjoyed this little debate but continuing it would be just retreading old ground and arguing semantics so I would like to finish on a high note.



WilliamWatts said:
Thanks, im happy to leave it at that. I don't want to argue any further as im happy with the points you've raised and I have noted them and im happy with the points I have raised.

I really enjoyed this little debate but continuing it would be just retreading old ground and arguing semantics so I would like to finish on a high note.

That works for me.



A warrior keeps death on the mind from the moment of their first breath to the moment of their last.



This thread was made in 2010. It's 2012 now and reviving it....for at least this post. A quick googling showed a solid state 128 gig drive is about $120. 128 gigs is more than a dual layer blu ray can hold, and it's been only 2 years (since the thread stated 10 years from the time of thread creation). SSD will probably be cheaper if they're read only. No need to write anythign on the drive.....unless if we want the cartridge to hold the save games again.



Aren't 3DS games on cartridges? RE Revelations isover 3 GB, apparently.
http://uk.wii.ign.com/articles/122/1223941p1.html
Surely future games for the system will only use more and more...



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