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Forums - Microsoft Discussion - Natal Runs at 30 Frames Per Second

shams said:
30fps for NATAL means nothing. The Wii remote does not necessarily run at 60fps - even though the games that use it can. Depends on lots of stuff.

The Wii remote (and WM+ by being attached) transmits data to the Wii 200 times per second (not neccissarily samples). The Wii Balance Board sampes data 60 times per second. Due to the WM+ being capable of recognizing 1600 degrees of motion per second and the statement by Iwata below, I see no reason to believe that the Wii Remote (and WM+) doesn't sample over 60 times per second.

http://us.wii.com/wii-fit/iwata_asks/vol2_page2.jsp

Iwata
Which is all very well for bathroom scales, but useless for a game accessory. (laughs) After all, video games process 60 images a second. A game accessory that could send out signals only 4 or 5 times a second would make the controls feel sluggish, and it would be impossible to develop games operated by shifting your balance.
Sawano

For those reasons, we decided that the typical scales on the market could not be used for gaming. We asked our software team to modify the accessory to make it send out 60 signals a second, and a week later they came back with the prototype for the Basic Balance Test that comes up in the beginning of Wii Fit’s Body Test. Everybody quite liked it when they tried it, and even Miyamoto-san was impressed.

People already complain that the Wii Remote is "laggy", so I have a feeling that people are going to be slightly disapointed by Natal with 30 samples per second. As some people stated above, it will work, but will people complain? who knows.




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As Werekitten said, this is basically a non-issue.  But I will post some cool shots of Natal output.

 

 

 

 

 

 

 

 



If it were for small button presses, ie. a regular controller, that refresh rate would be a problem, but I doubt Natal will be used to record small fast movements like that. Anything you would want to do with Natal will be picked up fine, and as far as I'm aware it's done on the Natal device itself, so it won't use the 360's processing power (and thus slow down games). What might use more processing power is interpreting the data from Natal, but I doubt that will be too much of a load for the 360 to handle and still have good looking games.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

Demotruk said:
as far as I'm aware it's done on the Natal device itself, so it won't use the 360's processing power

 

Recent wisper on gameindustry.biz suggests that Natal chip will be dropped to make cost affordable (which is good) and input lag won't be much different when using 360's internal processing power



MDMAniac said:
Demotruk said:
as far as I'm aware it's done on the Natal device itself, so it won't use the 360's processing power

 

Recent wisper on gameindustry.biz suggests that Natal chip will be dropped to make cost affordable (which is good) and input lag won't be much different when using 360's internal processing power

Hmm...that is a new development.  I am somewhat conspicious of this claim.  Link?



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Didn't I mention the source? here you go: http://www.gamesindustry.biz/ -- check front page



pbroy said:

So that means that Sony Playstation Eye > Natal ?!?!?

 

The next-generation version of the EyeToy can record VGA-quality video at 60 frames per second, but Sony's still mum on an exact price or release date.

Sony announced that its Eye camera/microphone accessory for the PlayStation 3 will be hitting store shelves this summer. The Eye comes as a follow up to Sony's EyeToy, which was released for the Playstation 2. The Eye features a USB camera that can record up to 120 frames per second with a resolutions of 320 by 240, or at 60 fps at VGA resolution. According to Sony, these frame rates will ensure smooth footage, and we'd tend to agree, though we'd love to see a higher pixel count, something in the HD range. The camera also features a low-light option and a two position zoom lens that can capture close-ups and wider-angle full body shots.

 

http://www.infosyncworld.com/news/n/7832.html

That NEW Pseye will be the one required for the ps3 motion controller?



MDMAniac said:

Didn't I mention the source? here you go: http://www.gamesindustry.biz/ -- check front page

is this source to be trusted?  that's changes things quite a bit.



Bit of a non issue with regards to the 30 inputs a second but the news reported from GI is certainly more interesting. If they have managed to replace hardware with software at no noticeable cost and better upgradability then why not. Price is going to be important especially if the device does anything near what is promised a low entry point and all the free press it can eat will see it sell Bazillions (a figure between 1 and 10 million).



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Bamboleo said:
pbroy said:

So that means that Sony Playstation Eye > Natal ?!?!?

 

The next-generation version of the EyeToy can record VGA-quality video at 60 frames per second, but Sony's still mum on an exact price or release date.

Sony announced that its Eye camera/microphone accessory for the PlayStation 3 will be hitting store shelves this summer. The Eye comes as a follow up to Sony's EyeToy, which was released for the Playstation 2. The Eye features a USB camera that can record up to 120 frames per second with a resolutions of 320 by 240, or at 60 fps at VGA resolution. According to Sony, these frame rates will ensure smooth footage, and we'd tend to agree, though we'd love to see a higher pixel count, something in the HD range. The camera also features a low-light option and a two position zoom lens that can capture close-ups and wider-angle full body shots.

 

http://www.infosyncworld.com/news/n/7832.html

That NEW Pseye will be the one required for the ps3 motion controller?

This is about the PS Eye that's available now.  The linked article is from 2007.  But yes, you need the Eye and not the original PS2
EyeToy.