disolitude said:
You can't really say a game isn't worth 50 bucks because its short as we all know that 5 hours of fun is worth more than 15 hours of grinding... |
Yes, but none of the games you mentioned sold incredibly well.
This is about reaching a great value buy to return Sonic to a major series. You can't do that by putting $60 trash onto everyone and expecting it to sell like an NSMB:Wii.
Yes, there are certainly many games out there that people play for low amounts of time, and enjoy it, but at the same time, most of those types of games wind up selling very limited quantities. It is always the games that either provide a huge amount of value for a short game (TMNT for XBLA selling ~600,000 copies for a game that may last 1 hour....At $5) or a huge amount of value for a game of different lengths (NSMB:Wii or Call of Duty: MW2).
So for something like Sonic to really sell good (and I am saying >1 million copies per platform), you need something that screams 'must buy' at a given price point. Knowing the schema of XBLA/PSN, Sega could set themselves up as having the quintessential platformer for both consoles at $15, driving a lot of people to choose Needlemouse over titles X, Y or Z. The cost, though is that the digital medium has a lower install base (about 60% of all console owners), and even fewer buy titles (maybe 30% of all console owners). However, of those users, Sega could set themselves up for something huge.
Not only that, Sega has a very dominating presence as a pub/dev for digital games. Sega has the most titles of any developer on XBLA. Not only that, its by a pretty wide margin (about 2-3 games). They can leverage that with Needlemouse, to create cross-brand awareness, making them a dominant player in the digital market. That may be why they are doing what they are.
Plus, the costs of developing a SonicHD for XBLA/PSN/WW is going to be incredibly cheap. Something like Needlemouse may cost between $2-4 million USD when everything is said and done. If Sega plays their cards right, they could make that money back on XBLA alone in a month, easily. At 70% rev share, that would be just 380,000 copies needing sold at $15 for a $4 million game. By comparison, that is less than what Trials HD or Shadow Complex have sold (which were no-name titles that did very well). Not to mention, that is well under what BF1943 brought in on XBLA (which is at ~1.2 million units and selling about 50,000 copies a month on XBLA alone).
Back from the dead, I'm afraid.