By using this site, you agree to our Privacy Policy and our Terms of Use. Close
mrstickball said:
dsister44 said:
mrstickball said:
I think everyone is discounting the potential sales of a downloadable release. It'd certainly be in their best interest to launch it on WiiWare, too.

However, a 2D-HD game (ala Braid or Shadow Complex) could do gangbusters for the digital platofmrs. Factor in much higher profit margins, and it could do great for Sega over a longer period of time.

I'm with you. I don't want to spend $50-$60 for a disc based Sonic game. Though I would love to get one for XBL. :)

That is the way I look at it as well. Sonic hasn't been worth $50 for a long time. If Sega plays their cards right, they could sell a new Sonic for $15 via XBL/PSN/WW and sell a million copies in a relatively short span of time, and continue to sell copies for a very long time. Sonic 1/2/3/Knuckles on XBL has sold pretty well (about 700,000 copies between all 4) so there is a good userbase to purchase a new Sonic game. Not to mention the HD enthusiats that'd buy it just for the fact it may be a platform-defining title.

Weren't we hoping for this problem to be solved in the first place? Sonic being worth $50 (or $40 even), that is.

Do you think this game can outperform Sonic and the Secret Rings? The game did over 2 million on the Wii, and while there's no doubt many were sold at a discounted price, over a million of its sales were in its first year. I just don't see much potential at all in releasing a $15 download-only title. Sure, it'll make lots of money on its own, but I was hoping for more...

Like Mr Khan said, a digital-only release cannot return Sonic to top-tier glory. This is especially true when most of the Sonic fanbase is on the Wii, and likely pay little attention to WiiWare releases.

I'm just wishing for more 2D games with some AAA backing behind them. 3rd parties have a habit of following the leader (Nintendo) anyway, why not follow NSMB Wii's?