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Forums - Gaming Discussion - OnLive: Is it the future of gaming.

pterodactyl said:

I'm not really talking about the future of PC gaming. I'm talking about consoles. If OnLive were to be a success, do you think it would be the end of XBox, PS, and Nintendo? Or, instead of buying consoles, would we just be buying controllers made by Sony, MS, and Nintendo?

It would be the end of Xboxfor sure, thanks to their small batch of exclusives that usually end up on PC. Sony would be ok with their catalog and Ninty would likely do better thanks to the death of their competition and unique franchises. The 360 is a great console, but it lacks in exclusive content and often that content is from a 3rd party.



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this will fail.
if the server collapse something that it's likely to happen u are screwed.



Onlives problems don't stem from the implementation of their technology. It stems from incumbants like Nintendo, Microsoft and Sony who already have extensive content delivery networks, more so Microsoft or even certain cable companies in the U.S. In addition they already have the hardware out there, so all they would need is a firmware update and they can split the computing resources between the local hardware and servers.

In terms of the actual practicalities of whether the service would be any good or not I would like to point to Killzone 2 as the reason why it would work. I was told, adamantly infact that the 70-100ms difference in latency between Killzone 2 and Halo 3/Call of Duty 4/6 is unimportant and undetectable by certain people. Well gosh thats exactly the difference in latency between Onlive and local computing even after you factor in the wireless controller latency. If people here reckon its worth didly squat and they are gaming enthusiasts who claim to be skilled etc it would mean even less to people who are even less demanding of their games.

Btw 70-100ms of latency is extra 2-3 frames of delay between controler input and the games response displayed on screen.



Tease.

Squilliam said:

 

Btw 70-100ms of latency is extra 2-3 frames of delay between controler input and the games response displayed on screen.

70-100ms on top of the existing lag is unacceptable for many genres. Obviously FPS would be impacted significantly.



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averyblund said:
Squilliam said:

 

Btw 70-100ms of latency is extra 2-3 frames of delay between controler input and the games response displayed on screen.

70-100ms on top of the existing lag is unacceptable for many genres. Obviously FPS would be impacted significantly.

Killzone 2 says otherwise. I mentioned that in my post, did you not see it?



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averyblund said:
Squilliam said:

 

Btw 70-100ms of latency is extra 2-3 frames of delay between controler input and the games response displayed on screen.

70-100ms on top of the existing lag is unacceptable for many genres. Obviously FPS would be impacted significantly.

Just so everyone knows, the blink of an eye takes 3-400ms



Squilliam said:
averyblund said:
Squilliam said:

 

Btw 70-100ms of latency is extra 2-3 frames of delay between controler input and the games response displayed on screen.

70-100ms on top of the existing lag is unacceptable for many genres. Obviously FPS would be impacted significantly.

Killzone 2 says otherwise. I mentioned that in my post, did you not see it?

Yes sorry just noticed.

 

As for this being a small amount of lag, sure it is is. But when you add it to the  server/client lag it would be 100ms at the very least. Unless you are old this will make a difference. Perhaps console players will slower FPS games won't notice. But twitch-shoot type games will not work well at all. Quake 3 for instance would be a nightmare on a system like this.

 

Still I'm hopeful this could be a great system for other types of games.



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theprof00 said:
averyblund said:
Squilliam said:

 

Btw 70-100ms of latency is extra 2-3 frames of delay between controler input and the games response displayed on screen.

70-100ms on top of the existing lag is unacceptable for many genres. Obviously FPS would be impacted significantly.

Just so everyone knows, the blink of an eye takes 3-400ms

If it takes you almost a half a second to blink your eyes there is a serious problem.



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averyblund said:
theprof00 said:
averyblund said:
Squilliam said:

 

Btw 70-100ms of latency is extra 2-3 frames of delay between controler input and the games response displayed on screen.

70-100ms on top of the existing lag is unacceptable for many genres. Obviously FPS would be impacted significantly.

Just so everyone knows, the blink of an eye takes 3-400ms

If it takes you almost a half a second to blink your eyes there is a serious problem.

It's not half a second, and that is the average blink, look it up. 333ms is a third of a second. 333 is much closer to 400 than 400 is to 500.

 

Believe it or not, 300 to 400ms is pretty much the speed everyone has agreed on.

Easy way to prove it: A 99MPH fastball goes from pitcher to plate in 395ms. Try blinking right as the pitch is delivered and see if you can still see the ball when your eye opens. If you can, judge the distance it was from the plate. Every foot is one 60th faster. So if you see the ball about 5 feet from the plate, you're 1/12th faster than 395ms, or 350ms.