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Squilliam said:
averyblund said:
Squilliam said:

 

Btw 70-100ms of latency is extra 2-3 frames of delay between controler input and the games response displayed on screen.

70-100ms on top of the existing lag is unacceptable for many genres. Obviously FPS would be impacted significantly.

Killzone 2 says otherwise. I mentioned that in my post, did you not see it?

Yes sorry just noticed.

 

As for this being a small amount of lag, sure it is is. But when you add it to the  server/client lag it would be 100ms at the very least. Unless you are old this will make a difference. Perhaps console players will slower FPS games won't notice. But twitch-shoot type games will not work well at all. Quake 3 for instance would be a nightmare on a system like this.

 

Still I'm hopeful this could be a great system for other types of games.



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