Welcome to the TEKKEN DOJO!!!, I know there are a handful of us on this site that are dedicated or lookin to be dedicated to the TEKKEN series of fighting games.Here we can arange some tournsmen play, friendly battles, train with each other you name it all in the name of becoming better players. You dont have to be great, you dont have to be good, you dont even have to be decent just have spirit and some dedication.
Just aliitle about myself, Im a huuge TEKKEN fan i own everyone in the series. I love the Mishima's my favorite character is Kazuya followed by Jin then heihachi( though not as much now) i also like Bryan and lili and i might try to learn Lars but idk. now i havent played tekken rigoursly since the 1st 3 i didnt like tekken 4 but still played it but not nearly as much as the others and though Tekken 5 and Tekken 5 DR were a great return to shape i just didnt get into to them as a result ive lost a alot of skill and didnt get a chance to master the new elements that came with T5...so im gettin my as kicked by CPU and online players( the good ones) so im on a mission to reclaim my talent with Kazuya and master the new Jin fighting style and i want to do so with human players that arent cheating cheap pricks
TEKKEN has lost of lingo and if you dont know it here it is:
1 |
left punch |
2 |
right punch |
3 |
left kick |
4 |
right kick |
5 |
tag button |
any |
any button but tag |
f |
tap forward |
F |
hold forward |
d |
tap down |
D |
hold down |
b |
tap back |
B |
hold back |
u |
tap up |
U |
hold up |
d/f |
tap down forward |
D/F |
hold down forward |
d/b |
tap down back |
D/B |
hold down back |
u/f |
tap up forward |
U/F |
hold up forward |
u/b |
tap up back |
U/B |
hold up back |
qcf |
quarter circle forward |
qcb |
quarter circle back |
hcf |
half circle forward |
hcb |
half circle back |
FC |
full crouch animation |
WS |
while standing up |
N |
joystick in neutral |
WR |
while running |
SS |
side step either way |
SSL |
side step to left |
SSR |
side step to right |
[ ] |
optional command |
, |
followed by |
~ |
immediately after |
+ |
at the same time |
( _ ) |
or |
< |
delayed input |
= |
next in sequence |
° |
push and hold button |
: |
requires just frame input |
PLD |
play dead position |
face up & feet away |
KND |
knockdown position |
face up & feet towards |
SLD |
slide position |
face down & feet away |
FCD |
face down position |
face down & feet towards |
BT |
your back turned to the opponent |
FF |
face forward towards opponent |
OB |
forces opponent's back to face you |
OC |
forces opponent into crouch |
OS |
forces opponent's side to face you |
JG |
juggle starter |
BN |
bounce juggle starter |
RC |
recover crouching after a move |
RCj |
joystick modifier, need to hold D during the move to RC |
CH |
requires a counter hit |
DS |
double over stun
|
FS |
fall back stun
|
MS |
minor stun
|
KS |
kneel stun
|
CS |
crumple stun
|
CF |
crumple fall
|
CFS |
crumple fall stun
|
BS |
block stun (to attacking character, ex. Law d/b+4) |
SH |
stagger hit |
GB |
guard break
|
GB |
guard break (for move list prior to tekken 6)
|
TT |
throw transition (results in throw on hit) |
TC |
technically crouching state
|
TJ |
technically jumping state
|
HA |
homing attack
|
B! |
this move cause bound state
|
F! |
this move cause floor destruction
|
# |
see corresponding footnote |
[2] |
hit modifier (eg RC[2] property applies to 2nd hit) |
b |
Block modifier (eg. OCb opponent crouch on block) |
c |
CH modifier (eg. JGc is a juggle starter on counter hit) |
co |
crouching opponent modifier (eg. KSco) |
cco |
CH on crouching opponent modifier (eg. FScco) |
l |
hits low (block d/b) |
m |
hits mid (block b) |
s |
hits special mid (block d/b or b) |
h |
hits high (block b or duck) |
L |
hits low and grounded opponents (block d/b) |
M |
hits mid and grounded opponents (block b) |
S |
hits special mid and grounded opponents(block d/b or b) |
H |
hits high and grounded opponents (block b or duck) |
! |
unblockable hit |
(!) |
unblockable hit which can be ducked |
[!] |
unblockable hits grounded opponents |
" |
indicates block point in string hits |
cc |
crouch cancel |
tap u or f,f while crouching |
cd |
crouch dash |
f,N,d,d/f (usually) |
iWS |
instant while standing |
d,d/b,N_d,d/f,N (usually) |
wgf |
wind godfist |
f,N,d,d/f+2 |
ewgf |
electric wind godfist |
f,N,d~d/f+2 |
tgf |
thunder godfist |
f,N,d,d/f+1 |
big |
big character combo |
only works on big characters |
( ) |
missing hit |
is required for the next hit |
BDS |
bad stomach |
Dr. Bosconovitch |
FB |
fall back |
Dr. Bosconovitch |
EFB |
electric fall back |
Dr. Bosconovitch |
EFF |
electric fall fake |
Dr. Bosconovitch |
HSP |
handstand position |
Eddy Gordo |
RLX |
relaxed position |
Eddy Gordo |
AOP |
art of phoenix |
Ling Xiaoyu - Lei Wulong |
RDS |
rain dance stance |
Ling Xiaoyu |
LFF |
left foot forward |
Hwoarang |
RFF |
right foot forward |
Hwoarang |
LFS |
left flamingo stance |
Hwoarang |
RFS |
right flamingo stance |
Hwoarang |
VTS |
vale tudo stance |
Craig Marduk |
DSS |
dragon sign stance |
Marshall Law |
DFS |
dragon fake step |
Marshall Law |
HMS |
hit man stance |
Lee Chaolan - Violet |
HBS |
hunting bear stance |
Kuma - Panda |
ROL |
prowling grizzly roll |
Kuma - Panda |
CRA |
art of crane |
Lei Wulong |
SNA |
art of snake |
Lei Wulong |
TGR |
art of tiger |
Lei Wulong |
DGN |
art of dragon |
Lei Wulong |
PAN |
art of panther |
Lei Wulong |
DRU |
drunken master |
Lei Wulong |
INS |
indian sit |
Yoshimitsu |
FLE |
flea stance |
Yoshimitsu |
DGF |
dragonfly stance |
Yoshimitsu |
MED |
meditation |
Yoshimitsu |
KIN |
kinchou stance |
Yoshimitsu |
NSS |
no sword stance |
Yoshimitsu |
FLA |
flamingo stance |
Baek Doo San |
CES |
clockwise evasive spin |
Julia Chang |
KNP |
kenpo step |
Feng Wei |
STC |
shifting clouds |
Feng Wei |
SDW |
shadow stance |
Raven |
HAZ |
haze stance |
Raven |
CDS |
crouching demon stance |
Jin Kazama |
ALB |
albatross spin |
Steve Fox |
DCK |
ducking |
Steve Fox |
PKB |
peekaboo |
Steve Fox |
SWY |
sway |
Steve Fox, Paul Phoenix |
LWV |
left weave |
Steve Fox |
RWV |
right weave |
Steve Fox |
FLK |
flicker |
Steve Fox |
SIT |
sit down |
Ganryu - Kuma - Panda |
CJM |
chaos judgment |
Anna |
HPF |
haze palm fist |
Asuka |
LCT |
leg cutter |
Asuka |
DES |
destroy form |
Alisa Bosconovitch |
SBT |
single boot |
Alisa Bosconovitch |
DBT |
dual boot |
Alisa Bosconovitch |
SEN |
silent entry |
Lars Alexandersson |
DEN |
dynamic entry |
Lars Alexandersson |
SAV |
savage stance |
Miguel Caballero Rojo |
TRT |
tarantula stance |
Zafina |
MNT |
Mantis Stance |
Zafina |
SCR |
scarecrow stance |
Zafina |
MTS |
muay thai stance |
Bruce Irvin |
ROC |
rocket stance |
Roger Jr. |
AKS |
animal kick stance |
Roger Jr. |
BAL |
spinning ball |
Bob |
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well be using tekkenzaibatsu alot so get familiar with it - http://www.tekkenzaibatsu.com/
So TEKKEN community lets get to it..share your knowledge, skill and talent!