Wow, you two, give it a rest already!
Your technical opinion on Blu-Ray and the Cell as found in the PS3 | |||
Both Cell and Blu-Ray hav... | 359 | 64.80% | |
The Cell has been beneficial, but Blu-Ray not | 13 | 2.35% | |
Blu-Ray has been beneficial, but not the Cell | 100 | 18.05% | |
Neither Blu-Ray nor the Cell are beneficial | 36 | 6.50% | |
PS3 "a waste of everybody's time" | 19 | 3.43% | |
Blu-Ray and Cell are useless for gaming | 27 | 4.87% | |
Total: | 554 |
FKNetwork said: Wow, you two, give it a rest already! |
but breaking posts full of holes is fun.
RAZurrection said:
Uh, no i'm calling it the lowest denominator because: 1) Cevat did, take it up with him. 2) It's going to take more effort to bring it up to the 360s current and final level...which a vast, vast majority of multiplatform games never reach, let alone surpass. The 360 is the basis for comparison and the PC will easily outperform it given sufficient spec, it's the PS3 thats going to take the most hand holding...like trying to get a PS2 to run Chaos Theory on an Xbox level.
I'm just repeating it.
Taking something out of context would be MikeB claiming that they'd need to "limit" it to the 360s abilities, when they'd already stated the PS3 nearly scuppered my Crysis 2 console release...like he did earlier, but no-one seems to be calling him out for that.
Ok, you don't need to drag out your responses with tat like this, we all know this stuff, it doesn't need repeating.
You still think the Cell is "new", developers have had them since 2005...and the retail system is over 3 years old. When do you think they started making PS3 games? Launch day? Get real man.
No, a better example would be 200 chainsaws issued to 100 workers. One type of chainsaw comes pre-assembled, well maintained and brand new and it works well. The other is disassembled and comes with chinese assembly instructions...and no-one reads chinese. Maybe after a long time and some chinese lessons you could assemble it and it might be a better chainsaw...alternatively if it's not assembled in exactly the proper way, it will not perform even as well as the pre-assembled chainsaw in as much as say 95 workers out of 100. The sad thing is, this lumberjack needs to make sure all of his workers need to be trained in the use and assembly of both chainsaws (for health and safety reasons)...and
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I just want to clear this first before we further this debate because I don't think we're on the same page here:
Firstly, when you speak of lowest common denominator are you refering to each console from a technical perspective or are you simply pointing out that to a third party programmer currently working on multiplatform title, the PS3 is often the lowest common denominator?
If you have been talking all this time about the later, then I apologise as we're clearly not refering to the same thing, you are in fact correct. In the view of many 3rd party programmers, the PS3 would be the lowest common denominator in a given project because the architecture is so radically different from the 360 and the PC that it takes the most comprimise to properly utilised it.
That is why the true potential of the PS3 generally comes out from its exclusive lineup, which are better than anything the 360 could produce to date, and my consideration to it is base on the assumption that you are judging each machine's potential, not just the ability of a programmer to fit a square peg into a round hole.
If it is the former however, then I respectfully, disagree.
dahuman said:
but breaking posts full of holes is fun. |
But your not, a lot of what you have been saying is wrong specially your ps3 vs 360 cpu and gpu views, thats why I said both of you give it a rest as you have both said things which are wrong and it's clear your not both EVER going to agree!
FKNetwork said:
But your not, a lot of what you have been saying is wrong specially your ps3 vs 360 cpu and gpu views, thats why I said both of you give it a rest as you have both said things which are wrong and it's clear your not both EVER going to agree! |
Explain how they're wrong then.
Rockstar: Announce Bully 2 already and make gamers proud!
Kojima: Come out with Project S already!
huaxiong90 said:
Explain how they're wrong then. |
I'm not adding more fuel to the fire, enough of that in here already!
dahuman said: I can easily do a CPU comparison and say that the 360 is the lowest denominator when it comes to that as well, it's all just word games that you are twisting without realizing the actual differences in between the tech behind the hardwares. PS3 Exclusives do generally look better than the 360 ones, that's not paper at all, it's real world performance. |
I don't know PS3 has a couple of nice looking exclusives like KZ2 & Uncharted 2, everything else is strictly run of the mill, but these aren't going to help once Crysis 2 is out on both systems...so really, how can they support the inclusion of Cell & Blu-ray when other better looking games,, like Crysis 2 look and runs better on systems with neither?
dahuman said:
On top of that, RE5 did perform better on the PS3 because it was worked on the PS3 first and then ported to the easier to dev 360, while the 360 had lower framrate, it was still able to catch up with the effects thanks to the shader prowlness of it's GPU. |
Wow. I can't believe how off you are with this:
"Capcom's Framework MT engine uses some very useful tricks in maintaining image quality. It runs at native 720p, and employs the use of full-on 4x multisampling anti-aliasing on Xbox 360, while using the 2x Quincunx technique on PS3. On a like-for-like basis, this means that the 360 has clearer visuals (2x QAA blurs every texture) but edge-smoothing is very similar."
...
"However, things are slightly odd on the PS3 version of Resident Evil 5 in that the anti-aliasing can turn on and off again at any given point, seemingly when the engine seemingly isn't being stressed at all."
..
"While the overall look of the game is very close on both machines, the Xbox 360 version wins out with the inclusion of a bit more bling for your money."
"As you might expect, the water is a key element of this particular stage and you'll note that the PS3 version of Resident Evil 5 is flatter and duller, with fewer reflections. The Xbox 360 version on the hand has full world reflections, making this stage in particular rather more attractive than its counterpart on the Sony platform. It's a similar compromise to that seen on the PS3 version of Fallout 3, where once again 360 has more detailed and realistic water reflections."
...
Also evident is that the Xbox 360 version has more in the way of incidental particle effects and transparent alpha textures (i.e. smoke). For example, in the main video edit you saw how Chris Redfield takes down a speeding lorry that's hurtling towards him. On 360, there are friction-esque sparks and a proper exploding windscreen that you don't see on PS3.
None of these make the Sony platform look that much inferior in the heat of the action, but it's a clear indication that Capcom still has some work to do on the Framework engine to bring its performance up to the 360 counterpart.
...
"The major difference is that Xbox 360 runs with v-lock disengaged, while the PlayStation 3 code has absolutely no tearing whatsoever. However, similar to Grand Theft Auto IV - which operates in the same way - the Xbox 360 version has a tangible advantage here on two fronts. Firstly, it drops far fewer frames than the PS3 code, and secondly, the response from the controls is significantly crisper, particularly when the environments are chockfull of opponents. And again, similar to GTAIV, while the tearing is there, it's pretty much unnoticeable in gameplay (cut-scenes are another matter)."
Third party analysis found the 360 to have the more consistent framerate than the PS3 at the expense of tearing, while the PS3 had no tearing at the expense of the framerate. I don't know why you'd lie about that. But really if the 360 was supposed to "catch up" on effects, then someone better tell them to stop because apparently it's beyond what PS3 can do. Not bad since the PS3 was the lead platform.
dahuman said: The reason the Xbox had a bottleneck design was due to it's memory architecture, not so much the memory amount or the GPU performance, which they improved upon with the 360, |
I'd recommend you read "The Xbox 360 Uncloaked" by Dean Takahashi then as "not enough memory" was the biggest single item of feedback Microsoft received from developers about what to improve last gen.
dahuman said: Mandatory installations is pretty much a thing of the past at this point during the PS3's lifespam unless it's one of the lesser impressive devs, but at least the PS3 comes standard with a HDD which is not something I can say about the 360 or the Wii. |
Well I think this may come back to haunt you since "sandbox" games and mandatory install go hand in hand on PS3 and Crysis 2 and Rage are both sandbox...and while it may be true that the 360 doesn't have a standard harddrive, this doesn't change the fact you can buy a 360 without one and still get superior graphical performance in games where installs are mandatory on PS3.
dahuman said: The full quote is "but in our case, the PS3 is running at the top level." You are a funny guy and think you are smart apparently, that or turn deaf when it's something you don't want to hear lol, put "but in our case the" where you put in the (inaudable). YOU LOOSE! |
I thought thats what it was. But I still don't get how that stops the PS3 from being the lowest denominator, he's not referring to the overall obviously because thats the PC.
mibuokami said: Firstly, when you speak of lowest common denominator are you refering to each console from a technical perspective or are you simply pointing out that to a third party programmer currently working on multiplatform title, the PS3 is often the lowest common denominator?
|
My opinion on lowest denominator = System thats going to receive the most cut-backs for real-time performance
mibuokami said: If you have been talking all this time about the later, then I apologise as we're clearly not refering to the same thing, you are in fact correct. |
We in this case i'd choose to disagree, since I don't think it's a secret that most "HD" games this gen are built with the 360 in mind and very few with PS3 in mind, yet the 360 rarely ends up with the worst version despite that fact.
mibuokami said: That is why the true potential of the PS3 generally comes out from its exclusive lineup, which are better than anything the 360 could produce to date, and my consideration to it is base on the assumption that you are judging each machine's potential, not just the ability of a programmer to fit a square peg into a round hole. |
Well I think there's the issue right there, which is what i've been getting at. The TC could have made this topic in 2007 using Ratchet, Uncharted 1 and Heavenly Sword, but within a year you had 360 exclusives and cross platforms looking and performing better then those...and since it has neither Cell nor Blu-ray, how could they be provably beneficial for the PS3?
So likewise, with multi-platform Crysis 2 on the horizon, certain to visualy and technically outdo any PS3 exclusive thus far announced or released, how is this different?
@ RAZurrection
RAZurrection said:
I don't know PS3 has a couple of nice looking exclusives like KZ2 & Uncharted 2, everything else is strictly run of the mill, but these aren't going to help once Crysis 2 is out on both systems...so really, how can they support the inclusion of Cell & Blu-ray when other better looking games,, like Crysis 2 look and runs better on systems with neither?
Wow. I can't believe how off you are with this: "Capcom's Framework MT engine uses some very useful tricks in maintaining image quality. It runs at native 720p, and employs the use of full-on 4x multisampling anti-aliasing on Xbox 360, while using the 2x Quincunx technique on PS3. On a like-for-like basis, this means that the 360 has clearer visuals (2x QAA blurs every texture) but edge-smoothing is very similar." ... "However, things are slightly odd on the PS3 version of Resident Evil 5 in that the anti-aliasing can turn on and off again at any given point, seemingly when the engine seemingly isn't being stressed at all." .. "While the overall look of the game is very close on both machines, the Xbox 360 version wins out with the inclusion of a bit more bling for your money."
"As you might expect, the water is a key element of this particular stage and you'll note that the PS3 version of Resident Evil 5 is flatter and duller, with fewer reflections. The Xbox 360 version on the hand has full world reflections, making this stage in particular rather more attractive than its counterpart on the Sony platform. It's a similar compromise to that seen on the PS3 version of Fallout 3, where once again 360 has more detailed and realistic water reflections." ... Also evident is that the Xbox 360 version has more in the way of incidental particle effects and transparent alpha textures (i.e. smoke). For example, in the main video edit you saw how Chris Redfield takes down a speeding lorry that's hurtling towards him. On 360, there are friction-esque sparks and a proper exploding windscreen that you don't see on PS3. None of these make the Sony platform look that much inferior in the heat of the action, but it's a clear indication that Capcom still has some work to do on the Framework engine to bring its performance up to the 360 counterpart. ... "The major difference is that Xbox 360 runs with v-lock disengaged, while the PlayStation 3 code has absolutely no tearing whatsoever. However, similar to Grand Theft Auto IV - which operates in the same way - the Xbox 360 version has a tangible advantage here on two fronts. Firstly, it drops far fewer frames than the PS3 code, and secondly, the response from the controls is significantly crisper, particularly when the environments are chockfull of opponents. And again, similar to GTAIV, while the tearing is there, it's pretty much unnoticeable in gameplay (cut-scenes are another matter)."
Third party analysis found the 360 to have the more consistent framerate than the PS3 at the expense of tearing, while the PS3 had no tearing at the expense of the framerate. I don't know why you'd lie about that. But really if the 360 was supposed to "catch up" on effects, then someone better tell them to stop because apparently it's beyond what PS3 can do. Not bad since the PS3 was the lead platform.
I'd recommend you read "The Xbox 360 Uncloaked" by Dean Takahashi then as "not enough memory" was the biggest single item of feedback Microsoft received from developers about what to improve last gen.
Well I think this may come back to haunt you since "sandbox" games and mandatory install go hand in hand on PS3 and Crysis 2 and Rage are both sandbox...and while it may be true that the 360 doesn't have a standard harddrive, this doesn't change the fact you can buy a 360 without one and still get superior graphical performance in games where installs are mandatory on PS3.
I thought thats what it was. But I still don't get how that stops the PS3 from being the lowest denominator, he's not referring to the overall obviously because thats the PC.
My opinion on lowest denominator = System thats going to receive the most cut-backs for real-time performance
We in this case i'd choose to disagree, since I don't think it's a secret that most "HD" games this gen are built with the 360 in mind and very few with PS3 in mind, yet the 360 rarely ends up with the worst version despite that fact.
Well I think there's the issue right there, which is what i've been getting at. The TC could have made this topic in 2007 using Ratchet, Uncharted 1 and Heavenly Sword, but within a year you had 360 exclusives and cross platforms looking and performing better then those...and since it has neither Cell nor Blu-ray, how could they be provably beneficial for the PS3? So likewise, with multi-platform Crysis 2 on the horizon, certain to visualy and technically outdo any PS3 exclusive thus far announced or released, how is this different? |
Funny, so I didn't say anything wrong about RE5, PS3 performed better while the 360 had effects due to GPU, I don't know where you are getting at.
I was talking about the Xbox vs the Wii, who was talking about the 360, English, boy, English, use people's context correctly.
Dood, you still loose, you are beating dead water here, you thought that's what he said, but you purposely block it out during your quotes, that just shows you have no credibility at all, the fact that the PS3 is harder to program for doesn't make it weaker than the 360 as you claim, nor does fit into your idea of him calling his engine the "lowest denominator" with the PS3 side which was your original argument, your logic completely falls apart on that subject now and I don't know why you are trying to twist it again when it's clear as day. Do you even remember what you were saying before at this point? I suggest you read back to it again.
FKNetwork said:
I'm not adding more fuel to the fire, enough of that in here already! |
not really though, raw power and shader processing are 2 different things, and I've said time after time again that PS3 is a bitch to program for but is better for realtime physics, don't know how that's wrong lol.