RAZurrection said:
Uh, no i'm calling it the lowest denominator because: 1) Cevat did, take it up with him. 2) It's going to take more effort to bring it up to the 360s current and final level...which a vast, vast majority of multiplatform games never reach, let alone surpass. The 360 is the basis for comparison and the PC will easily outperform it given sufficient spec, it's the PS3 thats going to take the most hand holding...like trying to get a PS2 to run Chaos Theory on an Xbox level.
I'm just repeating it.
Taking something out of context would be MikeB claiming that they'd need to "limit" it to the 360s abilities, when they'd already stated the PS3 nearly scuppered my Crysis 2 console release...like he did earlier, but no-one seems to be calling him out for that.
Ok, you don't need to drag out your responses with tat like this, we all know this stuff, it doesn't need repeating.
You still think the Cell is "new", developers have had them since 2005...and the retail system is over 3 years old. When do you think they started making PS3 games? Launch day? Get real man.
No, a better example would be 200 chainsaws issued to 100 workers. One type of chainsaw comes pre-assembled, well maintained and brand new and it works well. The other is disassembled and comes with chinese assembly instructions...and no-one reads chinese. Maybe after a long time and some chinese lessons you could assemble it and it might be a better chainsaw...alternatively if it's not assembled in exactly the proper way, it will not perform even as well as the pre-assembled chainsaw in as much as say 95 workers out of 100. The sad thing is, this lumberjack needs to make sure all of his workers need to be trained in the use and assembly of both chainsaws (for health and safety reasons)...and
|
I just want to clear this first before we further this debate because I don't think we're on the same page here:
Firstly, when you speak of lowest common denominator are you refering to each console from a technical perspective or are you simply pointing out that to a third party programmer currently working on multiplatform title, the PS3 is often the lowest common denominator?
If you have been talking all this time about the later, then I apologise as we're clearly not refering to the same thing, you are in fact correct. In the view of many 3rd party programmers, the PS3 would be the lowest common denominator in a given project because the architecture is so radically different from the 360 and the PC that it takes the most comprimise to properly utilised it.
That is why the true potential of the PS3 generally comes out from its exclusive lineup, which are better than anything the 360 could produce to date, and my consideration to it is base on the assumption that you are judging each machine's potential, not just the ability of a programmer to fit a square peg into a round hole.
If it is the former however, then I respectfully, disagree.