FKNetwork said:
I can't show you, you need glasses |
OUH, pimp slap !!!!! I won't be messing with you anymore
Your technical opinion on Blu-Ray and the Cell as found in the PS3 | |||
Both Cell and Blu-Ray hav... | 359 | 64.80% | |
The Cell has been beneficial, but Blu-Ray not | 13 | 2.35% | |
Blu-Ray has been beneficial, but not the Cell | 100 | 18.05% | |
Neither Blu-Ray nor the Cell are beneficial | 36 | 6.50% | |
PS3 "a waste of everybody's time" | 19 | 3.43% | |
Blu-Ray and Cell are useless for gaming | 27 | 4.87% | |
Total: | 554 |
FKNetwork said:
I can't show you, you need glasses |
OUH, pimp slap !!!!! I won't be messing with you anymore
Combine what he said in August with what he said in March, basically, PS3 is a bitch to work with, but they got it down and is using the cell to make up for the RSX's short comings and got it to run on a PC level, and is daring people to do better on the PS3 with a middle-ware or his head will catch on fire /shrug.
In my technical opinion the PS3 was too much too early as far as technology. The technology in the PS3 only became an appropriate price to sell in late 2007 so releasing later if they had to have both would have been better as history and the market has shown us that a lot of people would have simply waited for the PS3 to be released. Releasing sooner at a higher price just gave a lot of people the justification to jump ship as they could judge what the PS3 was about and decided at that point it was too expensive for their needs.
If it was released earlier/at the same time they should have dropped either the Cell or the Blu Ray drive. However as the former has proved itself more than the latter in my opinion as developers have made good use of the architecture I would say that as releasing later with better technology and mature Blu Ray drives was probably out of the question then releasing earlier without Blu Ray would have been the best alternative as it was Blu Ray moreso than the Cell which delayed the release as the Cell was ready in bulk much sooner.
I would say that a PS3 with no Blu Ray but with the Cell processor and similar architecture would have been the better bet as the Cell processor would likely be very good at procedural generation of game assets to make up for a smaller DVD capacity. However without the Cell and a weaker overall system technologically would not have justified Blu Rays inclusion as Microsoft was following the technology and the overall generation would have been a smaller technological leap than it was, so the production of high quality assets would not have required as much space.
Tease.
Neither have been that benificial. The benefits of the Cell may be seen more often in the future rather than the 1-2 games a year that shine. At this point the learning curve of the cell has caused the value of multiplat games to go down but the longterm use of the cell is yet to be seen. Is it worth the losses that Sony took? Again this is to be seen in the future. BR hasent done much 7.1 sound and 1080p video are good but when it comes to making games it hasent done too much of value. The only real benifit of BR is preventing people from swapping disks in a few cases(<%1of games this gen released).
Getting an XBOX One for me is like being in a bad relationship but staying together because we have kids. XBone we have 20000+ achievement points, 2+ years of XBL Gold and 20000+ MS points. I think its best we stay together if only for the MS points.
Nintendo Treehouse is what happens when a publisher is confident and proud of its games and doesn't need to show CGI lies for five minutes.
-Jim Sterling
huaxiong90 said: 1. If you're saying that the second picture is a downgrade from the first pic, then I don't know what you're talking about. You could be alone on that one. |
Wow. I'm surpised as it couldn't be more obvious. Just google "Heavy Rain PS3 downgrade" and check some of the comments in the various articles.
It was even mentioned in one of the recent previews.
huaxiong90 said: 2. You do know that this loading screen could be just when you're loading a saved game, returning to the main menu, or starting a new game, right? If there is no install, then there's your answer, because it's the same case with Uncharted 2. The only loading screen is when you load a game or start a new one. Other than that, the game runs smoothly and with no load times at all. Now if there is an install, well, that's a different story. Point is, it's premature to tell at this point. |
It seems to be the case in the latest build.
Edit: Also, I couldn't find a thing about your post regarding what Cevat said about the PS3 other than "It may run slightly better on PS3". Also, the maxing out could just mean it's using all of the PS3's hardware, not meaning that it's optimized the code to max.
huaxiong90 said: Edit: Also, I couldn't find a thing about your post regarding what Cevat said about the PS3 other than "It may run slightly better on PS3". Also, the maxing out could just mean it's using all of the PS3's hardware, not meaning that it's optimized the code to max. |
Interesting that you didn't see the "it may run sligtly better on 360" in the same article.
Watch the video again, he talks about 7 minutes in about their goal in wanting to max out the shaders on consoles, which he had previously confirmed was the area 360 performed superior at.
dahuman said: btw, listen to the guy carefully, yeah.... |
OK a transcript of the meaty stuff (8:30 onward)
"Now there's a lot of engines that run ...or two major engines that run - besides us - on consoles; PS3, 360...but I would argue that nobody is running as good on PS3 as we do. I can put my hand on fire on this. Nobody. I mean nobody. I have seen what people are running on PS3....and we are running on PS3, 360 and PC with this (points to screen) quality bar....and i mean PS3 would be the lowest denominator for a lot of people but (inaudable) a PS3 running at a top level.
No...it's very difficult, but uh...PS3 as an eng...er as a technology platform is extremely challenging...but the SPUS and the Cell architecture, the low end GPU compared to the rest of the family, the 360 the PC ...is a complexity to it. But we have managed to extract this complexity to it for the developer and write intelligent compute systems to take care of the problems.
And um thats it."
TBH with the PS3 nearly stopping C2 reaching consoles and the confirmation it's the lowest denominator for CE3, I don't see why CGI thinks he can state otherwise.
RAZurrection said:
Wow. I'm surpised as it couldn't be more obvious. Just google "Heavy Rain PS3 downgrade" and check some of the comments in the various articles. It was even mentioned in one of the recent previews.
It seems to be the case in the latest build. Edit: Also, I couldn't find a thing about your post regarding what Cevat said about the PS3 other than "It may run slightly better on PS3". Also, the maxing out could just mean it's using all of the PS3's hardware, not meaning that it's optimized the code to max.
Interesting that you didn't see the "it may run sligtly better on 360" in the same article. Watch the video again, he talks about 7 minutes in about their goal in wanting to max out the shaders on consoles, which he had previously confirmed was the area 360 performed superior at.
OK a transcript of the meaty stuff (8:30 onward) "Now there's a lot of engines that run ...or two major engines that run - besides us - on consoles; PS3, 360...but I would argue that nobody is running as good on PS3 as we do. I can put my hand on fire on this. Nobody. I mean nobody. I have seen what people are running on PS3....and we are running on PS3, 360 and PC with this (points to screen) quality bar....and i mean PS3 would be the lowest denominator for a lot of people but (inaudable) a PS3 running at a top level.
No...it's very difficult, but uh...PS3 as an eng...er as a technology platform is extremely challenging...but the SPUS and the Cell architecture, the low end GPU compared to the rest of the family, the 360 the PC ...is a complexity to it. But we have managed to extract this complexity to it for the developer and write intelligent compute systems to take care of the problems.
And um thats it." TBH with the PS3 nearly stopping C2 reaching consoles and the confirmation it's the lowest denominator for CE3, I don't see why CGI thinks he can state otherwise.
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The only thing it states is that the GPU for the PS3 is the lowest common demoninator for the 3 console, certainly not the CE3 itself. In case you haven't notice, Crysis was generally consider very CPU intensive too. I think you're still getting some statement confused. The PS3 has always been the hardest console to program, most of the statement in your transcript is simply explaining that and how they can overcome it compare to everyone else.
RAZurrection said:
Wow. I'm surpised as it couldn't be more obvious. Just google "Heavy Rain PS3 downgrade" and check some of the comments in the various articles. It was even mentioned in one of the recent previews.
It seems to be the case in the latest build. Edit: Also, I couldn't find a thing about your post regarding what Cevat said about the PS3 other than "It may run slightly better on PS3". Also, the maxing out could just mean it's using all of the PS3's hardware, not meaning that it's optimized the code to max.
Interesting that you didn't see the "it may run sligtly better on 360" in the same article. Watch the video again, he talks about 7 minutes in about their goal in wanting to max out the shaders on consoles, which he had previously confirmed was the area 360 performed superior at.
OK a transcript of the meaty stuff (8:30 onward) "Now there's a lot of engines that run ...or two major engines that run - besides us - on consoles; PS3, 360...but I would argue that nobody is running as good on PS3 as we do. I can put my hand on fire on this. Nobody. I mean nobody. I have seen what people are running on PS3....and we are running on PS3, 360 and PC with this (points to screen) quality bar....and i mean PS3 would be the lowest denominator for a lot of people but (inaudable) a PS3 running at a top level.
No...it's very difficult, but uh...PS3 as an eng...er as a technology platform is extremely challenging...but the SPUS and the Cell architecture, the low end GPU compared to the rest of the family, the 360 the PC ...is a complexity to it. But we have managed to extract this complexity to it for the developer and write intelligent compute systems to take care of the problems.
And um thats it." TBH with the PS3 nearly stopping C2 reaching consoles and the confirmation it's the lowest denominator for CE3, I don't see why CGI thinks he can state otherwise.
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1. Last thing I'm going to say about Heavy Rain here, since I don't want to derail this any longer: A google search yielded nothing, and CGI's pictures say otherwise. Besides, news comments mean nothing.
2. He also said physics-wise and particle-wise, PS3 has the edge. I was referring to the article titles, but you saying it works better on 360 is wrong. At the end of the day, all this proves nothing.
3. mibuokami said it well. You're taking his statement out of context. Besides, he said lowest denominator for a lot of people but here's a case where it runs at the top level, which means he's talking about other developers when it comes to lowest denominator.
Rockstar: Announce Bully 2 already and make gamers proud!
Kojima: Come out with Project S already!
RAZurrection said:
Wow. I'm surpised as it couldn't be more obvious. Just google "Heavy Rain PS3 downgrade" and check some of the comments in the various articles. It was even mentioned in one of the recent previews.
It seems to be the case in the latest build. Edit: Also, I couldn't find a thing about your post regarding what Cevat said about the PS3 other than "It may run slightly better on PS3". Also, the maxing out could just mean it's using all of the PS3's hardware, not meaning that it's optimized the code to max.
Interesting that you didn't see the "it may run sligtly better on 360" in the same article. Watch the video again, he talks about 7 minutes in about their goal in wanting to max out the shaders on consoles, which he had previously confirmed was the area 360 performed superior at.
OK a transcript of the meaty stuff (8:30 onward) "Now there's a lot of engines that run ...or two major engines that run - besides us - on consoles; PS3, 360...but I would argue that nobody is running as good on PS3 as we do. I can put my hand on fire on this. Nobody. I mean nobody. I have seen what people are running on PS3....and we are running on PS3, 360 and PC with this (points to screen) quality bar....and i mean PS3 would be the lowest denominator for a lot of people but (inaudable) a PS3 running at a top level.
No...it's very difficult, but uh...PS3 as an eng...er as a technology platform is extremely challenging...but the SPUS and the Cell architecture, the low end GPU compared to the rest of the family, the 360 the PC ...is a complexity to it. But we have managed to extract this complexity to it for the developer and write intelligent compute systems to take care of the problems.
And um thats it." TBH with the PS3 nearly stopping C2 reaching consoles and the confirmation it's the lowest denominator for CE3, I don't see why CGI thinks he can state otherwise.
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OK, um, don't take offense to this, I mean this as a serious and valid question, is English your main language? If not, then I can understand why you would misunderstand the subject of what he's saying, and I'd gladly explain it to you. If it is, then you have no excuse and need to stop right now, because that's not even close to what he's saying.
dahuman said: OK, um, don't take offense to this, I mean this as a serious and valid question, is English your main language? |
It is.
dahuman said: If not, then I can understand why you would misunderstand the subject of what he's saying, and I'd gladly explain it to you. |
I'd sooner listen to Crytek's President and CEO Cevat Yerli has to say word for word. It's more precise that way without your spin.
dahuman said: If it is, then you have no excuse and need to stop right now, because that's not even close to what he's saying. |
The transcripts there for all to read. I have no reason to doubt him when he says the PS3's causing the most problems, jeopardised Crysis 2's release on consoles and is the lowest denominator for developers...maybe it'd be one thing from some no-name developer ...but this is Crysis from Crytek. They know these things.
mibuokami said: The only thing it states is that the GPU for the PS3 is the lowest common demoninator for the 3 console, certainly not the CE3 itself. |
That came after he said they felt the PS3 was the lowest denominator.
mibuokami said: I think you're still getting some statement confused. The PS3 has always been the hardest console to program, most of the statement in your transcript is simply explaining that and how they can overcome it compare to everyone else. |
That was the least relevant part of his speech, yes, we all know that you need to worker harder on the PS3 to get the same results on 360 and especially PC, that's generally what the lowest denominator is. That which struggles for parity the most.
@ Squilliam