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RAZurrection said:
huaxiong90 said:

1. If you're saying that the second picture is a downgrade from the first pic, then I don't know what you're talking about. You could be alone on that one.

Wow. I'm surpised as it couldn't be more obvious. Just google "Heavy Rain PS3 downgrade" and check some of the comments in the various articles.

It was even mentioned in one of the recent previews.

huaxiong90 said:

2. You do know that this loading screen could be just when you're loading a saved game, returning to the main menu, or starting a new game, right? If there is no install, then there's your answer, because it's the same case with Uncharted 2. The only loading screen is when you load a game or start a new one. Other than that, the game runs smoothly and with no load times at all. Now if there is an install, well, that's a different story. Point is, it's premature to tell at this point.

 It seems to be the case in the latest build.

Edit: Also, I couldn't find a thing about your post regarding what Cevat said about the PS3 other than "It may run slightly better on PS3". Also, the maxing out could just mean it's using all of the PS3's hardware, not meaning that it's optimized the code to max.

huaxiong90 said:

Edit: Also, I couldn't find a thing about your post regarding what Cevat said about the PS3 other than "It may run slightly better on PS3". Also, the maxing out could just mean it's using all of the PS3's hardware, not meaning that it's optimized the code to max.

Interesting that you didn't see the "it may run sligtly better on 360" in the same article.

Watch the video again, he talks about 7 minutes in about their goal in wanting to max out the shaders on consoles, which he had previously confirmed was the area 360 performed superior at.

dahuman said:

btw, listen to the guy carefully, yeah....

OK a transcript of the meaty stuff (8:30 onward)

"Now there's a lot of engines that run ...or two major engines that run - besides us - on consoles; PS3,  360...but I would argue that nobody is running as good on PS3 as we do. I can put my hand on fire on this. Nobody. I mean nobody. I have seen what people are running on PS3....and we are running on PS3, 360 and PC with this (points to screen) quality bar....and i mean PS3 would be the lowest denominator for a lot of people  but (inaudable) a PS3 running at a top level.

 

No...it's very difficult, but uh...PS3 as an eng...er as a technology platform is extremely challenging...but the SPUS and the Cell architecture, the low end GPU compared to the rest of the family, the 360 the PC ...is a complexity to it. But we have managed to extract this complexity to it for the developer and write intelligent compute systems to take care of the problems.

 

And um thats it."

TBH with the PS3 nearly stopping C2 reaching consoles and the confirmation it's the lowest denominator for CE3, I don't see why CGI thinks he can state otherwise.

 

The only thing it states is that the GPU for the PS3 is the lowest common demoninator for the 3 console, certainly not the CE3 itself. In case you haven't notice, Crysis was generally consider very CPU intensive too. I think you're still getting some statement confused. The PS3 has always been the hardest console to program, most of the statement in your transcript is simply explaining that and how they can overcome it compare to everyone else.